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If you compare sales of PC titles to sales of Console titles where the format is generally much more resistant to piracy it's eye-opening (especially given the higher price of console titles).
On piracy: I personally don't think piracy impacts sales as much as gaming industry figures suggest. I think alot of pirates either can't afford it, or wouldn't have bought it anyway
But if you take a step back and look at the hours of entertainment you get from a [good] game per dollar, and compare that ratio to movies, nightclubbing, D&B arcade, lapdances, snow-skiing, sportscar ownership, home theatre, or sex (girlfriends generally aren't cheap) you'll see that computers games offer the most bang for the buck.
Sorry Bronco, but I disagree.
Volume, volume, voume. That's the magic all these guys are looking for. So by pricing based on a volume structure, you're gambling that you'll move more of your product.
Pre-orders in any signifgant amount only account for maybe 2-5 percent of all games. They need to be blockbuster titles (WC3, NWN, etc.) for that to occur, and we know how rare those are.
After all, X percent of nothing is nothing
Sales with a smaller profit margin or no sales at all? Which would you prefer?
So now they have a potential customer who wants their product, but feels it's too expensive, so they don't make any sale at all. Now that's not good business.
So run it past me how, England doesent own Scotland Bagpuss
The simple reality of the matter is, that if the game companies want my money they'll have to a lot better on pricing.
If they were 30 to 50 percent cheaper new, I'd be buying a lot more them.
"Well technically as England owns Scotland then it makes us all English or British"