DOOM III Q&A

There's a DOOM III Q&A on Gaming Invasion talking with Tim Willits, the lead designer on id Software's upcoming DOOM III (unless I miss my guess, this was conducted waaay back at QuakeCon). They discuss his inspirations in pursuing a career in game design, working with John Carmack, how DOOM III is coming along, challenges the game has presented, the most impressive feature of their new engine, multiplayer support, mod support, supporting lower-end hardware, weapons, per-poly collision detection, and more.
View : : :
11.
 
Re: lack of coop
Oct 8, 2002, 21:48
11.
Re: lack of coop Oct 8, 2002, 21:48
Oct 8, 2002, 21:48
 
I think you guys need to read post #2. The rest of you are expressing dissapointment, but he talks sence. Somebody at ID made a similiar statement in reguards to the complexity of adding co-op to a scripted/plot driven game. Oh well. I won't loose any sleep over it. This game is going to rock!

-Tony!!!;)
-Tony!!!;)
my 360 user name is Robo Pop
Date
Subject
Author
1.
Oct 8, 2002Oct 8 2002
2.
Oct 8, 2002Oct 8 2002
3.
Oct 8, 2002Oct 8 2002
4.
Oct 8, 2002Oct 8 2002
5.
Oct 8, 2002Oct 8 2002
   Re: coop
10.
Oct 8, 2002Oct 8 2002
 11.
Oct 8, 2002Oct 8 2002
  Re: lack of coop
12.
Oct 8, 2002Oct 8 2002
13.
Oct 8, 2002Oct 8 2002
14.
Oct 8, 2002Oct 8 2002
6.
Oct 8, 2002Oct 8 2002
7.
Oct 8, 2002Oct 8 2002
8.
Oct 8, 2002Oct 8 2002
9.
Oct 8, 2002Oct 8 2002
15.
Oct 9, 2002Oct 9 2002
16.
Oct 9, 2002Oct 9 2002
18.
Oct 9, 2002Oct 9 2002
19.
Oct 9, 2002Oct 9 2002
17.
Oct 9, 2002Oct 9 2002
20.
Oct 9, 2002Oct 9 2002