UT2003 Demo Patch Planned

The Unreal Technology Website features an update from Epic's Tim Sweeney discussing some important issues regarding the just-released demo for Unreal Tournament 2003. Contained therein is the news that a small patch is expected today, which will provide the first real-world test of their in-game update feature while addressing a number of reported bugs. The post also describes how DirectX 8.1b is required for the demo, that the in-game server browser bug caused by the flood of users should be fixed now from the server side, tips for server admins running multiple servers on one machine, that the recent master server downtime was caused by its move to a faster machine, that the stats tracking system will come online today, an admission that joystick support still needs work, and more. Additionally, a couple of forum posts (thanks HomeLan Fed) highlight other fixes in the works, this one by Mark Rein admits that they accidentally broke support for Voodoo-based accelerators and that today's patch will address this, and this post by CliffyB acknowledges the dislike many have expressed with the sports announcer voices, describing new options the game will offer to control announcements, while providing a workaround to disable the announcer in the demo for now.
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Re: UT Demo
Sep 16, 2002, 01:18
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Re: UT Demo Sep 16, 2002, 01:18
Sep 16, 2002, 01:18
 
Yes, DM will never die... I didn't say that it's dead, just that it's basicly dead. (As in not that high on playlist) You used to browse server lists and there whould be like 90% DM listings, now it's nowhere close. But people will keep playing it until the end of the world or gaming, that I am sure of.

It just seems like it's dieing compared to everything else (gameplay wise) that is out there. Personaly I love doing team games, even Team DM... yes incompadent teammates are annoying, but you do find good ones.

I don't think you can put AVP/AVP2 dm in here, because it's class based. I'm talking about good old fashion DM... think Quake1 or even doom. To me nothing has really ever captured the feel of DM'ing in those games, I mean everyone throws it in and it's always alittle different because of weapons/maps, but there's just something missing when you add all those things together. Maybe they need to take out those railgun type weapons... yea, let's go back to whoever controls the RL wins

Who think's they needed to put in a better bombing run map? Or even just a BIG map. All of these maps seem like 4-12 players... I thought you chould go up to 32/64 in UT2003.

Also I think CS needs to die... there's so much better out there. But i'm chalking that one up to people not upgrading/wanting to change. (Even if it's for the better)

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