UT2003 Demo Patch Planned

The Unreal Technology Website features an update from Epic's Tim Sweeney discussing some important issues regarding the just-released demo for Unreal Tournament 2003. Contained therein is the news that a small patch is expected today, which will provide the first real-world test of their in-game update feature while addressing a number of reported bugs. The post also describes how DirectX 8.1b is required for the demo, that the in-game server browser bug caused by the flood of users should be fixed now from the server side, tips for server admins running multiple servers on one machine, that the recent master server downtime was caused by its move to a faster machine, that the stats tracking system will come online today, an admission that joystick support still needs work, and more. Additionally, a couple of forum posts (thanks HomeLan Fed) highlight other fixes in the works, this one by Mark Rein admits that they accidentally broke support for Voodoo-based accelerators and that today's patch will address this, and this post by CliffyB acknowledges the dislike many have expressed with the sports announcer voices, describing new options the game will offer to control announcements, while providing a workaround to disable the announcer in the demo for now.
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Re: UT Demo
Sep 15, 2002, 22:01
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Re: UT Demo Sep 15, 2002, 22:01
Sep 15, 2002, 22:01
 
"Personaly, I didn't like the DM at all, but hell I really enjoyed the CTF and Bombing Run, some very fine MP action there. After all, anyone can kill or die, but it takes skill to win a game where there is a goal besides dying"

Oh so true... so true. I got on one bombing run server that everyone seemed more interested in killing then scoring. So my team was down by 3 points and I just went for pure scoring (one of my teammates actully saw what I was doing and started covering me ) Anyways we won in no time flat, and the other team was just left wondering what hit them.

I think other then 1v1 tournaments DM is basicly Dead... long live other gameplay modes.

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