Duke Nukem: Manhattan Project Demo

Sunstorm, ARUSH and 3D Realms have released a playable demo of Duke Nukem: Manhattan Project, their recent 3D platform action game, for download from the official site and 3D Realms. The 50.3 MB download contains the entire first episode called Rooftop Rebellion, complete with "3 sections, 4 powerful weapons, enemies such as PigCops, FemMechs and HoverMechs, 30 hidden nukes, 3 hot babes waiting to be rescued and one enormous boss fight high over the streets of New York City." Also, a 1.5 MB patch for the editor is available from 3D Realms to fix a problem introduced with the retail v1.01 patch last month.
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Re: DNMP Demo
Jul 4, 2002, 04:13
anon@68.100
54.
Re: DNMP Demo Jul 4, 2002, 04:13
Jul 4, 2002, 04:13
anon@68.100
 
> My best suggestion to you is that you rename
> Duke Nukem Forever to a more appropriate name

Like "Duke Nukem Never"?

I'm going to jump into the flame wars here, but I will try to do so in a more civil manner:

This is 2002 and side scroller video games were really neat 15-20 years ago. I was disappointed to learn that this demo was a side scroller and it will be promptly removed from my system. If I ever get the urge to play "Donkey Kong", I'll keep this in mind as an alternative.

Let's get some perspective here: Duke Nukem 3D was a DOS game released in 1996. The recommended hardware was a "486DX2/66 with 8 megabytes of memory and VGA graphics." 3DRealms said that they "STRONGLY recommend a good Pentium with 16Mb of memory and PCI local bus video."

One has to wonder what is going on when, in 6 years, they have been unable to produce a true sequel. If Duke Nukem Forever has truly been in development as long as they say that it has, they need to scrap what they have done and hire another firm to produce the game. A delay this long is inexplicable and such a long development cycle is unlikely to result in a game that is maintainable or stable. I speak as a software engineer with more than 20 years of professional experience.

Six years is not enough time to give the Duke Nukem games the nostalgic appeal of Asteroids, PacMan, or Missile Command. Yet it is so long that the value of the name is dropping almost as fast as Worldcom stock. You can't sell a game for $50 or more when it's a sequel to a game that most active gamers are too young to remember.
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