Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:
Germany 08/31
Chicago, IL USA, IL 10/19

Regularly scheduled events

Battlefield 1942 Status Report

EA's Battlefield 1942 Website has a new update thanking those who are playing their World War II shooter for making their launch successful, going on to outline outstanding issues and their to do list of what they are working on. Here's most of the post:

To Do List Update
For those of you who have shared your thoughts on where we need to go next with BF1942... keep 'em coming. While we can't answer everyone's feedback personally, we are taking notes. As it stands our "To Do" list is pretty big.

At the top of the list:
- Linux Server
- 1.2 Patch
- Map Editor
- Mod Tools

We also have some updated information about the top list items. The Linux Server is currently going through the debug process and we're working hard to get it out as soon as possible. The 1.2 patch will address many of the issues which have been brought up on the forums and boards concerning bandwidth optimization, client prediction tweaking and general stability (sorry, Digger, we're not going to add a grappling hook!) The patch will also deliver the highly anticipated Map Editor. As for other mod tools, we're looking at what it would take to modify the existing dev tools for the mod-community. Stay tuned for more updates.

5. Re: ... Oct 3, 2002, 15:46 nmg
What made it bad was the netcode and the fact that you can't tell if they actually got hit.

Soilders now bend over like you swift-kicked 'em in the nuts when they get hit with a gun. It's still sometimes hard to know when they get hit--but that helps. The net code still kinda sucks. Specially when you're playing on a machine that really shouldnt be running a server *cough*cablemodempeople*cough* EA's got 50 some odd servers running on their OC19 so that helps But there still needs to be some tweaking done. DESPITE that, the game is completely cool. Oh, and there could be something done with the load times...


Thank's Blue for turning off anon posting!

Not Much Good
Previous Post Next Post Reply Quote Edit Delete Report
    Date Subject Author
  1. Oct 3, 11:06 Hurrah! Quboid
  2. Oct 3, 12:25  More Hardware Support Sadogoat
  8. Oct 3, 19:23   Re: More Hardware Support Chris
  6. Oct 3, 18:54  Re: Hurrah! GandalfTheWhite
  7. Oct 3, 19:20   Re: Hurrah! Quboid
  3. Oct 3, 13:46 ... Cicatrix
  4. Oct 3, 15:14  Re: ... Enforcer
>> 5. Oct 3, 15:46  Re: ... nmg
  9. Oct 3, 21:46 Fun game, but tentaclesex
  10. Oct 4, 00:37  Re: Fun game, but Rockwell
  14. Oct 4, 04:56   Re: Fun game, but LFace
  15. Oct 4, 07:26  Re: Fun game, but Quboid
  11. Oct 4, 00:53 64 player servers? psychochicken
  13. Oct 4, 04:30  Re: 64 player servers? Armengar
  12. Oct 4, 04:08 Sound issues and such.. Fillem


Blue's News logo