Hey, no problem, Chance. I've noticed the same thing. Then again, seeing the results and realism of the engines, especially Havok's....it's no wonder. I saw that video that was shown of Deus Ex II at E3 last year...it showed that it's the smaller objects that are harder to apply accurate physics too. And watching that burning trashcan being jostled about signified they had a good investment with the physics engine.