I just watched this trailer and I felt I must comment to see if anyone shares what I'm thinking after watching it. I have to apologize up front, I may not have all my detail correct here, but this is not about details.
Remember with me if you will the night back in '98 when you first started playing Unreal after waiting so long for it to finally be on your hard drive. This was back when the Unreal engine was new and one of the first (if not the first) to incorporate brilliant color and lighting effects utilized so well within a new and somewhat different environment that was truly unreal. It was a great break from Duke Nukem 3D and Quake. Now, I'm sure many will argue that Duke and Quake were much better games, and I find myself in agreement when discussing the "big three" that owned my life back in the day (a time when this addiction started for many of us), but there was something that stayed with me from Unreal that I’ve never been able to forget and long to experience again. Oh, and let me just say that I'm not in anyway an Unreal freak.
At any rate . . . back to Unreal. My point is this . . . plain and simple . . .Unreal was a great gaming experience. And by that I mean I truly felt like I was on a journey in a foreign land and I needed to adapt, evolve, explore and experience the world around me to make it through. The dark, moody intensity that seemed to be around every corner. The sounds of the Skaarj lurking in the next room or running up behind you from a distance. . . the intense action that was integrated so well with the story. It hooked me in and needless to say I enjoyed it very much.
Now, having said this . . . I have to comment on this latest Unreal II trailer. I admit, I haven't read all of the 50+ posts here, but I think from what I have read my opinion is shared by quite a few. The images and sounds of the cigarette smoking commander, the large-breasted / midriff-exposing sidekick (Aida is her name I believe) that’s barking orders in your ear, the "I'm a bad ass" tone from the guy driving the craft, and most disappointing of all is what appears to be action for the sake of action (although I'll chalk that up to bad editing) . . . I just found myself shaking my head as that disappointing feeling came over me as I thought to myself, “please, don’t let this be another sequel of a great game that doesn’t quite live up to the original.” I want to be taken on a journey that I care about . . . to a place where I feel responsible for my actions and without me sitting at my computer every night trying to “save the day” . . . bad things will happen. Unreal II almost appears to be a SP version of UT2003 . . . the tragedy in my book.
I think FPS games, which I feel have needed to take a step forward for about 3 or 4 years now, have yet to evolve to where the majority of us know they can go and want them to be so badly. Again, this is my opinion and I'm speaking exclusively about the SP gaming experience.
What are your thoughts? Although I'm not writing Unreal II off in anyway, my expectations and hopes for SP nirvana rest squarely on Doom III.
This comment was edited on Jan 11, 23:52.