DOOM III Q&A

There's a DOOM III Q&A on Gaming Invasion talking with Tim Willits, the lead designer on id Software's upcoming DOOM III (unless I miss my guess, this was conducted waaay back at QuakeCon). They discuss his inspirations in pursuing a career in game design, working with John Carmack, how DOOM III is coming along, challenges the game has presented, the most impressive feature of their new engine, multiplayer support, mod support, supporting lower-end hardware, weapons, per-poly collision detection, and more.
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1.
 
coop
Oct 8, 2002, 15:40
1.
coop Oct 8, 2002, 15:40
Oct 8, 2002, 15:40
 
"We won’t do co-op, that’s definite."

man thats aggravating. that was one of the funnest aspects of the original, it only makes sense that with a single player focus that they would put the little extra effort into coop multiplayer mode. that alone would help the replay factor alot.

2.
 
Re: coop
Oct 8, 2002, 16:09
2.
Re: coop Oct 8, 2002, 16:09
Oct 8, 2002, 16:09
 
I think the problem is your perception of "little extra effort" here. Doom 3 is going to be VERY plot- (and therefore script-) driven, and as such, co-op would be extremely difficult to do. Every in-game event and sequence of events would be exponentially more complex as it would have to keep track of both players, and that raises all sorts of problems. I agree that it's a real pity. I'd like to see id put in a short co-op campaign, similar to the way NOLF2 has done. That would placate the co-op people (not that I think it's an unreasonable request) and wouldn't break the single-player dynamic or take an age to finish.

Just a thought, as usual

3.
 
Re: coop
Oct 8, 2002, 16:13
3.
Re: coop Oct 8, 2002, 16:13
Oct 8, 2002, 16:13
 
Do you mean: "a lot" (note the space)? Yes, I thought so.

4.
 
Re: coop
Oct 8, 2002, 16:48
4.
Re: coop Oct 8, 2002, 16:48
Oct 8, 2002, 16:48
 
It's a bird..
It's a plane..
No, It's PEDANTIC MAN!

"We don't stop playing because we grow old; we grow old because we stop playing."
-George Bernard Shaw
Avatar 2718
5.
 
Re: coop
Oct 8, 2002, 17:06
5.
Re: coop Oct 8, 2002, 17:06
Oct 8, 2002, 17:06
 
having no coop is definately quite LAME.

I mean, this is DOOM III

6.
 
COOP Petition !!!
Oct 8, 2002, 19:02
6.
COOP Petition !!! Oct 8, 2002, 19:02
Oct 8, 2002, 19:02
 
Well guys I totally agree with #1 ... Back in time Doom really started to get interesting when I played it in coop-mode ... I mean I am aware of the scripting difficulties but damn, the first thing that got into my mind when i saw Doom 3 in action was : "Damn that must rock in coop-mode!!!" It's this "we are in this shit together so lets work as a team" thing that makes the thrill.... So let's do a petition or something and maybe ID will overthink its decision or will release a "coop-Addon" after the release of Doom 3.

-Lex Luthor

7.
 
"Killed self", hehe
Oct 8, 2002, 20:05
7.
"Killed self", hehe Oct 8, 2002, 20:05
Oct 8, 2002, 20:05
 

If it's that important to have, then mod the game to support co-op after it comes out.

Hell, someone did that to Rune -- there's now a large download out there that contains all the Rune maps remade as co-op multiplayer maps.


Avatar 14669
8.
 
mods
Oct 8, 2002, 20:05
8.
mods Oct 8, 2002, 20:05
Oct 8, 2002, 20:05
 

If it's that important to have, then mod the game to support co-op after it comes out.

Hell, someone did that to Rune -- there's now a large download out there that contains all the Rune maps remade as co-op multiplayer maps.


Avatar 14669
9.
 
ph33r me
Oct 8, 2002, 20:07
9.
ph33r me Oct 8, 2002, 20:07
Oct 8, 2002, 20:07
 
I am duplicate post man!

Avatar 14669
10.
 
lack of coop
Oct 8, 2002, 20:56
10.
lack of coop Oct 8, 2002, 20:56
Oct 8, 2002, 20:56
 
Oh man, that does stink. How will this be DOOM then? That is one of the main reasons that made the original game so great. It would be neat if they had 2 on 2 action where the two teams have to fight their way to each other, not knowing where the others are, and then try to whale on the other guys, possibly using creatures you hadn't activated yet or temporarliy neutralized as traps. I have no idea about what the gameplay will actually be like, but a guy can dream, can't he?

rist3903

edited for clarity
This comment was edited on Oct 8, 21:09.
11.
 
Re: lack of coop
Oct 8, 2002, 21:48
11.
Re: lack of coop Oct 8, 2002, 21:48
Oct 8, 2002, 21:48
 
I think you guys need to read post #2. The rest of you are expressing dissapointment, but he talks sence. Somebody at ID made a similiar statement in reguards to the complexity of adding co-op to a scripted/plot driven game. Oh well. I won't loose any sleep over it. This game is going to rock!

-Tony!!!;)
-Tony!!!;)
my 360 user name is Robo Pop
12.
 
Re: lack of coop
Oct 8, 2002, 22:37
12.
Re: lack of coop Oct 8, 2002, 22:37
Oct 8, 2002, 22:37
 
it would NOT be that difficult. so what if encounters are scripted and triggered, just trigger them like normal, the players can easily stick together and experience them together, and if they miss an encounter big deal. it will never be as immersive as the single player but dont try to justify the lack of a feature as being too difficult. Multiplayer is there (weak one by the sound of it) a great single player is there, it would only make sense to support coop, especially since its one of the core features of DOOM itself.

13.
 
Re: lack of coop
Oct 8, 2002, 23:06
13.
Re: lack of coop Oct 8, 2002, 23:06
Oct 8, 2002, 23:06
 
Rolphus does have some good points, but- it sounds like this new DOOM doesn't have much in common at all with the original. It apparently has a detailed plot driven storyline with no co-op, where the original had a paragraph of story and some of the best coop gameplay to date. Were they not feeling that the new game could stand up on its own merits that they had to use a popular brand name they controlled to boost the sales? Or did they could just want to go back and develop the storyline that comprises the DOOM universe and have a little fun with it? I sincerely hope it is the latter.
I'm just a little worried, since storyline has never been known as id's strong point.

rist3903

edited to remove excess cynicism


This comment was edited on Oct 8, 23:10.
14.
 
Re: lack of coop
Oct 8, 2002, 23:42
14.
Re: lack of coop Oct 8, 2002, 23:42
Oct 8, 2002, 23:42
 
I remember when Q2 came out and reading some comments by several id memebers relating to problems incorporating coop. Then I remembered an interview with Cliff B where he talked about all the design intricacies that had to go into coop for Unreal. There was a good deal of thought behind it that I never would have considered as I played the game. It wasn't until I actually tried scripting in Unreal that realized it was a pain in the ass.

Too bad there won't be coop, at least we don't have to wait an extra year for it. Maybe we'll get lucky and somebody will mod it like another post mentioned. Maybe we should petition for that instead...

15.
 
I think Doom3 will be the test run.
Oct 9, 2002, 00:41
15.
I think Doom3 will be the test run. Oct 9, 2002, 00:41
Oct 9, 2002, 00:41
 
Remember that Tim said the Doom3 is scalable, and I bet they're holding a lot back because the engine will push mid and lower end machines too much. Once 2gig geforce4 machines become standard, say end of next year, I'll bet they release an add-on pack or something. And of course, I pretty sure map makers are gonna go sick with this game, and co-op, well, after messing around with the Omaha Beach MOH:AA mod, and seeing how much it messes with the sripted sequences, I'm not holding my breath for co-op. Then again, OpFlash did co-op almost flawlessly...

16.
 
Re:
Oct 9, 2002, 02:06
16.
Re: Oct 9, 2002, 02:06
Oct 9, 2002, 02:06
 
I don't know what drugs EB are on but I want some:)

Walked in there yesterday hoping we might have UT2K3 now, and no, they don't:( Why does it take them so long to get it here in Australia? Activision did SOF2 the same week, and most of their other titles. Anyway, I digress...

What made the trip worthwhile...

The coming soon section with mock-up boxes:

1: DOOM 3
2: Unreal 2
3: Duke Nukem Forever

The part which cracked me up is, that's quite possibly the order those 3 will be releasd in:) LMAO!

Damn, I hope Valve get off their clacker and do HL2 with this new DooM engine.

17.
 
No subject
Oct 9, 2002, 04:59
17.
No subject Oct 9, 2002, 04:59
Oct 9, 2002, 04:59
 
heh so bungi can do something on an X-box that ID cant do on a pc? halo was awesome for co-op, and i hope more games that had come out would impliment thier style. i guess when halo comes out for the pc and outsells doom or unreal2 they will sit there and go damn we should have put in co-op.

18.
 
Stop whining people
Oct 9, 2002, 05:02
18.
Stop whining people Oct 9, 2002, 05:02
Oct 9, 2002, 05:02
 
Half of you sound like all you want is Doom with better graphics. How about a new game some time? There's far too many games that are just re-hashing old ideas as it is, without the community actually asking for it.

You want co-op Doom, go play co-op Doom and Doom 2. You want to play a highly immersive single player game with incredible graphics, wait for this.

19.
 
Re: Stop whining people
Oct 9, 2002, 08:41
19.
Re: Stop whining people Oct 9, 2002, 08:41
Oct 9, 2002, 08:41
 
you're an idiot. "you want such and such, go play such and such."

wanting co-op support is far from saying that we want doom with better graphics.

and #15 dream on about 2gig geforce4's becoming standard in the next 3 years, much less your end of next year statement. the majority is still running shitty 500-700mhz machines. thats one of the reasons counter-suck and halflife engine mods are so popular, and why quake 3 never reached the numbers of players it could have. people cant run it on their crappy machines.

20.
 
out of context humor
Oct 9, 2002, 23:21
20.
out of context humor Oct 9, 2002, 23:21
Oct 9, 2002, 23:21
 
"We are hoping that in the future we will be having good penetration"
uhhhh....

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