Condition Zero Details, Movie

There are new Counter-Strike: Condition Zero details on GameSpot based on getting to check out progress on Ritual's upcoming single-player Counter-Strike game during the CPL's Winter Event, currently underway. They offer the perspective that what's now in the works for this project, how things differ from when they last checked out the game (while it was still in production at Gearbox Software), and more. Also on the Condition Zero front, there's a new movie showing off some gameplay on FileShack (registration required) as a 24 MB download.
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17.
 
No subject
Dec 27, 2002, 03:30
17.
No subject Dec 27, 2002, 03:30
Dec 27, 2002, 03:30
 
"All the unique gameplay elements that distinguish and signify CS appear to have been rudely thrown out for SP."

And what exactly are these "elements"?

_____

The possible pain, suffering and sacrifice of discovery are by no means an excuse to remain ignorant.
_____

The possible pain, suffering and sacrifice of discovery are by no means an excuse to remain ignorant.

The bartering of things sought earned are by a means which only little men can abide by and hope to achieve.
16.
 
Re: So,
Dec 22, 2002, 19:23
16.
Re: So, Dec 22, 2002, 19:23
Dec 22, 2002, 19:23
 
it should of been scrapped

God damnit. The contraction "should've" is expanded as "should have". I HATE this "should of" crap. Tell all your friends. Don't ever write that again, or burn your keyboard cuz you don't deserve it.

15.
 
Re: So,
Dec 22, 2002, 16:31
15.
Re: So, Dec 22, 2002, 16:31
Dec 22, 2002, 16:31
 
My prediction is that it will sell an assload for the first month or so then be forgotten.

Agreed, I doubt that CZ will get any kind of critical praise what so ever. Using slightly updated five-year old technology will severely damage a new game no matter how good the gameplay itself is. That's another problem, I'm not sure CZ will play particularly well. I like Ritual and think they are a capable developer but working on a project, no matter how promising, thats been passed around several times is usually a recipe for disaster.

Personally, I've lossed all of my respect for Valve and it's posse of professional and amateur developers. I hold out hope that some day I'll get to play TF2. Sometimes I wish Valve had never acquired TF. If and when it ever comes out it will likely have lost everything that would have made it special in 1999. BF1942 is pretty much everything TF2 promised to be, just poorer infantry combat. Also, I can't imagine TF2 having superior technology to the new unreal tech or Doom II for that matter.

Any how, I'm just real dissappointed in Valve for not following Half-Life up with anything meaningful. By the time TF2 comes out it will be past it's time for greatness. I can only hope that if Half-Life 2 is ever released that it will kick as much ass as the original.


14.
 
Re: So,
Dec 22, 2002, 11:56
14.
Re: So, Dec 22, 2002, 11:56
Dec 22, 2002, 11:56
 
I wouldn't underestimate the value of the CS franchise, especially internationally where newer games take more time and effort to get recognized if at all.

The Title alone will guarantee a few hundred thousand copies sold, regardless of the eventual quality or reviewer assesments. I'm fairly certain that over here it's gonna be warezed and pirated like rice for famished gamers.

IMO the problem with CZ emulating more traditional SP FPSs is that the fanbase either doesn't expect or wouldn't appreciate it.

When you think of CS, you don't think of being led around, adhering to strict, predefined parameters as defined by some disparate overarching storyline. Aside from the action and the guns, I see CS as a very decision oriented game. Decisions made by yourself and your teammates whose outcomes whether good or bad are rarely reversible (Buy Menu, Single Life per Round, Proper Weapon Handling, Transparently integrated Stealth System otherwise known as (4mp1n6 liek teh f@gg07, etc.) From what I've read they don't intend to preserve the positive aspects that experienced players use to define CS.

This is in addition to the fact that it makes CZ compete dangerously directly with similar games of clearly superior overall quality such as Splinter Cell.

My prediction is that it will sell an assload for the first month or so then be forgotten.

"Life is not about the second chances. It's about the little mouse, and his voyage to an exciting new land. That, my friend, is what life is." - Dad
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
13.
 
Re: So,
Dec 22, 2002, 10:46
13.
Re: So, Dec 22, 2002, 10:46
Dec 22, 2002, 10:46
 
Underrated yeah, but with such an aging engine and same old gameplay, it'll be a sleeper at best.

12.
 
Re: So,
Dec 22, 2002, 08:23
12.
Re: So, Dec 22, 2002, 08:23
Dec 22, 2002, 08:23
 
I think its more a change in the gameplay rather than assets. Gearboxs' idea was to make a sort of Tony Hawk style gameplay rather than some deep involving storyline. I'm sure dealing with the screeching fans of CS wasn't exactly a walk in the park and might've had something to do with their giving the project the heave-ho (though Im sure there were other reasons as well).

Ritual is a very underrated developer and I'm sure they'll pull off a winner with CZ.

----------------------------------------------------------------------
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
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11.
 
Re: So,
Dec 22, 2002, 06:09
11.
Re: So, Dec 22, 2002, 06:09
Dec 22, 2002, 06:09
 
After Gearbox screwed around with the project for, what, over a year atleast? Ritual comes in, scraps all their work, and finishes it up in a few months... Correct me if i'm wrong...
Yes, you're wrong. If you take a closer look at the actual screenshots and compare them with Gearbox's work you'll notice that Ritual actually uses all their texture artwork and parts of their architecture as well. That given it's just a lie they say they started from scratch, however hard they stress this.
This comment was edited on Dec 22, 06:11.
10.
 
Re: So,
Dec 21, 2002, 21:22
10.
Re: So, Dec 21, 2002, 21:22
Dec 21, 2002, 21:22
 
pancreas, they'd have had to call it GoreStrike - Condition Gore, since Gore tried to do that in sp and failed rather miserably, albiet good for the couple hours it passed.

I don't even know why this title is still going, it should of been scrapped after they had to change devs in the first place.

As for gearbox, they used to be a decent dev, now im not so sure, you only have to look at 007 NightFire, They still have not fixed that bug on the HL engine that lets u constantly reload certain guns even if its been reloaded, the bug has existed since hl came out, and GearBox have had at least 2 chances to fix it for console games and pc games.
I know its a minimal bug but its lame, its like 7/8 years old now GG.

9.
 
Re: So,
Dec 21, 2002, 19:31
9.
Re: So, Dec 21, 2002, 19:31
Dec 21, 2002, 19:31
 
Yeah. All the unique gameplay elements that distinguish and signify CS appear to have been rudely thrown out for SP. Why even bother including CS in the title?

I actually thought Gearbox's original concept of bringing the multiplayer experience to singleplayer by using bots and threading the maps together with a story and RPG elements would be quite an interesting change of pace from the linearity and the lack of open-ended gameplay from many FPSs today.

But hey, it could all change for the better right? Hopefully.

"Life is not about the second chances. It's about the little mouse, and his voyage to an exciting new land. That, my friend, is what life is." - Dad
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
8.
 
Re: So,
Dec 21, 2002, 17:55
8.
Re: So, Dec 21, 2002, 17:55
Dec 21, 2002, 17:55
 
Smells like a stinker


Dan
Intel 486SX, Trident video, 8MB RAM, 14" Generic Monitor, 100 MB HDD, Windows 3.11
ExcessDan
7.
 
Re: So,
Dec 21, 2002, 16:04
7.
Re: So, Dec 21, 2002, 16:04
Dec 21, 2002, 16:04
 
don't jump the gun just yet, the game is not out.

-M][ke
LEMMIWINKS! NOOO!!! -Butters
-M][ke
"They call them fingers but I never see them fing.... oh, there they go."
Otto, The Simpsons.
6.
 
Re: So,
Dec 21, 2002, 15:59
6.
Re: So, Dec 21, 2002, 15:59
Dec 21, 2002, 15:59
 
After Gearbox screwed around with the project for, what, over a year atleast? Ritual comes in, scraps all their work, and finishes it up in a few months... Correct me if i'm wrong...

5.
 
Geez pt. 2
Dec 21, 2002, 14:13
5.
Geez pt. 2 Dec 21, 2002, 14:13
Dec 21, 2002, 14:13
 
apart from the improved models this game looks like half-life did 5 years ago; now it's just ugly... hopefully they will rework the rest too

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"...you don't see me - 'cause I don't have much to say..."
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4.
 
Re: Geez
Dec 21, 2002, 14:01
4.
Re: Geez Dec 21, 2002, 14:01
Dec 21, 2002, 14:01
 
its been around more than a cheap hooker - lets hope this is the final shift and it actually gets released!

"The key to immortality is first living a life worth remembering - Bruce Lee"
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P: I think so, Brain, but where are we going to find a duck and a hose at this hour?
3.
 
Geez
Dec 21, 2002, 13:45
3.
Geez Dec 21, 2002, 13:45
Dec 21, 2002, 13:45
 
Rogue started developing CS:CZ, Valve took it away from them and gave it to Gearbox, then Gearbox decided it didn't want to do it anymore and Valve gave it to Ritual.

2.
 
No subject
Dec 21, 2002, 13:44
2.
No subject Dec 21, 2002, 13:44
Dec 21, 2002, 13:44
 
Ritual? i thought gearbox got the project from ritual? what happened?

-M][ke
LEMMIWINKS! NOOO!!! -Butters
-M][ke
"They call them fingers but I never see them fing.... oh, there they go."
Otto, The Simpsons.
1.
 
So,
Dec 21, 2002, 11:58
1.
So, Dec 21, 2002, 11:58
Dec 21, 2002, 11:58
 
where can I download this movie? :-)

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