>Zenon - 1:
>“Aren't these the guys who claims to surpass Half-Life? From >these short glimpses it seems that they do not understand >that such an undertaking must be done intelligently, like it >was done in NOLF and Half-Life. “
>It is reasonably easy to surpass Half-Life by my standards.
I'm not sure you are right about that. The whole thing in Half-Life comes well toghether in a way that is not so easy to surpass IMO. The sense of story and immersion, the enviromental sounds, the wit and intelligence behind the charachter portrayal, the quality of the puzzles, the way the graphics enhances the story.
The only game in my mind that comes close is NOLF and Deus Ex. I don't like that NOLF uses cut-scenes to tell the story - I think that the genre should aim a kind of immersiveness and interactivity that is specific for this medium and should not aim to copy a movie. Deus Ex is great, but has some important flaws. Apart from that I don't can't think of any games coming close so far, despite the time that has passed since Half-Life.
Another important point is that to surpass gaming experience that Half-Life gave it is not enough to somehow "incrementally" improve upon it. To genuinly surpass it, a contender must be as original in relation to present games as Half-Life was to its predecessors. I don't think that is easily done.