DOOM III Q&A

There's a DOOM III Q&A on Gaming Invasion talking with Tim Willits, the lead designer on id Software's upcoming DOOM III (unless I miss my guess, this was conducted waaay back at QuakeCon). They discuss his inspirations in pursuing a career in game design, working with John Carmack, how DOOM III is coming along, challenges the game has presented, the most impressive feature of their new engine, multiplayer support, mod support, supporting lower-end hardware, weapons, per-poly collision detection, and more.
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6.
 
COOP Petition !!!
Oct 8, 2002, 19:02
6.
COOP Petition !!! Oct 8, 2002, 19:02
Oct 8, 2002, 19:02
 
Well guys I totally agree with #1 ... Back in time Doom really started to get interesting when I played it in coop-mode ... I mean I am aware of the scripting difficulties but damn, the first thing that got into my mind when i saw Doom 3 in action was : "Damn that must rock in coop-mode!!!" It's this "we are in this shit together so lets work as a team" thing that makes the thrill.... So let's do a petition or something and maybe ID will overthink its decision or will release a "coop-Addon" after the release of Doom 3.

-Lex Luthor

Date
Subject
Author
1.
Oct 8, 2002Oct 8 2002
2.
Oct 8, 2002Oct 8 2002
3.
Oct 8, 2002Oct 8 2002
4.
Oct 8, 2002Oct 8 2002
5.
Oct 8, 2002Oct 8 2002
   Re: coop
10.
Oct 8, 2002Oct 8 2002
11.
Oct 8, 2002Oct 8 2002
12.
Oct 8, 2002Oct 8 2002
13.
Oct 8, 2002Oct 8 2002
14.
Oct 8, 2002Oct 8 2002
 6.
Oct 8, 2002Oct 8 2002
COOP Petition !!!
7.
Oct 8, 2002Oct 8 2002
8.
Oct 8, 2002Oct 8 2002
9.
Oct 8, 2002Oct 8 2002
15.
Oct 9, 2002Oct 9 2002
16.
Oct 9, 2002Oct 9 2002
18.
Oct 9, 2002Oct 9 2002
19.
Oct 9, 2002Oct 9 2002
17.
Oct 9, 2002Oct 9 2002
20.
Oct 9, 2002Oct 9 2002