Tony,
You are straight up ignorant. The games that are out NOW are the ones that are nerfed, spamming weapons. You couldn't mop up your own slobber, you mo-tard.
It's not that I don't like the new games, it's just that what they are doing now is taking much of the skill out of them. For all you game n00bs like Tony: New players use to join quake 1 and quake2 servers only to be devistated so badly, that they never even got a chance to learn the game (which I think kicks ass BTW). They whined and moaned and sales went down because the word got out that trying to play Quake2 online was a waste of time unless you happened to land on a server with other unskilled players (same thing happened in Quake 1 as well, but the community was smaller so there wasn't such an outcry).
So, since all these game companies are out to make money, they are now starting to realize that they can't cater to the hardcore players anymore (not totally anyway), cause there just isn't enough of us. Logic dictates that they have to dumb-down the games and make it so any n00b can jump in the game and start spamming....getting kills....so they will stick around and tell all their friends to buy the game. This = More $$$$.
Of course this is the wise thing for them to do from a business standpoint. But for people like me who were around from the beginning days of Quake1, all through Quake2 and today's games, they just seem to get more and more luck/spam oriented....for the reasons noted above. So, when I jump in a new game today, and all I have to do is point in someone's general direction and fire....i get bored real quick. Take your pick...Quake3 started in that direction, Halo, sof2, bf1942, UT2K3 (and manyothers_ are in this "new game" catagory. Dumbed down and boring in my opinion.
I have a solution to this, although I doubt it will ever be used. I think new games should have 2 engine modes.
1. Normal Mode = Keeping in the grand spam/nerf tradition of today's modern games...keep the spread on the weapons wide open and let the n00bs rip.
2. Expert Mode = tighten the groups on all the weapons down so we have to really aim to get a kill. Maybe throw in some other tweaks to the game that require PRACTICE to use well.
Of course those are highly simplified descriptions of the two engine modes, but you get the idea. This would allow people to run server in EITHER mode, and the hardcore players could play Expert Mode, and the casual players (majority) could play Normal Mode.
Many people feel the same way I do. Gaming has grown in popularity a lot in the past 2-3 years so many of you aren't aware of the skill it took to even be able to PLAY on an old Q1/Q2 server. When I say you had to be good just to stay alive for more than 10 seconds...i'm not kidding. I'm sure many of you remember those days. I know I am out numbered here and most of you think UT2K3 owns, which is fine. It's just my opinion. I miss having to really aim and because it took aim, there was a whole other way of thinking in order to get kills. I miss that as well.
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He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.