UT2003 Demo Patch Planned

The Unreal Technology Website features an update from Epic's Tim Sweeney discussing some important issues regarding the just-released demo for Unreal Tournament 2003. Contained therein is the news that a small patch is expected today, which will provide the first real-world test of their in-game update feature while addressing a number of reported bugs. The post also describes how DirectX 8.1b is required for the demo, that the in-game server browser bug caused by the flood of users should be fixed now from the server side, tips for server admins running multiple servers on one machine, that the recent master server downtime was caused by its move to a faster machine, that the stats tracking system will come online today, an admission that joystick support still needs work, and more. Additionally, a couple of forum posts (thanks HomeLan Fed) highlight other fixes in the works, this one by Mark Rein admits that they accidentally broke support for Voodoo-based accelerators and that today's patch will address this, and this post by CliffyB acknowledges the dislike many have expressed with the sports announcer voices, describing new options the game will offer to control announcements, while providing a workaround to disable the announcer in the demo for now.
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Re: UT Demo
Sep 16, 2002, 10:46
53.
Re: UT Demo Sep 16, 2002, 10:46
Sep 16, 2002, 10:46
 
Well, 'bout a year or so ago, I picked up Operation Flashpoint. That's the most fun and excitement I've ever had in MP. Before then it was mainly Quake1 TF, Action Quake2, and Half-Life mods, like CS and AHL.

It's fairly easy to make missions for opflash, so I made a few and still haven't tired of the game after all this time. I tried BF1942, which has some cool points, but flying an airplane without a joystick sucks. Also, it's strange, but I'll get hit by a tank mortar shell or a rocket and live. Other times I'll get hit by a single bullet and die! Also, 9 times out of 10, it seems I'll just die for no reason. I won't hear a bullet or anything. I think there must be severe lag issues that cause it, although I haven't noticed any lag insofar as movement goes.

UT2K3 seems ok, but it's just too much like Quake3 for me to enjoy. Opflash offers exactly what I want--slower, more methodical team-based action.

I tried Ghost Recon as well, but the interface is really lousy. You have to hunt around for an icon just to tell what weapon you're carrying, and it feels like you're floating around with a reticle in the air.

If BF1942 gets better with the lag issues, then it might be worth picking up. Really, once you've played games with vehicles in them, it's awfully hard, at least for me, to go back to enjoying small, claustrophobic enclosed levels with no vehicles.

This comment was edited on Sep 16, 10:54.
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