Unreal II Trailer

The official Unreal II: The Awakening Website has relaunched, offering a Flash intro to the upcoming Unreal sequel in the works at Legend Entertainment, along with some new screenshots, and a new video trailer from the game. The site is a bit hammered at the moment, and the gameplay movie has been mirrored on Worthplaying and on Tiscali Games where it's been converted to smaller and larger DivX-format files.
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80.
 
No subject
Jan 14, 2003, 01:26
80.
No subject Jan 14, 2003, 01:26
Jan 14, 2003, 01:26
 
Zenon - 1:

“Aren't these the guys who claims to surpass Half-Life? From these short glimpses it seems that they do not understand that such an undertaking must be done intelligently, like it was done in NOLF and Half-Life. “

It is reasonably easy to surpass Half-Life by my standards.

MyRealName - 9:

“Bravo Legend, good trailer. It plays just like a movie promo. I've not paid much attention to Unreal II up to this point, but this piqued my interest some. “

It is nothing of the likes of a professional movie trailer.

For a long time the gaming industry has been plagued with unoriginality and tastelessness as opposed to the movie and music industry. It is not surprising that this trailer would not last a second chance at show time.

Cicatrix – 32:

“Obvously you don't write it. Didn't you mean throw?”

No, he probably didn’t. Perhaps you should touch up on your English a bit.

Fpoon – 50:

“The story does look like it's been ripped out of oh so many sci-fi movies, but the story is just a plus. If I want an awesome story, I'll catch a flick or grab a book. If I want to have a fun experiance on my computer, I'll grab a game.”

A complete underestimation. Ever action in this world that is committed by a conscious, an individual, is an act of self-expression. If this game were to have a poor storyline compared to another game of a great storyline, the other game would succeed in one area of self-expression.

Self-expression can be used to illustrate an intriguing or thought-provoking idea of one or many wonders of this world. Withouth a story, this game would still effectively remain an action game. However, without the proper expression of ideas held comonly by books and movies, our world would be dull. It is essential to understand that a strong, convincing storyline to illustrate a given situation is greater with entertainment value than a poor storyline.

Ultimately, storyline is one of the pillars which supports self-expression. The ultimate goal of any product of media, whether it be a book, movie or game, should be an act of self-expression. It helps greatly to build a strong storyline.

“If a game has a cool story and its done right (Half-Life, System Shock 2) it's an added bonus.”

And what was the storyline of Half-Life may I ask?

“Here's hoping that someone can develop a multi-player mod soon after release so we can have the best of both worlds...”

Yes, but without the rushed multi-player component, that remains a meek possibility.

Gog - 52:

“Saying HL mp crap is pretty out there... if Valve didn't include mp in the first place and didn't support independent developers as it did and still does, mp would be lagging years behind... “

That is a vast exageration. MP had a brief spurt as an effect from Half-Life’s component. It was entirely up to Doom, Quake and other games to take the credit where credit is due.

XEON – 56:

“Valve have made their money from Half Life, their constant reiterations of the same package (like Generations, Gold etc) not to mention the spin off games like Blue Shift & Opposing Force. There is also the ports to other platforms (well PS2, DC never made it, but I'm sure they were paid for it)

And lest we forget the orignal Half Life OEM demo (that would have brought in some good cash) “

It is worth mentioning that vALVE’s patching is also what helped brought MP success. I feel that is the reason for binge patching and reselling of the same game with different titles.

L0cksm1th – 57:

“Saying 'Its all about money' is a non statement. For the publisher, of course it is. For the developer who have already got their money, it's all down to making a great game.”

That is not entirely true. While it helps polish the game, it also establishes future sales of the same product and a reputation.

human – 67:

“Sorry, Porkface, but nothing you wrote refuted anything I said. Unless you have figures that show that sales of retails Half-Life have been less, in total, than CS, you have no point here.”

There is merit to his statement. The figures state that Sierra had been profitable in their strategy to commercialize a mod for Half-Life MP.

Corran Horn – 68:

“Easy there nerd-lingers ... arguing about sales of computer games ? Still a virgin at 35 eh .. no doubt, so much hostility and anger. Settle down :O”

What is the meaningful perk of losing one’s virginity at an age of less than 35?

XEON – 69:

“Legend so far have a pretty good rep' - check out Wheel of Time - very underrated game (with a fab co-op mode btw) so it's going to be interesting to see what they do with Unreal 2.”

How is it that you achieve a good reputation from developing an underrated game?

human – 72:

“Ah, yes, an accusation of middle-aged virginity from...'corran horn'? Ah, yes, a google reveals that this was the name of a character from a Star Wars novelization. Who's the fucking nerd NOW?”

LOL, now that is funny.

Revision: Spelling

_____

The possible pain, suffering and sacrifice of discovery are by no means an excuse to remain ignorant.
This comment was edited on Jan 14, 01:30.
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The possible pain, suffering and sacrifice of discovery are by no means an excuse to remain ignorant.

The bartering of things sought earned are by a means which only little men can abide by and hope to achieve.
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