no, of course is doom3 not a tech demo, well not officially in any case.
But, for people following the history of ID since Wolfenstein (you may even include Commander Keen here), one should know that ID only one big strength: it's coding wunderkind Carmack, hence technology is its strenght.
From Wolfenstein to Quake3 (I can't comment on doom3 since it's not out). ID Software NEVER shined in the single player aspect of any game. Saying Doom1 had a great story is a disgrace to any book author and praising it's gameplay a shame for many games which came out at that time, trying much harder to be innovative. But what made doom1 a success was of course it's never seen before 2.5D engine. People wanted to experience those graphics on their own home PC and were delighted to show the kickass visuals to their friends. Nothing more... I even dare to say that I absolutely was not scared at any time while playing through doom1. I did not want to be scared with doom, I only wanted to enjoy the graphics and punch aliens in their face like Will Smith did it in ID4.
The really good doom1 engine based games came later like the wonderfully designed Hexen1 with its hub system.
I'm not going to recall the history about quake1 and 2 because it's exactly the same as with doom (except the multiplayer part which is a different story). People were not interested in wonderful leveldesigns or earthshattering gameplay, no they just wanted to experience the new id engine as fast as possible without needing to wait 1-2 years until raven, ritual or rogue release their games using the quake1/2/3 engine. That's the reason why those games sold all extremely well but also the reason why id engine based games sell alltogether very well: they are based on a id engine and also offer great gameplay at the same time (graphics alone would not make a success out of those later released games).
Therefore did ID actually only release tech demos (except q3a) which later became even more succesfull when MOD makers added gameplay to ID's games...
History has repeated itself many times at ID, but as it seems, doom3 could be a first for ID. Finally they really seem to care for the story, but this still needs to be proven...
BTW, I believe Quake1 and 2 had the most boring, uninspiring and linear key-searching singleplayer to date. Of course I played through both games because of the visuals and I must really say, I never had any better multiplayer experience then with those both games.
flame me right away, I don't care
vacs out
This comment was edited on Aug 28, 05:04.