UT2003 Demo Patch Planned

The Unreal Technology Website features an update from Epic's Tim Sweeney discussing some important issues regarding the just-released demo for Unreal Tournament 2003. Contained therein is the news that a small patch is expected today, which will provide the first real-world test of their in-game update feature while addressing a number of reported bugs. The post also describes how DirectX 8.1b is required for the demo, that the in-game server browser bug caused by the flood of users should be fixed now from the server side, tips for server admins running multiple servers on one machine, that the recent master server downtime was caused by its move to a faster machine, that the stats tracking system will come online today, an admission that joystick support still needs work, and more. Additionally, a couple of forum posts (thanks HomeLan Fed) highlight other fixes in the works, this one by Mark Rein admits that they accidentally broke support for Voodoo-based accelerators and that today's patch will address this, and this post by CliffyB acknowledges the dislike many have expressed with the sports announcer voices, describing new options the game will offer to control announcements, while providing a workaround to disable the announcer in the demo for now.
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Also (was Re: Some other little things)
Sep 16, 2002, 07:58
50.
Also (was Re: Some other little things) Sep 16, 2002, 07:58
Sep 16, 2002, 07:58
 
Does the demo contain the final bot AI? I was fooling around with it a bit yesterday and bots, at least the ones on my team, are really...er...stupid. When multi-tasking, they failed miserably. Even when I had all of them working on one aspect (get the flag, protect the flag, etc.)

I understand that they are just bots and will never equal, at least hopefully not :D, the intelligence of the average player, but there was a big disparity between the bots on my team and the bots on the other team. Playing CTF, I would have to grab the flag, go hunt down the enemy with the flag (this was when the whole team was set to defense), and then proceed back to my base to cap the flag.

I noticed it most while they were defending, what I primarily had them do, but they pretty much failed at that completely and there were a number of times when they would position themselves in defensive areas around the flag room.....completely ignoring that the flag was already out of base.

They aren't complete idiots, but they do not seem as organized as the other team and I have to babysit them even more than I did in the first UT. Likewise, this problem becomes even more apparent as you increase the so-called skill level.

Wondering if they will delay to tweak or ship "as is,"
Ray

Edit: Minor tweaking...
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This comment was edited on Sep 16, 08:31.
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