I wonder what you consider "Top of the line". I was a big fan of jumping flash myself (Though I traded the first one, and my JF2 has scratches on it, unfortunately) yet I think it is far more appropriate to look at games that came out on both console and PC at the same time.
Tomb Raider 1, for instance. Even before the Glide patch, TR1 was much better looking then the PS conversion. I have, however, threw out everything you said since you foolishly forgot to mention that the PC, during the time peroid of 94-96, was still in it's downphase, and only the truly hardcore gamers like me were supporting the platform back then. Many companies either lacked the resources to create a true 3D game, or the reason to create one, since we PC gamers, at the time, desired better gameplay over better graphics.
I was playing World of Xeen (Might & Magic 4+5) up until Daggerfall came out in 96, and the pixelated 3D never bothered me. Thats why amny PC companies waited so long to take that leap. Most of the console kiddies were craving visuals, so it was essential that Sony stocked their software library with fantastic 3D games, even though most of them (Besides the few you mentioned) played horribly.
The best PS games were the NON 3D games. Like Project Overkill, Castlevania:SOTN, or Saga Frontier.
But, I tire of this. Everyone here is fully aware that the PC has always been ahead in the technology war. The fact that I buy every console when it comes out, yet still play my PC more often then anything else just further proves my theory.
At least for me, anyway.
This comment was edited on Sep 24, 23:30.