Hmmm... point by point.
#47: "Level design is on the average is horrible."
A matter of opinion as much as anything. SP levels should be immersive, giving the game it's atmosphere and provide a challenge to the player. Eye candy helps. What are your thoughts on level design? Have you done any?
#47: "Every SP FPS ive played had a retarded story line..."
Well, the key to most FP games is action. The storyline has to justify the action, not create a coherant universe. This is, IMO, the weakest point to most FP games so I don't really disagree with you. However, the player has to be *willing* to suspend disbelief or the best story in the world is useless. Get too critical and nothing works.
#47: "NO challange, hardly any games limit your saves now adays."
So... don't save. It's your call. Sometimes it just saves you retreading a lot of ground you've already covered. I usually don't save when I'm really involved in a game -- too busy
#47: "Once someone has played online and had a good game (no lamers running around screwing people's games up) , i don't see how you can enjoy SP anymore.... Fighting against real people whenever you want has been the best step forward in gaming history."
MP is great fun especially without any half wit idiots to mess it up, but it lacks the sense of involvement, of being elsewhere that, for me, a good SP game has. It also depends on you finding a good game, without any idiots. As AI improves the SP aspect of games will only get better. People, unfortunately, will never change.
#47: "Half Life was the last single player game i finished till the end , although the story was quite stupid and pretty much all of the AI suprises were just scripted events, i still was scared (and jumped in my seat) at least 10 times."
Actually only AvP and AvP2 have ever really scared me. I actually woke the wife up at 2:00 AM playing AvP. Still makes me laugh to think about her face (Me: "uhh... no I'm fine hun... it was just an... alien... uh"). Got her at about 1:30 playing AvP2
Other games have made me tense, but none have really scared me. That tension and focus means the game has really worked though. Immersion in the envronment. When I'm involved in a good game, SP or MP, I don't notice the interface, I just act -- I'm "there" as it were, not in front of a computer. That's what I love about FP games. MoH:AA did that for me. And if you're wondering how good it looked, my Dad is a WW II vet (yeah I'm that old...). When he saw me playing it, his eyes narrowed, his face tightened up, his whole body tensed and he said "That's not a game". He's seen a hundred war movies, games etc., only Saving Private Ryan and this game have elicited that type of reaction.
#47: "Im not a bandwagon jumper, i really enjoy Bf1942 and will continue to play it till a better game comes out... regardless of the title. UT2k3 WILL NOT be that game!"
Good... but why post in a UT2k3 thread then? Enjoy BF 1942. I thought it was all right, but it's not replacing MoH:AA MP for me. *shrug* To each their own, why bother to "recruit"? As to a games quality, I'm not precognizant. I'm not going to judge UT2k3 by a leaked beta anymore than I would judge BF 1942 by the issues it's sp demo (whose release was forced by a leak) had. Incidentally I liked BF 1942, especially MP, and am going to buy it, it's just not the be-all and end-all of my gaming life. It's kind of a beer and pretzels game for me -- the physics and lack of realism remove it from being a WW II game. It has the look, but not the feel, in short.