America's Army Preview

HomeLan Fed's America's Army Operations Preview is online, taking advantage of the relationship that will see them hosting multiplayer servers for the imminent shooter portion of this game created by the U.S. Army. They offer the background on this unusual project, describe aspects that make it different from many shooter games (including how you are required to run through the boot camp of the tutorial before being allowed to join online games), and offer impressions of gameplay, including the six multiplayer maps in the "Recon" portion of Operations (slated for release over the Internet tomorrow), the user interface, weaponry, their use of the Unreal engine, and more. Accompanying the article is a quick Q&A with Michael Capps learning how the executive producer of the project feels things are going on the eve of its release.
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14.
 
Re: realism?
Jul 3, 2002, 18:10
14.
Re: realism? Jul 3, 2002, 18:10
Jul 3, 2002, 18:10
 
Not exactly, if it were ported in a muzzlebrake fashion it would have a series of holes drilled on top. The reason why it isn't ported underneath is to prevent dust kickup which quickly gives away your position.

That's what I was told anyway. But anyway, who cares, it's not going to affect shit in the game.

Date
Subject
Author
1.
Jul 3, 2002Jul 3 2002
anon@208.187
2.
Jul 3, 2002Jul 3 2002
anon@217.39
3.
Jul 3, 2002Jul 3 2002
4.
Jul 3, 2002Jul 3 2002
anon@62.30
5.
Jul 3, 2002Jul 3 2002
anon@207.12
7.
Jul 3, 2002Jul 3 2002
anon@66.21
8.
Jul 3, 2002Jul 3 2002
anon@66.21
9.
Jul 3, 2002Jul 3 2002
10.
Jul 3, 2002Jul 3 2002
    Re: realism?
anon@207.12
11.
Jul 3, 2002Jul 3 2002
anon@62.30
 14.
Jul 3, 2002Jul 3 2002
 Re: realism?
15.
Jul 3, 2002Jul 3 2002
anon@64.170
16.
Jul 3, 2002Jul 3 2002
17.
Jul 4, 2002Jul 4 2002
6.
Jul 3, 2002Jul 3 2002
12.
Jul 3, 2002Jul 3 2002
13.
Jul 3, 2002Jul 3 2002
anon@209.83