">The 64 player limit, is just ludicrous and kills the
>validity of the close quarters combat experience. Getting
>killed by an unseen enemy, is just a slap in the face.
"There is no such limit. There is a limit to being able to only see 64 *visible* at one time, but the other people are still there, still impacting the battle. And once you kill the 64th, you'll see the old 65th, and so on."
Well no shit. The visible limit is what everyone refers to when they say '64 limit', '64 player limit', etc. It's verbal shorthand. Like typing 'AB' for Army Base.
It's incredible that you don't understand that.
And you can fill up that limit pretty damn quick if you're assaulting an AB (that means Army Base). Since all the enemy spawns out of two points in that small area, in a popular town it's *damn easy* to hit the "64 visible player entities at any one time in the forward looking viewport area of space location" limit. (was that enough words to describe it this time? or do you need more?)
Especially since YOUR OWN TROOPS count toward that limit. Oops. Probably didn't want any mention of that coming out, did you? Well, it's true. Your own side counts against that same '64 limit' (being the limit mentioned above - hopefully I don't have to describe it fully once again).
So in truth, you don't *have* to have 64 ENEMIES firing at you to get killed by an unseen unit, you merely have to have 64 PEOPLE, friendly or not, in your general area.