Talkin'
DOOM with id Software on GameSpy.com is dated a couple of days ago,
but was just put online, recapping their QuakeCon conversation with id
Software's Tim Willits and Fred Nilsson. They discuss how the four-player limit
John Carmack described for DOOM III is a design choice and not a technical
limitation, reasons for the inability to join multiplayer games once they are in
progress, that this inability to join running games will also extend to Quake IV,
exactly how "committed" they are to an Xbox port, plans for a future
multiplayer update or add-on, the chances of a DOOMtest, the types of cinematics
they're planning, plans for an automap, what's been going on since E3, where
progress stands, the reception their showings of the game have met with,
collaborating with Raven on Quake IV, and more.