Morrowind Add-on?

A post on RPGDot that references a magazine ad that's also mentioned on the Gone Gold Forums, seems to confirm that Bethesda Softworks has plans to announce Tribunal, a Morrowind add-on due November this year. According to the update, which speculates this will be officially announced this week, the expansion will add a couple of new cities, some new monsters, and "epic sized dungeons." Thanks GamePort.
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34.
 
Re: Gothic vs. Morrowind
Sep 10, 2002, 06:35
34.
Re: Gothic vs. Morrowind Sep 10, 2002, 06:35
Sep 10, 2002, 06:35
 
I actually stopped playing Planescape: Torment because there was a big fat 5 page conversation around every corner.

Actually, this is what I loved about Planescape Torment!
Excellent dialogue and storyline...


"Porno laughs are not funny, ok?"
-David Brent-
33.
 
Re: I aint buying it. you?
Sep 9, 2002, 19:58
33.
Re: I aint buying it. you? Sep 9, 2002, 19:58
Sep 9, 2002, 19:58
 
At one point there was talk of them implementing mp in an expansion as it was too diffucult to work into the original game (we'd still be waiting for it to come out...). MP Morrowind would be great. FP rpg. Large world. User made content... *sigh* I like Dungeon Seige and NWN, mostly the mp (the sp was a tad... unoriginal in both) , but I want my first person fix along with it.

32.
 
Re: I aint buying it. you?
Sep 9, 2002, 11:12
ArA
32.
Re: I aint buying it. you? Sep 9, 2002, 11:12
Sep 9, 2002, 11:12
ArA
 
Morrowind was excellent. Probably the best single player RPG since, well, since Daggerfall. Its way better than Neverwinter nights too. Now dont get me wrong im a huge fan of D&D and roleplaying in general, but the awfull way they semi-implemented the D&D ruleset just makes me cringe! And not to mention the horrible and downright uninteresting "seen-it-all-before" storyline. How could they make the Forgoten Realms so uninteresting is beyond me. IWD2 is much better.
Morrowind is not without its flaws though. And probably the biggest one of them is multiplayer.Its missing. And sure I guess there can only be ONE savior, but it would be really cool if they implemented some type of Multiplay in the expansion. After all this is the infamous DAOC NetImmerse game engine
*sigh* but i suppose this is all just wishfull thinking..:(


31.
 
I aint buying it. you?
Sep 8, 2002, 01:35
31.
I aint buying it. you? Sep 8, 2002, 01:35
Sep 8, 2002, 01:35
 
well i know i played morrowind enough. i played through all the kinds of characters imaginable because that's the only thing that kept it fun after beating it. i played most these characters no more than 2 hours. so im bored with the game now and no expansion pack can take that bordom away. º¿º
\_/

30.
 
Re: Mozilla?
Sep 3, 2002, 19:49
30.
Re: Mozilla? Sep 3, 2002, 19:49
Sep 3, 2002, 19:49
 
Better yet, try RPGPlanet's Morrowind fansite -

http://www.rpgplanet.com/morrowind/

You cannot make anything fool-proof. The fools are too inventive

GW: Tr Gandhi (Ra), Shiva Sung (Mo), Mangal Pandey (Ne), Rana Pratap Singh (Wa), Boddhi Satwa (Ri), Bhagat Singh (De), Bahadur Shastri (Pa)
Avatar 11944
29.
 
Re: Mozilla?
Sep 3, 2002, 17:21
29.
Re: Mozilla? Sep 3, 2002, 17:21
Sep 3, 2002, 17:21
 
ZetaMaiL-some mod's actually make the npcs close their shops at night, and I thought the armor kindof looked neat. There are also armor mods out there as well. try fileplanet

28.
 
Re: Mozilla?
Sep 3, 2002, 17:18
28.
Re: Mozilla? Sep 3, 2002, 17:18
Sep 3, 2002, 17:18
 
"Man, I wish they'd do a Morrowind MMORPG." Daoc
Eon, NWN is pretty much the same thing as EQ and MW.
I think open-ended rpg's work much better in Mmorpg's. In single player games you have to make the person care about the story. If you keep giving the player quests for each npc and make them explore more and more, then they lose interest in the story and become bored with the world/quests that have by now become ordinary and repititive.

27.
 
Re: Morrowind thoughts
Sep 3, 2002, 17:08
27.
Re: Morrowind thoughts Sep 3, 2002, 17:08
Sep 3, 2002, 17:08
 
To me, The only good thing Morrowind had to offer was the graphics. After running around the world for a while all the places just seem like some sort of tech demo without you actually feeling like you can effect anything in it. I've played my share of morrowind...but once the illusion of a "real-dynamic-player-centered-world" is gone, it just gets boring. My main bitches about what would have made Morrowind a better game:

-flatter terrain and plains without little canyons that make you go in linear direction from city to city

-More Items and armor, there were only like 6 different types of armor for each class (medium heavy light)

-Less goofy looking armor, that daedric armor and ebony armor just looked silly, they should've just had cool plate mail or something

-Better combat system, or at least give the player the feeling that they are actualy hitting something when they swing their weapon, the weapon use in Morrowind just felt "floaty" for some reason, just like everything else.

-Make NPCs actually change postitions during day and night

ok, I'm done now MW is ok, but could've been better...

26.
 
Re: Gothic vs. Morrowind
Sep 3, 2002, 17:07
26.
Re: Gothic vs. Morrowind Sep 3, 2002, 17:07
Sep 3, 2002, 17:07
 
Framerates and loading pauses aside, the thing that really pushed me out of Morrowind was the lack of focus. The world was so damn big it could've been a new MMORPG release (something that I think would be really cool, given the diverse character creation choices). The downside to this was the humongous amount of work required to really give life to each individual location and city.

I think Daggerfall suffered from this also, except to a much greater extent. I didn't really notice it as much in Daggerfall because other games at the time weren't much better. In the mid-90s we didn't have an EverQuest to compare to Daggerfall, which had surprisingly diverse and interesting locations given it's humongous scale (EQ did, not DF).

Gothic was definately a very cool massive-scaled RPG, even though it did have its little quirks and problems. Some of the lines got butchered in the German to English translation. I always cringe when I hear townspeople exclaim, "You're very probably right!". Another problem that you get over pretty quickly is the whacky interface. The first time I played Gothic I wondered if all German games had such a messed up interface.

One thing that I really enjoyed about Gothic was that every line in the game was voice-acted, something that Morrowind probably could never achieve given it's bigger scale. Even if some of the voices were pretty bad (the head watermage sounded like he smoked way to many cigs in his day), they allieviated the distress I get when I have to read through a novel sized quest description. I bought the game to play it, not to read! I'm sure that I'm not the only one who has this opinion on text in games. I actually stopped playing Planescape: Torment because there was a big fat 5 page conversation around every corner.

Come to think of it, I think I've almost reached the minimum text limit for a Torment-sized conversation. I better stop before I cause any unwanted distress.

This comment was edited on Sep 3, 17:10.
25.
 
Re: Mozilla?
Sep 3, 2002, 16:49
25.
Re: Mozilla? Sep 3, 2002, 16:49
Sep 3, 2002, 16:49
 
Maybe the Journal will be improved in the expansion. I never completed the game because, while I enjoy the open-endedness of it, I got too confused about what quest I was on and what to do next. Or maybe I'm not cut out for RPG! I like the pseudo-RPG games like Deus Ex and Diablo.

I will say MW is stunningly beautiful, and by far the most immersive environment in a PC game so far. The NPC's feel like they're straight out of Westworld, though. After killing a bad guy, I almost expected some maintenance workers to come out and drag the body to a behind-the-scenes repair shop.


24.
 
Re: Mozilla?
Sep 3, 2002, 16:40
24.
Re: Mozilla? Sep 3, 2002, 16:40
Sep 3, 2002, 16:40
 
Hmmmm....

System Shock 2, Thief, and Dues Ex ? Reminds me, I got to go back and finish those games before the sequels get released (except System Shock 2 X|)

You cannot make anything fool-proof. The fools are too inventive

GW: Tr Gandhi (Ra), Shiva Sung (Mo), Mangal Pandey (Ne), Rana Pratap Singh (Wa), Boddhi Satwa (Ri), Bhagat Singh (De), Bahadur Shastri (Pa)
Avatar 11944
23.
 
Re: Mozilla?
Sep 3, 2002, 16:21
23.
Re: Mozilla? Sep 3, 2002, 16:21
Sep 3, 2002, 16:21
 
I agree with you completely. They should have cut the game world size in 1/2 at least and focused more on unique dialouge (ick, it's just too repetitious), interesting quests, etc.
As it stands MW is pretty, but it feels unfocused and not at all immersive.
Gothic is an great example of what an RPG should be, I anxiously await Gothic 2.
I only hope the MW expansion gives some flesh to an otherwise fleshless game.

22.
 
Re: Mozilla?
Sep 3, 2002, 16:04
22.
Re: Mozilla? Sep 3, 2002, 16:04
Sep 3, 2002, 16:04
 
So, it sounds a lot like many of the other recent or not-so-recent attempts at "epic RPGs." Like DS, NWN (yes, I said that, oh blaspheme!), and even older stuff like gold box junk.

What I don't understand is, when these guys make one of these "epics", why don't they take some time to study how good RPGs are made? For instance, look at any of the Ultimas up to 7 (some might say 8). How much storyline or how many quests/miniquests were spent on shuttling objects back to some NPC? Not many. Even look to non-traditional RPGs like Deus Ex or System Shock 2. Those progressed forward and didn't involve a thousand little quests of "go here and get me this." Heck, even Thief, which is traditionally classified non-RPG does a better more interesting job of plot development (a fantastic job, IMO), than a game that's supposedly intended to FOCUS on story.


21.
 
Re: Mozilla?
Sep 3, 2002, 15:41
21.
Re: Mozilla? Sep 3, 2002, 15:41
Sep 3, 2002, 15:41
 
I agree completely. It has an amazingly large world, and it's visually rich. The first time I walked into a shrine, looked over the balcony, and saw a gigantic statue extending many stories down-- wow. Just amazing.

But then some of the environments start to blend together. Worse, though, a lot of places just aren't itemized well-- you can raid 20 tombs, and not get any different items, talk to any new characters, get any new plot points, find any new quests. Basically, a lot of dungeons offer a lot of promise up front (I remember the one with the one-way door entrance that mentioned seeking treasure), but you get inside and it's the same group of monsters and nothing special.

Worst of all, though, is the main quest line. At first it's awesome. It pushes you into tons of new environments, so you don't mind the fetch quests. But then it's "walk over to this place you've already been, get this, then bring it back. Then walk over to this other place that's exactly like where you've already been, get this, and bring it back. Then, walk to another place that's totally similar to the first two, and talk to this person.".

So I haven't beat it, because this goes on interminably. But I'm excited about an expansion, because if it gives them time to focus on great quests instead of all the initial content and technology, it could be tons of fun.

As it is, the original game was SO AMAZING in terms of visuals, world detail, architecture (oh, the architecture!)-- but the quests eventually just sucked, and it was more fun to just walk around, see everything, then stop playing.

20.
 
Re: Nooooooooooooooooooo!!!!
Sep 3, 2002, 15:32
20.
Re: Nooooooooooooooooooo!!!! Sep 3, 2002, 15:32
Sep 3, 2002, 15:32
 
To delete this message you must have moderator or administrator privileges. Even original authors cannot delete their posts. To confirm the deletion of this post enter your email address and password to authenticate the change.

as you can see you can`t

19.
 
Re: Nooooooooooooooooooo!!!!
Sep 3, 2002, 15:23
19.
Re: Nooooooooooooooooooo!!!! Sep 3, 2002, 15:23
Sep 3, 2002, 15:23
 
Why not, then, click delete instead of edit?

18.
 
Nooooooooooooooooooo!!!!
Sep 3, 2002, 14:41
18.
Nooooooooooooooooooo!!!! Sep 3, 2002, 14:41
Sep 3, 2002, 14:41
 
i`m not even done with the original i don`t think anybody is
BUT if the add NORMAL novigation sistem i`ll be the first in line to get
sorry for double post


This comment was edited on Sep 3, 14:47.
17.
 
Nooooooooooooooooooo!!!!
Sep 3, 2002, 14:41
17.
Nooooooooooooooooooo!!!! Sep 3, 2002, 14:41
Sep 3, 2002, 14:41
 
i`m not even done with the original i don`t think anybody is
BUT if the add NORMAL novigation sistem i`ll be the first in line to get

16.
 
Re: Is it over-rated?
Sep 3, 2002, 14:12
16.
Re: Is it over-rated? Sep 3, 2002, 14:12
Sep 3, 2002, 14:12
 
Basically, it's incredibly exciting at first, but the play can be slow once you're fully used to the game. How long that takes varies wildly - the main quest is -long-, and I've spent about six times the time it takes to complete the game on it, and for a long time it was my favourite game ever. It's deeply beautiful and the plot and politics and culture is the richest I've ever seen in anything, but I have to admit that these days I can't be bothered with it because there's so much walking and searching involved.

15.
 
Morrowind thoughts
Sep 3, 2002, 13:50
Tom
15.
Morrowind thoughts Sep 3, 2002, 13:50
Sep 3, 2002, 13:50
Tom
 
The repetitive dialogue does get old fast. But the books are great - there are many interesting and funny stories to read, and these help flesh out the world more than talking to the NPCs.

What I thought was really nice about Morrowind was the vast amount of pure exploration that is possible. There are so many interesting places to explore.. Many have nothing to do with the main storyline and have an air of mystery about them. Sometimes (but not always) there is a nice piece of loot to be found.

The world builders did an amazing job with Morrowind, and the quality of their work makes the game worth playing.. provided you have a high end system that can do it justice, or you don't mind a bit of choppiness. (Not all gamers demand high framerates.)

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