Unreal II Un-Delayed

After the grand "I told you so" post on Friday (story) that claimed to have confirmed the rumor they had previously published about Unreal II being delayed until 2003 (story), Computer and Video Games is now reporting the "surprising" news that the North American edition of the game is still actually on track to meet its late 2002 release date. They go on to offer vague speculation that the European version may still wait until 2003, ponder the wisdom of releasing the game concurrently with UT2003, and hold out hope they will still have the last laugh on this one saying: "it could be that Infogrames US's release schedule isn't as up to date as its European counter-part, and that in the coming weeks a worldwide date of early 2003 will be revealed."
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28.
 
ReUnDelayed
Sep 24, 2002, 06:21
28.
ReUnDelayed Sep 24, 2002, 06:21
Sep 24, 2002, 06:21
 
Delayed... no not really... haha fooled you, we're delayed, but I'm not promising that we're delayed. I didn't promise that we were delayed, and it turns out that we're really not delayed, but I'm not promising that.

Nobody fucking cares, Rick. Either release or shut the fuck up. I'm sure you're a great guy in person, but I'm rather fucking annoyed by this crap routine you put on. Every other day every major gaming site reports your latest non-promise of the minute. Why? Didn't we get enough of this during the development of Unreal1?

I swear, if you devoted half the time you spend making promises about not promising anything... ahhh! World Peace! Or at least Whirld Peas.

27.
 
Re: An interesting situation...
Sep 24, 2002, 06:21
27.
Re: An interesting situation... Sep 24, 2002, 06:21
Sep 24, 2002, 06:21
 
The bots seem much better at protecting the flag carrier than they used to be - to the point of being more effective than most any bunch of random server players.

The bots have proved a greater challenge (and far better team mates) than most people I've played with\against on pubs. I've played online a little most evenings since the demo came out (not sticking to any particular server) and I've only come across a handful of players who were really good, and thus provided an enjoyable and challenging game.

This is no great surprise of course, but the fact is that if you play on public servers most of the time you'll probably get a far better game if you just play with the bots.

26.
 
Re: An interesting situation...
Sep 23, 2002, 23:17
26.
Re: An interesting situation... Sep 23, 2002, 23:17
Sep 23, 2002, 23:17
 
Ah, and then there's the quandry that is Unreal Championship, the Xbox-only Unreal game due out next month. I wonder how many people (non-hardcore types) will be complaining that UC is not on the PC. Or how many people will complain that U2 and/or UT2K3 aren't on Console X.

From what I've read on the net and in game mags, I've concluded that UC is basically the same as UT 2K3. The character models & skins, maps and weapons are just about identical. Given that, the gameplay is probably the same too. There are of course some differences, the most obvious one being the hardware platform (Xbox vs. PC). I'd wager UC is about 90% to 95% the same as UT 2K3.

So the real question for people that have both an Xbox and PC is "which game do I get?"


This comment was edited on Sep 23, 23:50.
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25.
 
Re: UT2003 single player?
Sep 23, 2002, 21:12
25.
Re: UT2003 single player? Sep 23, 2002, 21:12
Sep 23, 2002, 21:12
 
While I agree with most of what you said, I want to go on a little TKing spree whenever my bots are assigned with protecting our flag.

Polishing my rocket launcher, laughing madly X|,
Ray

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24.
 
Re: UT2003 single player?
Sep 23, 2002, 20:57
WarPig
 
24.
Re: UT2003 single player? Sep 23, 2002, 20:57
Sep 23, 2002, 20:57
 WarPig
 
I'm with you. Whether you look at it as practice or just to have fun I've always enjoyed playing UT just against the bots, especially the team games. And now with UT2003 I think it's even more fun because it seems to me the AI is quite a bit better, especially for CTF. The bots seem much better at protecting the flag carrier than they used to be - to the point of being more effective than most any bunch of random server players.

*** As usual, I could be wrong. But really, what are the odds of that happening twice? ***
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23.
 
Re: Da.. Man...
Sep 23, 2002, 18:55
23.
Re: Da.. Man... Sep 23, 2002, 18:55
Sep 23, 2002, 18:55
 
aw... i want co-op!

22.
 
UT2003 single player?
Sep 23, 2002, 18:42
22.
UT2003 single player? Sep 23, 2002, 18:42
Sep 23, 2002, 18:42
 
I might just be weird, but I've been enjoying playing against bots in the UT2003 demo a lot, when you play multiplayer it's like everyone is jumping around and running at 100 miles per hour and switching directions like a bunch of insects on crack. Maybe I need to join a clan or something because those public servers can get a little repetitive...The game itself looks great and feels so balanced and tweaked that when you play with bots it's just as fun as a multiplayer game...If this is any indication of what Unreal 2 is going to be like things are going to be good!

This comment was edited on Sep 23, 18:46.
21.
 
Re: An interesting situation...
Sep 23, 2002, 18:24
21.
Re: An interesting situation... Sep 23, 2002, 18:24
Sep 23, 2002, 18:24
 
"...instead of going the route Bioware, id/Gray Matter/Nerve and Blizzard went - that of charging extra for the inclusion of muliplayer/single player games ($60)"

If you're referring to NWN and RtCW, the single player portions of those games were awful. Don't get me wrong-- the MP still made them great games. But I'm fine with two games, essentially Unreal SP and Unreal MP. Maybe that way, both will be good. Since Quake 2, there have been few if any examples of games with great SP and MP. It's just too much work. The only games I can think of right now that succeeded are RTS. I chalk that up to their engines taking much less work.

20.
 
No subject
Sep 23, 2002, 17:24
20.
No subject Sep 23, 2002, 17:24
Sep 23, 2002, 17:24
 
They announced Unreal II wouldn't have MP months ago.

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19.
 
Re: Da.. Man...
Sep 23, 2002, 17:08
19.
Re: Da.. Man... Sep 23, 2002, 17:08
Sep 23, 2002, 17:08
 
so u2 wont have ANY multiplayer?

LOL! With the brief discussion on music bands selling out to the *Man* - I thought you were talking about U2 the band, not Unreal 2.

Speaking of which, considering the crap music coming out of that group lately, I would like to gib Bono's ugly head - anyone got a mod for that?

You cannot make anything fool-proof. The fools are too inventive

GW: Tr Gandhi (Ra), Shiva Sung (Mo), Mangal Pandey (Ne), Rana Pratap Singh (Wa), Boddhi Satwa (Ri), Bhagat Singh (De), Bahadur Shastri (Pa)
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18.
 
Re: Da.. Man...
Sep 23, 2002, 17:07
18.
Re: Da.. Man... Sep 23, 2002, 17:07
Sep 23, 2002, 17:07
 
so u2 wont have ANY multiplayer?

what would be nice is if they included basic multiplayer in u2, and mods could work off either the ut2k3 or u2 executable...

None. they had plans for extensive MP but it started getting to the point where the SP would've been less than they wanted or dev time would've gone on for several years.

What I want to know is what they plan on doing with the assetts they were going to use...

That asteroid field CTF map looked swank.

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- Jim Goad
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17.
 
Re: Da.. Man...
Sep 23, 2002, 15:58
17.
Re: Da.. Man... Sep 23, 2002, 15:58
Sep 23, 2002, 15:58
 
so u2 wont have ANY multiplayer?

what would be nice is if they included basic multiplayer in u2, and mods could work off either the ut2k3 or u2 executable...

16.
 
Da.. Man...
Sep 23, 2002, 15:23
16.
Da.. Man... Sep 23, 2002, 15:23
Sep 23, 2002, 15:23
 
Then look out, for sure they sold out to the man.

Its just another Scheme perpatrated by the *Man* to keep a poor black/White/Yellow/green/Blue man Down..

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15.
 
Re: not cool?
Sep 23, 2002, 15:06
15.
Re: not cool? Sep 23, 2002, 15:06
Sep 23, 2002, 15:06
 
but it is a favorite target for the unwashed, heathen masses

Truly. It is a victim of its own success. Just like The Sims and Myst it became popular with the mainstream so the 'Ubergeek' had to try to drag it down. I see the same thing happen all the time in music. There are plenty of people out there that will love a group, until it tastes success. Then look out, for sure they sold out to the man.

Oh well. I'd take being rich and disliked over poor and loved. But thats just me.


-TPFKAS2S
-TPFKAS2S
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14.
 
Re: not cool?
Sep 23, 2002, 14:37
14.
Re: not cool? Sep 23, 2002, 14:37
Sep 23, 2002, 14:37
 
Hey, I love Half-Life, but it is a favorite target for the unwashed, heathen masses.

Off to lunch,
Ray

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13.
 
Re: An interesting situation...
Sep 23, 2002, 14:35
13.
Re: An interesting situation... Sep 23, 2002, 14:35
Sep 23, 2002, 14:35
 
That's not really accurate. Unreal Tournament and Unreal are two different franchises, neither of which have just about anything in common except a name at this point. UT isn't a multiplayer aspect of Unreal anymore. It's like saying that Quake is the multiplayer component of Doom.
Plus, UT2003 does have a single player component.
Xombie x0mbie x0mb|e Xombie
12.
 
not cool?
Sep 23, 2002, 14:29
12.
not cool? Sep 23, 2002, 14:29
Sep 23, 2002, 14:29
 
For value, look at something like Half-Life and the full suite of gaming experiences that it brings, especially for its price. Ok, ok, Half-Life is not "cool" anymore as an example, so supply something like Quack Quake 3 or Unreal Tournament and all the modifications they have

Um, Last time i checked half-life was still kicking the crap out of every other game on earth... and not just with Counter strike... they have TFC and DOD as well...

that still ranks in there as *cool* to me. Although for myself i am turning nto a BF 1942 junkie....


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This comment was edited on Sep 23, 14:33.
The Whales name is Bob.
11.
 
Re: Warfare
Sep 23, 2002, 14:06
11.
Re: Warfare Sep 23, 2002, 14:06
Sep 23, 2002, 14:06
 
From Epic's Licencing page:

>>>I'm confused is it the Unreal II Engine, the UT2003 Engine, the Unreal Warfare Engine, the Unreal Championship Engine or the Unreal Tournament Engine?

It is neither. It is simply the "Unreal Engine". You'll sometimes hear it referred to as any one of these but as far as what licensees get there is really no distinction. During development licensees get continued access to all of Epic's technology updates and licensees are the ones to decide when they're going to stop using new updates and ship their game. For more information about the latest technology updates check out the Unreal Engine News page.<<<

Clear as mud now right?

10.
 
Warfare
Sep 23, 2002, 13:30
10.
Warfare Sep 23, 2002, 13:30
Sep 23, 2002, 13:30
 
"Unreal Warfare" was the name for a next-generation game Epic is developing. It is used in Unreal engine licensee circles as a code-name for Unreal Tournament 2003 level technology. This is a legacy naming convention: Epic was originally working on a game called Unreal Warfare, but put it aside to finish Unreal Tournament 2003. UT2K3 was the result of a branching between Unreal Championship for console and PC.

Whether or not Epic develops a game titled "Unreal Warfare" remains to be seen. Rumor says Tim Sweeney has been quietly working on brand new technology for a next-generation engine. Perhaps this will be "Warfare" or maybe they'll pick a new name to avoid confusion.

For now, "Warfare" is primarily used as a term among developers to refer to current-generation Unreal engine technology (terrain, Karma, static meshes, etc).

9.
 
Re: An interesting situation...
Sep 23, 2002, 13:16
9.
Re: An interesting situation... Sep 23, 2002, 13:16
Sep 23, 2002, 13:16
 
Although it might confuse the average consumer a little bit to have 2 new games with Unreal in the title.


That my friend may just be the explanation for the popularity of all those "Sim" games

You cannot make anything fool-proof. The fools are too inventive

GW: Tr Gandhi (Ra), Shiva Sung (Mo), Mangal Pandey (Ne), Rana Pratap Singh (Wa), Boddhi Satwa (Ri), Bhagat Singh (De), Bahadur Shastri (Pa)
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