Evening Q&As

  • Y-Project
    Action Vault's The Y-Project Q&A talks with Ingo Horn of German developer Westka Interactive about The Y-Project, their upcoming adventure/RPG/shooter. The conversation covers a summary of the game, the idea behind the game, the basic premise or concept, the backstory and storyline, goals of the missions, weapons, and more.
  • Earth & Beyond
    RPG Vault's Earth & Beyond Q&A #6 talks with Janus Anderson, the lead systems designer for Earth & Beyond, Westwood's upcoming science fiction MMORPG. Topics include his role in production, how the project has evolved, how the design team has changed, tasks that stand between now and their planned September release, and more.
  • Combat Mission 2
    The Combat Mission 2: Barbarossa to Berlin Q&A on Computer and Video Games talks with Battlefront president Martin Turewicz and CDV producer Achim Heidelauf about the upcoming Combat Mission sequel. They discuss the battles players will encounter, how the game combines turn-based with real-time strategy, armies players will control, new units, and more.
  • Curse of Monkey Island
    The Chris Purvis Q&A on The Monkey Island SCUMM Bar talks with the LucasArts designer about his career and his contribution to Curse of Monkey Island.
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No subject
Aug 3, 2002, 05:59
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No subject Aug 3, 2002, 05:59
Aug 3, 2002, 05:59
 
i've noticed something about the y project.
in all the screen shots i've seen, i have yet to see a single crate or shipping container of any kind.
maybe i'm not looking hard enough.

or maybe they are smart enough to realize they don't need to use the tired game cliche of crates.

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chances are, fame killed your god (anonymous)

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