I was wondering what could have been added to the game to increase my enjoyment of it(keep in mind, having not seen the final product, maybe one or two of these are there...):
1) Destructable terrain. Probably the best feature of Red Faction, this would have blown me away. Just imagine the tactical possibilities....Knocking bridges down, collapsing a roof over someone, digging a hole, or carving a sniping platform. I'm wondering if the multiplayer limitations prevented this...
2) Destructable environment. Ok, if you can't blow holes in the terrain, ripping apart vehicles, trash containers, trees, etc would have been wildly entertaining
3) Environmental effects: day/night, fog, rain...(imagine firing a rocket cluster into water and produces a localized fog effect or a missed bio-round turning the terrain into a sludge which slows the opponent)
4) Adding more weapons: create new weapons or re-incarnate some of those best weapons from other games....maybe a weak gun with a secondary fixed range teleport, flame-throwers, ice weapons(what was that gun called from duke that froze people)...maybe classify weapons into groups: high energy, mechanichal, laser, etc and allow a player to only carry one of each group.
5) Player choices that can impact the game: armor that slows you down, encumberance for carrying massive loads of weapons/ammo.
6) Different shielding systems : maybe something that protects against high energy, another protects against mechanical etc...but only one can be used at a time.
7) More items that you can pick up that can impact the play. Again, perhaps inspiration from other games can be sought....like holograms, rear view camera(pick it up and a miniscreen opens in the corner showing u what's behind), jetpack, displacer, hovering autoturret, computer assisted target identification(see targets easier, maybe their health/armor)
Any other ideas?