Battlefield 1942 Gold

Gone Gold has a confirmation for the word on EBGames that Battlefield 1942, Digital Illusion's World War II vehicular action game, has gone gold. They report the game should be off to duplication in a day or two, and is expected on store shelves around September 12.
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90 Replies. 5 pages. Viewing page 1.
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90.
 
Re: Team killing ass monkeys
Aug 27, 2002, 15:49
90.
Re: Team killing ass monkeys Aug 27, 2002, 15:49
Aug 27, 2002, 15:49
 
Example, blowing up a friendly plane, tank, jeep..etc, the team player is killed by the vehicle explosion as a result.

Yes, ive been to a few servers we people are so disgustingly stupid that they shoot up the plane because you grabbed it before their nose.

____________________________
"Today a young man on acid realized that all matter is merely energy condensed to a slow vibration, that we are all one consciousness experiencing itself subjectively , there is no such thing as death, life is only a dream, and we are the imagination of ourselves. Here's Tom with the weather." -Bill Hicks
89.
 
Re: Team killing ass monkeys
Aug 26, 2002, 15:34
89.
Re: Team killing ass monkeys Aug 26, 2002, 15:34
Aug 26, 2002, 15:34
 
Yes FF damage can be set at 0%, but people still manage. Example, blowing up a friendly plane, tank, jeep..etc, the team player is killed by the vehicle explosion as a result.

The FF set to 0% does help the problem but doesn't eliminate it. Team killers drive me nuts especially because I really like the game.


88.
 
Re: Team killing ass monkeys
Aug 25, 2002, 17:23
88.
Re: Team killing ass monkeys Aug 25, 2002, 17:23
Aug 25, 2002, 17:23
 
I was under the impression that the servers can toggle on/off team killing. At least that's what I thought the first value when you join the game meant (where it lists friendly fire percentage, nose cam on/off, and a third percentage value that I can't remember off hand).

Team killing does suck big time though, but generally, the servers i've been on had friendly fire set to 0% which I believe is the equivilant of no team killing. Correct me if i'm wrong.

This comment was edited on Aug 25, 17:24.
87.
 
Team killing ass monkeys
Aug 25, 2002, 15:45
87.
Team killing ass monkeys Aug 25, 2002, 15:45
Aug 25, 2002, 15:45
 
Is there going to be a fix for all the team killing that is going on right now it is darn near impossible to play. I'm not sure if I just play when all the children are playing or what, but to me it is a big problem.

Just be glad I wasn't there to find out, I love chicken and I love eggs. --Zephersnazzen
86.
 
Re: No subject
Aug 25, 2002, 02:00
86.
Re: No subject Aug 25, 2002, 02:00
Aug 25, 2002, 02:00
 
"It is totally impossible to fire two pistols like that and hit ANYTHING with any degree of accuracy. Just because Steven Seagal does it in one of his shitty movies doesn't mean it's realistic..."

Wrong, wrong and wrong again. I can fire two pistols blindfolded while holding them in my feet and hit a buzzing mosquito at 200 yards....in the dark and under water no less. Anyone want a piece of my rhubarb pie?


85.
 
No subject
Aug 24, 2002, 13:32
85.
No subject Aug 24, 2002, 13:32
Aug 24, 2002, 13:32
 
hey scarificed game enjoyment for realism in op crashpoint. you go 18 minutes into your mission, getting very close to your objective and BOOM some sniper hits you out of nowhere and you have to replay the whole damn mission again with your crappy aiming thing.

I think it just adds excitement to the game. Yes, I've been killed numerous times at the end of a missions, and it's not fun. However no other game I've played has had as much tension as Op:F.

Back on topic, I'm really looknig foward to BattleField. I don't have a problem with aiming, you just need to hold still while shooting. A tank was about to kill me, when a teammate shot it with a bazooka just in time. As it exploded, an enemy jeep drove past, which got caught in the explosion missing my head by 3 feet. Now if that isn't cool, then nothing is :D.

84.
 
Re: My Issues With BF1942 MP Demo
Aug 24, 2002, 05:43
me
84.
Re: My Issues With BF1942 MP Demo Aug 24, 2002, 05:43
Aug 24, 2002, 05:43
me
 
I havent had any problems with my Herc. GF2 either. I think its good they are releasing a demo with its own server interface [no, you dont HAVE to install gamespy] for everyone to try out, maybe then it wont be a complete pile of shit like Tribes 2 was.

83.
 
Re: Ordered my copy from ea.com
Aug 24, 2002, 05:39
me
83.
Re: Ordered my copy from ea.com Aug 24, 2002, 05:39
Aug 24, 2002, 05:39
me
 
I have to agree. I have passed by a few games that might be alright simply becasue i choose not to bow down to HDspy... oops, i mean gamespy- The demo is absolutly wonderfull, but if ir takes gamespy to play online, im out. There are too many other games out there to play, why would i suffer using thier crap when i dont have to? Im glad the demo [at least] came with its own server finding software. GOOD ENOUGH!

82.
 
Re: No subject
Aug 23, 2002, 20:42
82.
Re: No subject Aug 23, 2002, 20:42
Aug 23, 2002, 20:42
 
((I HAVE had the dissappearing ship bug, but soon realized it was only a lag issue. What happened was I spawned on an invisible ship, I could tell because I was in the ocean, but nothing was there. Soon however the ship warped back into place. Pure lag problem, needs to be fixed asap.))



Havent you ever heard of the Philadelphia Experiment... hehe

This comment was edited on Aug 23, 20:44.
81.
 
Ordered my copy from ea.com
Aug 23, 2002, 14:01
81.
Ordered my copy from ea.com Aug 23, 2002, 14:01
Aug 23, 2002, 14:01
 
I just placed my order for a copy of BF 1942. So far, I'm very impressed with the demo. My only complaint is get rid of GAMESPY! That has to be the worst server matching interface I've seen. It's slow, refreshed everytime you go back to the list. Why couldn't they have just done their own interface like Counter-Strike? Oh well, the game itself is very addictive. Playing it over the past few days reminds me of the first days I played CS.

80.
 
Re: No subject
Aug 21, 2002, 03:52
80.
Re: No subject Aug 21, 2002, 03:52
Aug 21, 2002, 03:52
 
#78....it still it isn't a dis. ship bug. Also the carriers spawn w/the landing boats 1st. I went down on one..survived..saw the landing craft floating....carrier popped..climbed up ladder...got in my plane and strafed the ever loving hella outta those gimps:)

79.
 
Sort-of solution for the refresh bug
Aug 20, 2002, 12:16
79.
Sort-of solution for the refresh bug Aug 20, 2002, 12:16
Aug 20, 2002, 12:16
 
Don´t know if anyone have posted this before (cant be arsed to read all 70+ posts) but this is a sort-of solution for the 60Hz situation (try to play at any other refreshrate and the game quits to desktop on load):

Download Refreshtool (http://www.pagehosting.co.uk/rl/)

Get the 29.42 drivers (http://www.reactorcritical.com/download.shtml).

(remove any other refreshrate program and nvidia driver, before install).

My take on the netcode: Playable, if not in the same league as Q3/UT/HL. Just hammer some big-name server and the experience will be fine.

The game: Lots of potential, funny as hell sometimes. Problably a buy.

78.
 
Re: No subject
Aug 20, 2002, 11:04
anon@68.99
78.
Re: No subject Aug 20, 2002, 11:04
Aug 20, 2002, 11:04
anon@68.99
 
I HAVE had the dissappearing ship bug, but soon realized it was only a lag issue. What happened was I spawned on an invisible ship, I could tell because I was in the ocean, but nothing was there. Soon however the ship warped back into place. Pure lag problem, needs to be fixed asap.
77.
 
Re: My Issues With BF1942 MP Demo
Aug 20, 2002, 10:15
anon@63.109
77.
Re: My Issues With BF1942 MP Demo Aug 20, 2002, 10:15
Aug 20, 2002, 10:15
anon@63.109
 
A loud bitch from one of my buddies is that Ge2's aren't supported.

I haven't had any problems w/ my GF2 Ultra.
76.
 
Re: No subject
Aug 20, 2002, 09:51
anon@217.35
76.
Re: No subject Aug 20, 2002, 09:51
Aug 20, 2002, 09:51
anon@217.35
 
I dont see where all dis 60hz bollox is comin from.
It runs @ 100mhz in 1600x1200 sweeeeet as a nut on my uber rig with no ctd's or tha like.

Whats ya fkn problem u whiners? This Game Rox!!! Buy It!!
75.
 
Re: No subject
Aug 20, 2002, 09:36
anon@151.203
75.
Re: No subject Aug 20, 2002, 09:36
Aug 20, 2002, 09:36
anon@151.203
 
#27, your the fucking moron, you will play it, but only a warez copy? you fucking idiot, go back and suckle your moms tits you fucking baby....
74.
 
Re: No subject
Aug 20, 2002, 09:32
anon@151.203
74.
Re: No subject Aug 20, 2002, 09:32
Aug 20, 2002, 09:32
anon@151.203
 
#9 do you know how to read? try reading the readme file that comes with the game, plenty of voting options. ships disappear? Maybe they where destroyed huh? I for one will be gald if you never get the game, one less whiner to have to deal with. asta la vista looser....
73.
 
Once bitten. Twice shy.
Aug 20, 2002, 08:24
anon@165.247
73.
Once bitten. Twice shy. Aug 20, 2002, 08:24
Aug 20, 2002, 08:24
anon@165.247
 
These posts along with the posts on the EA boards look amazingly like the pre/post release of MoHAA. The real clincher is the lack of dev and/or EA responses to some non-flame well written problems and concerns on their own boards.

I bought MoHAA upon release. Lackluster post-release support to say the least.

Too much competition out there right now to take another chance on a another game the "could have been".

I'll wait till the dust settles before EA gets my money. If no patches or responses from dev or pub, they won't be getting it at all.
72.
 
Re: Some Bitchin´ some praise
Aug 20, 2002, 05:12
anon@64.174
72.
Re: Some Bitchin´ some praise Aug 20, 2002, 05:12
Aug 20, 2002, 05:12
anon@64.174
 
Man oh man, what's with the 60hz thing. I know that I hate being at 60 on desktops myself, I'm at 85 at 1600*1200 right now. Even at work when the newsroom got real computers, the techs left all of them at 60!!!. And these people are editors and reporters that read text on white backgrounds all day. Although when I ask them how can they stand it, they can't see it, only the young. I can see it plenty, but in a game, I don't notice it at all, I never noticed it. The only time I do notice is on the splash loading screen and game menu, but it's never strong enough during actual gameplay to make me freak. I'd have to stop playing and just look at the screen (blocking the game out of my mind) until I notice something. Or basically, if I wasn't told, I wouldn't of noticed.

I swear, to say you won't play it because of this is stupid. Although some people could be more sensitive than others. It's just that I can instantly tell if a pc is at 60, but in a game, I don't even notice.

Just don't worry so much, it's like all the people complaining about polygons in Doom III, to say that the game sucks because of it is also plain stupid.

5000+ people are in the servers right now, so it doesn't look like the 60hz thing isn't that big of a problem. I'm trying to rack up my thoughts here. Basically, if your eyes are too damned sensitive, don't make it sound unplayable for others. Most the time I would guess it would give people eye strain, but the cause is invisible to most people.

Now that I think of it, I played at least 8 hours straight or more on Saturday, and I got the worst headache by the end of the day, pounding all over.

That's about it, but I'm not saying most of you are not justified by what you are saying, it just seems like an overreaction.

I just think it's silly. Just play the darn thing, but still speak your voice, but not ranting unplayable.

Those are my random thoughts, don't take it too seriously. I wonder what kind of a reaction this post will have?

I did try setting resolutions 1152 and higher for 85, and everything else 60, so the menu could load. I hoped the game would then work after it got passed that point. But in the video options, the resolutions that I set for 85 were no longer there. I guess when all of them were set to 85, the game had no choice but to collapse back to the desktop.
71.
 
Re: Some Bitchin´ some praise
Aug 20, 2002, 04:36
71.
Re: Some Bitchin´ some praise Aug 20, 2002, 04:36
Aug 20, 2002, 04:36
 
Wonder if the people behind this game will pay for our eye examinations somewhere down the line through being forced to run the game at the eye popping 60hz refresh rate as people seem to be saying it requires.

Ive personally not downloaded the mp demo due to it not being supported in All Seeing Eye thanks to gamespy withholding the server polling/launching details, so I cant say for certain that it needs 60hz but if it does then thats absolute bollocks even for an alpha build. Nobody in their right mind would choose to run at 60hz if your monitor could support higher unless you want to go blind within the next 10 years.

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