On PC Halo

There's some Halo: Combat Evolved for PC news on GameSpot with a status report on the PC version of the Xbox shooter. The article recounts the history of this project as a PC/Mac project that was assimilated into an Xbox project upcoming Microsoft's acquisition of Bungie, how Gearbox happened to become involved in the PC port, some of the technical hurdles they have vied with, what parts of the "about 40% done" project they have completed, plans to add next-gen graphics card and internet support, and more.
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105 Replies. 6 pages. Viewing page 4.
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45.
 
Re: pos?
Dec 23, 2002, 10:02
45.
Re: pos? Dec 23, 2002, 10:02
Dec 23, 2002, 10:02
 
Halo PC is going to SUCK. The only people that are going to buy this piece of shit console port are the XBox/Micro$shit fan boys.

Beefed up multiplayer? Good idea, but with Gearbox doing the netcode, you can look forward to a steaming pile of ass.

Better Graphics? WTF cares, like mentioned earlier, it will have to compete with games like Doom3 and Unreal 2... good fucking luck. And remember, Gearbox is redoing the graphics engine as well.

Gearbox should stick to making shitty retail half life mods.

Fuck Halo, fuck Bungie, and fuck Micro$oft.

44.
 
pos?
Dec 23, 2002, 09:29
44.
pos? Dec 23, 2002, 09:29
Dec 23, 2002, 09:29
 
..there might be just one single good thing about this crap.
It will run extremly good on my upgraded-for-doom3-leetnes-computer(when i get my new gfFX).

Edit: Oh, and what #3, #4, #8, #13, #27, #38, #42 said!

This comment was edited on Dec 23, 09:37.
43.
 
No subject
Dec 23, 2002, 09:23
nin
43.
No subject Dec 23, 2002, 09:23
Dec 23, 2002, 09:23
nin
 
I'm with post #3...f#$* Bungie. They made their bed, they can lie in it.


I'll buy Halo...in the bargain bin for $9.99.

42.
 
Re: Ha!
Dec 23, 2002, 07:38
42.
Re: Ha! Dec 23, 2002, 07:38
Dec 23, 2002, 07:38
 
Yakuza-->If gearbox was a good company then, very maybe, you would have a tiny point. But we're talking gearbox here, not a very impressive track record.

To point one I say yes and no. The only improvement will be in resolution. The rest...will be a straight port. That's what Bungie and Gearbox are saying, and on that I don't doubt them. No improvements here.
2. Why? What makes you think a company like gearbox can pull of solid netcode? And what makes you think they have the skill to re-work multiplayer into something good? Remember, it'll have to be totally different from xbox, due to controll limitations (pc has more vertical and doesn't use aimbots, because we use mice) and extra weapons WILL screw with the game balance. Plus, unless they do VoIP (which I doubt, as it would be one of the very few pc games to do so, and gearbox is not innovative), pc MP will likely end up worse than xbox.
3. IF they decide to work from the very first, not-updated, design docs....maybe. Remeber, the game was totally reworked and built around console play. That means less vertical action, aimbot considerations will have to go etc. The game as it was is designed for gamepad play. And it's a 'straight port'. And I frankly don't think gearbox can pull that much restructuring of the gameplay off.

As for modders...do you really think that a company which is doing a port of a console title can deliver editing tools for a game they didn't make? Uh-uh...if at all possible (which it might very well not be due to closed fileformats, restrictive engine design and many other potential problems), the tools might suck balls so bad that we'd rather not use them. Unless you're a masochist willing to use a 2 year old engine.

Wakarimashta-ka?

41.
 
Re: Ha!
Dec 23, 2002, 07:08
41.
Re: Ha! Dec 23, 2002, 07:08
Dec 23, 2002, 07:08
 
No one mentions co-op multiplayer. Everyone was upset when hearing that Doom III wouldn't have it, so I think this feature will make Halo look desirable.

I hope they port the co-op feature over to the pc. It should add some spark to the single player campaign.

40.
 
Re: Ha!
Dec 23, 2002, 06:47
40.
Re: Ha! Dec 23, 2002, 06:47
Dec 23, 2002, 06:47
 
Sorry, you're totally, completely, 100% wrong.

The benefits are :

1. Improved graphics and effects.
2. BETTER FUCKING MULTIPLAY. Remember multiplay, idiot? HALO multiplay on the PC is gonna be SO MUCH MORE FUCKING FUN than it could EVER be on the X-Box.
3. The Mouse/Keyboard interface is the proper control scheme for this game, not a fucking cinder-block that weighs 2lbs by itself.

The point here, is that they're gonna release it anyway, which will open up the code to modders and the rest of the gaming community, who've been waiting for HALO on the PC for 4 fucking years.

So, lets recap. Better Multiplay, Better graphics, better control scheme, Oh and yes, capabilities for modding. I would say that YES, it will be quite desired by most people who know which games are worth a damn.

Why do you think it would be useless and undesired? Because the single player campaign sucked? True, however the multiplay was and is fucking amazing. I'm under the impression that a PC port of Halo would recieve quite a welcome response.

While the Multiplay might not live up to the Tribes-esq design it was originally intended for, the XBox multiplay is FUN, and the PC port will only expand on that.

This comment was edited on Dec 23, 06:52.
39.
 
Free advice
Dec 23, 2002, 06:11
39.
Free advice Dec 23, 2002, 06:11
Dec 23, 2002, 06:11
 
Halo isn't the first game where the end was radically different from the beginning, but people should just learn to never, ever believe anything that a developer or publisher says about a yet-to-be-released game.

And don't be one of those guys who hangs out on a game forum three years before a game is set for release.

"do ya think it'll have this feature?" "do ya think it'll have that?"

*shudder*

38.
 
Ha!
Dec 23, 2002, 05:24
38.
Ha! Dec 23, 2002, 05:24
Dec 23, 2002, 05:24
 
A PC Halo port will be completely useless, undesired.

I hope MSBungie rots and dies. Bad luck and failure to them for all time.

37.
 
Re: Sad, sad indeed.
Dec 23, 2002, 05:16
37.
Re: Sad, sad indeed. Dec 23, 2002, 05:16
Dec 23, 2002, 05:16
 
"Lots of people are already saying that Splinter Cell actually plays better on Xbox than PC. The controller allows you to do all the "moves" much more easily."
The only advantage I see to a gamepad is analog moving/strafing instead of WASD. And that is important in a first/third person stealth game, but not as much as in an action shooter. I've played Halo 8-player a few times, and I was really bad... the very low resolution didn't help either. "

What was the resolution? something like 160x100?


36.
 
Re: Okay...hold on
Dec 23, 2002, 04:36
36.
Re: Okay...hold on Dec 23, 2002, 04:36
Dec 23, 2002, 04:36
 
Microsoft buying out Halo = more money and resources for Bungie to put into the game. For all we know, without these additional resources, the game could have just looked great but played awful.

I mean, Halo could have come out on Mac/PC as intended and been pathetic without the help from MS. Of course, it could have been a great game otherwise. Personally, I think Halo always looked more like a console game anyway, and many of the people I've talked to couldn't see how it could possibly work on the PC kb/mouse combo...

35.
 
Re: No subject
Dec 23, 2002, 04:16
35.
Re: No subject Dec 23, 2002, 04:16
Dec 23, 2002, 04:16
 
the thing is, if people just bought an xbox for halo then wouldnt M$ have LOST money? I mean surely the xbox itself is worth more than just the xbox and halo combined? Especially as there were loads of options when buying an xbox - one being bundled with HALO ?

This means that even after a port they will still lose since people just wont bother buying it after seeing how old it is next to nextgen games.

Never argue with an idiot. They will drag you down to their level and beat you with experience.
34.
 
Re: No subject
Dec 23, 2002, 04:06
34.
Re: No subject Dec 23, 2002, 04:06
Dec 23, 2002, 04:06
 
#31 (Z)

Repay their fans? Excuse me, they gave you Marathon and "its sequals", you paid them, they owe you nothing.

You big Bungie fan you, your such a big fan of them that you are publicly abusing them for making great games. Just because your such a cheapskate and can't afford an XBOX and/or $50 for a PC game. Its $50, geez, and you call them arseholes.

But then again, you probably visited a few FTP's for your copy of Bungie gaming goodness and will be doing the same for PC/MAC Halo, regardless of what you say here.

33.
 
If Only it Were What Halo Was Meant to B
Dec 23, 2002, 03:40
33.
If Only it Were What Halo Was Meant to B Dec 23, 2002, 03:40
Dec 23, 2002, 03:40
 
I remember reading previews in good 'ol PCXL, god I miss that magazine, about how Halo was going to be the next evolution of Tribes. It was going to have a mammoth multiplayer component, similar to a SciFi BF1942. Added to an already promising multiplayer would be a full single-player campaign, that which Tribes lacked.

Then the day Microsoft came. The game became singleplayer focused. The massive online component was axed. Halo became an X-box exclusive pissing off legions of PC gamers anxiously awaitng Halo as TF2 turned even further into vaporware. The promised PC port slipped into obscurity.

Now Gearbox, whom I've lost all respect for right along with Valve, is to finally develop a port. After what seems like quite awhile since it's announcment we get "40% Done". Maybe Halo PC would have potential if Gearbox was redesigning the game per the original design doc. As it stands it will become forgotten between the likes of Doom III, Unreal 2 and Raven Shield.

32.
 
Re: No subject
Dec 23, 2002, 03:34
32.
Re: No subject Dec 23, 2002, 03:34
Dec 23, 2002, 03:34
 
exactly!

31.
 
No subject
Dec 23, 2002, 03:02
Z
31.
No subject Dec 23, 2002, 03:02
Dec 23, 2002, 03:02
Z
 
Don't waste your time gearbox. I wont touch this game when it comes out. I waited for a long time to play halo, that was 2 years ago, then the very company that the fans kept running turned their backs on the fans...yea yea its more money and things, but that doesnt mean shit to me, I gave them my hard earned money for marathon and its sequals, I supported them, and how do they repay their fans? hype up this game, which at one point or another every pc gaming fan bought into, then switched to microsoft and didnt say another word on the matter for a long time...assholes. fuck bungie. oh yea and ONI blowed hard

30.
 
Out-dated..
Dec 23, 2002, 02:44
30.
Out-dated.. Dec 23, 2002, 02:44
Dec 23, 2002, 02:44
 
This has probably been said before, but I have an XBOX and bought it for Halo. Don't get me wrong, I like PC gaming, I simply want to play a wider variety of games. To me, Halo was great for its time. However, I think that by the tijme the PC version is released (40% done after 6 months, so in another 6-8 months) it wil be surpassed by not only Unreal 2 and others, but also by its child, Halo 2.

When I first saw Halo, when it was for PC/MAC I knew that I was going to do whatever it took to play that game, but to me, Halo 2, Brute Force, Doom 3, they are all going to surpass Halo when it is released for PC. They have better graphics, more innovative gameplay, etc. I think it is a great move to port Halo to PC, but I think it would have been wiser to port Halo 2 to PC, not Halo 1. Maybe this will happen as well, but by the time Halo 2 is on PC/MAC, bigger and better things will be available (not to mention launch titles [Halo 3, anyone?] for the PS3/XBOX2/[insert-childish-nintendo-name here])

Just my 2 cents. Hope no one takes my opinion to heart.

29.
 
Random thoughts
Dec 23, 2002, 01:10
29.
Random thoughts Dec 23, 2002, 01:10
Dec 23, 2002, 01:10
 
1. What did Bungie do on PC Halo? I realize that development halted once the Borg Microsoft purchased the company and mandated Xbox exclusivity, but what had been done before that?

2. I like Halo. Co-op was a total blast, even if my friends were only good for getting some quick ammo.

3. Having said that, I think Halo is a far better Xbox or general console title than a PC title. It is not the graphics that need improvement-although they are a bit simplistic overall, the art direction is quite good-but the overall story is a bit shallow (potential versus end result), the horde scenario just drags on, and a number of sections are extremely linear. Obviously, they will improve the multi-player experience, but how will this console port compare with PC games made primarily for being played online (BF1942, UT2K3, MMOGs, etc.)? I do not doubt that a great game could be made with Halo for PC, but the single-player portion will essentially be unchanged and I question how much time/money will be put into the multi-player aspect. Again, I reference the "port" mentality...

4. When exactly is the game coming out for PC? Judging by the online retailers (yes, tentative as ever), Halo 2 is projected to be out at nearly the same time as Halo PC. Even accounting for the almost-guaranteed delays, why spend time on a questionable (with reference to multi-player aspect) Halo with the sequel hot on its heels? If you want to focus solely on the PC side, I would argue that there are already a number of games out that are better than Halo and that is not to mention that games that could/should be out by that time: Splinter Cell, Unreal II: Awakening, Rainbow Six: Raven Shield, Tron 2.0, Swat: Urban Justice, Deus Ex 2: Invisible War, <cough> Doom III <cough>, Star Trek: 1337 f0rc3 2, Return to Castle Wolfenstein: Enemy Within, Duke Nukem Forever (shut up, it is possible! ;P), etc.

5. I might be able to give it some more merit if it was some type of budget game, but the online retailers (yes, tentative as ever) have it listed at $49.99.

6. Whatever is said, however things are pieced together, I sure wish that the PC side of the fence was either able to have Halo released on a proper date or have access to the original game/version of Halo.

7. Please, no Nightfire...

8. If you have not played any version of Halo, you owe it to yourself to at least play one of them.

9. ALL YOUR BASE POST ARE BELONG TO ME!

Crosing my fingers, hoping the text-tag gods are smiling upon me :),
Ray

Edit: Outdated hinkfo...
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This comment was edited on Dec 23, 01:24.
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28.
 
Re: Sad, sad indeed.
Dec 23, 2002, 00:58
28.
Re: Sad, sad indeed. Dec 23, 2002, 00:58
Dec 23, 2002, 00:58
 
Last time I heard of Breed, they were saying "16 players multiplayer"... [sarcasm]yay! 8vs8, how great is that![/sarcasm]
If only I could have the money for Planetside...

27.
 
Re: Sad, sad indeed.
Dec 23, 2002, 00:42
27.
Re: Sad, sad indeed. Dec 23, 2002, 00:42
Dec 23, 2002, 00:42
 
What a crock of shit. Halo PC is going to suck, and suck hard. Breed looks like it will blow it away, and god knows what else will be out by the time the finish this pos up.

It's sad really... Halo starts as a damn good looking PC game, gets butchered for a console, and now a 3rd party dev team has to rewrite the graphics engine and netcode to make a shitty PC port 2 years too late. I dunno about anyone else, but I dont have a lot of faith in Gearbox to do much of anything to make this game worth checking out... Im sure most of us will be busy playing all the other great games that will be out by the time the (re)finish this.

In summary... a big F YOU to M$ for fucking up what could have been a cool PC game.

26.
 
No subject
Dec 23, 2002, 00:34
26.
No subject Dec 23, 2002, 00:34
Dec 23, 2002, 00:34
 
First off, anybody that has played Halo for "30 minutes" should NOT judge the overall game. Get to the snow level and then you will see how great this games story is (the first 2 or 3 lvls are kind of bland and used as story fillers). As for the compitition between console players and PC players, there would be no contest if they played as on the Xbox version of Halo the game auto-aims for you (I do not think you can turn it off) just a little bit even if you are in multiplayer. Kind of like what people are finding out with Unreal Championship (that game is utter garbage compaired to UT2k3) that when using a controller you HAVE to have some kind of auto-aim or you just end up with a game like TimeSplitters 2 where it's damn near impossible to aim right.

This comment was edited on Dec 23, 00:35.
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