Duke Nukem: Manhattan Project Demo

Sunstorm, ARUSH and 3D Realms have released a playable demo of Duke Nukem: Manhattan Project, their recent 3D platform action game, for download from the official site and 3D Realms. The 50.3 MB download contains the entire first episode called Rooftop Rebellion, complete with "3 sections, 4 powerful weapons, enemies such as PigCops, FemMechs and HoverMechs, 30 hidden nukes, 3 hot babes waiting to be rescued and one enormous boss fight high over the streets of New York City." Also, a 1.5 MB patch for the editor is available from 3D Realms to fix a problem introduced with the retail v1.01 patch last month.
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78 Replies. 4 pages. Viewing page 2.
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58.
 
No subject
Jul 4, 2002, 15:24
anon@132.203
58.
No subject Jul 4, 2002, 15:24
Jul 4, 2002, 15:24
anon@132.203
 
if DNF isnt out this year then I will warez it unless its the best first person shooter ever then I will buy it. this manhatten game blows, I dont wanna play this shit, I want a proper duke game. I played some of the console duke nukem games and they sucked so I am having some reservations about duke 2008 forever. I would like to know wtf 3drealms are doing with this game.
57.
 
Re: This place never ceases to amaze
Jul 4, 2002, 15:06
57.
Re: This place never ceases to amaze Jul 4, 2002, 15:06
Jul 4, 2002, 15:06
 
Furthermore, how many games have you played since Duke3D let you catch Aliens fappin in porno booths? How many of them even have a porno store for that matter? Dropping pipe bombs into plumbing and hearing them blow shit up downstream.

As far as this demo goes, the tenth Nukes are a real bitch to find!

56.
 
This place never ceases to amaze
Jul 4, 2002, 15:03
56.
This place never ceases to amaze Jul 4, 2002, 15:03
Jul 4, 2002, 15:03
 
I like this demo, in fact I'm about to fire it up again while waiting for this army thing to download. It's got a good Duke feel to it, "Someone's gonna pay for making me find some damn keycards!"

DNF comes out when it's done, deal with it for christ's sake! I don't care if it takes another year to do, just so long as I can interact with (destroy) just about everything in the game. Duke isn't really about playing a game, it's about immersion in a world that's funny as hell.

Fuck all you wanna-be project managers, you have no fucking clue as to what's in this game or how far along it is. The gall of people behind computer screens is still staggering at times.

55.
 
Re: *sighs*
Jul 4, 2002, 10:28
anon@213.120
55.
Re: *sighs* Jul 4, 2002, 10:28
Jul 4, 2002, 10:28
anon@213.120
 
I am actually the guy who delivers the pizzas, whenever i’ve been into the office, all i ever see is the this big fat guy with no shirt on and he's always watching TV and he always orders 2 pizzas (no anchovies) and a bottle of cheap liquor in a brown paper bag.

(Just so my "anon" post isn't taken lightly)
Abdu Mohammed
Falafal Pizzas, Texas
54.
 
Re: DNMP Demo
Jul 4, 2002, 04:13
anon@68.100
54.
Re: DNMP Demo Jul 4, 2002, 04:13
Jul 4, 2002, 04:13
anon@68.100
 
> My best suggestion to you is that you rename
> Duke Nukem Forever to a more appropriate name

Like "Duke Nukem Never"?

I'm going to jump into the flame wars here, but I will try to do so in a more civil manner:

This is 2002 and side scroller video games were really neat 15-20 years ago. I was disappointed to learn that this demo was a side scroller and it will be promptly removed from my system. If I ever get the urge to play "Donkey Kong", I'll keep this in mind as an alternative.

Let's get some perspective here: Duke Nukem 3D was a DOS game released in 1996. The recommended hardware was a "486DX2/66 with 8 megabytes of memory and VGA graphics." 3DRealms said that they "STRONGLY recommend a good Pentium with 16Mb of memory and PCI local bus video."

One has to wonder what is going on when, in 6 years, they have been unable to produce a true sequel. If Duke Nukem Forever has truly been in development as long as they say that it has, they need to scrap what they have done and hire another firm to produce the game. A delay this long is inexplicable and such a long development cycle is unlikely to result in a game that is maintainable or stable. I speak as a software engineer with more than 20 years of professional experience.

Six years is not enough time to give the Duke Nukem games the nostalgic appeal of Asteroids, PacMan, or Missile Command. Yet it is so long that the value of the name is dropping almost as fast as Worldcom stock. You can't sell a game for $50 or more when it's a sequel to a game that most active gamers are too young to remember.
53.
 
*sighs*
Jul 3, 2002, 18:42
anon@12.255
53.
*sighs* Jul 3, 2002, 18:42
Jul 3, 2002, 18:42
anon@12.255
 
I'm just going to ignore the three posts before this...

Anyway, I think you flamers should go somewhere else where you could be accepted... somewhere like watching wrestling on TV...

That's my insult for today... moving on...

Alright, I agree that DNF is taking an insane amount of time to develop, but I know that they're actually working on stuff, I've been up to the offices. No, I'm not kidding, they're located off of Broadway in Garland Texas, I live a few blocks from there

They've had a "crunch week" thing going the last week of every month now where the guys work 12 hours a day for the whole week and have lunch delivered up there. No, it's not donuts... it was pizza though a few times...

I say we all just shut up about DNF. Flaming wont make it come out any sooner, nor will it make you seem more mature than a little kid kicking and screaming in public just because he can't have a little piece of candy.

Thank you for listening (those of you who really did)

(just so my "anon" post isn't taken lightly)
Nathan Jackson
52.
 
No subject
Jul 3, 2002, 17:43
anon@38.210
52.
No subject Jul 3, 2002, 17:43
Jul 3, 2002, 17:43
anon@38.210
 
COme on, dont release garbage just to keep us from realizing that Duke Nukem Forever is vaporware...
51.
 
sv><0rz
Jul 3, 2002, 14:14
anon@62.6
51.
sv><0rz Jul 3, 2002, 14:14
Jul 3, 2002, 14:14
anon@62.6
 
IS THIS TEH INTARWEB??? MIZ AOLZ IS DE BOGN BABY!!!!111!!1
50.
 
sv><0rz
Jul 3, 2002, 12:44
anon@64.212
50.
sv><0rz Jul 3, 2002, 12:44
Jul 3, 2002, 12:44
anon@64.212
 
dn and dnf r teh gheyest evar - paly unreal tournamnet 2 insted u asshoes
49.
 
Re: DNF
Jul 3, 2002, 12:23
anon@67.227
49.
Re: DNF Jul 3, 2002, 12:23
Jul 3, 2002, 12:23
anon@67.227
 
...and only in the computer gaming world do people act like a certain game is their own game, and that they have the rights to tell the actual creators of the game what to do with the series, what to not do with it, when to release it, how to develop it, why it's going to look bad, etc. Amazing, isn't it? I do hope at some point these people will realize they don't own Duke Nukem...3D Realms owns Duke Nukem.
48.
 
Re: No subject
Jul 3, 2002, 12:15
anon@151.198
48.
Re: No subject Jul 3, 2002, 12:15
Jul 3, 2002, 12:15
anon@151.198
 
George please hurry up and release DNF, its not even funny anymore. its my most wanted FPS of 200'2'

DNF is my most wanted game of '98, '98, '00, not so much in '01, couldn't care less in '02, Duke Nukem Who? in '03, I can't believe they released this dated shit in '05, George on the corner with "Will exploit small development companies for food" sign in '06.
47.
 
Re: DNMP Demo
Jul 3, 2002, 12:09
anon@67.227
47.
Re: DNMP Demo Jul 3, 2002, 12:09
Jul 3, 2002, 12:09
anon@67.227
 
"He should *think* about what I'm saying. When he reads my post he will think about it."

And just how do you know he will even read your post, not see who it's from and skip it? Just because you've posted something, doesn't mean someone's gonna read it. Also, someone can read something, and not let any of it "click" the way the writer wants it to *click*. Then there are those who will start to read it, think "this is a waste of time" and go on to the next post, not letting any of it sink in the way the writer intends. Then there are those who will laugh at the post because of it's histerical errors. You assume to much.
46.
 
DNF
Jul 3, 2002, 10:34
46.
DNF Jul 3, 2002, 10:34
Jul 3, 2002, 10:34
 
Only in the computer gaming world do people hear about a game in development and then start crying like babies when it doesn't land in their laps immediately. And only in the computer gaming world does a thread discussing one game devolve into a flame war about another.

45.
 
Re: DNMP Demo
Jul 3, 2002, 06:42
anon@195.147
45.
Re: DNMP Demo Jul 3, 2002, 06:42
Jul 3, 2002, 06:42
anon@195.147
 
Ah yes the "Hyperspace Delivery Boy" as crap 2d gfx and lame 1980's rpg ripoff shitola is all we can expect from some talentless bastard. So Mr I made some levels in Doom and think I'm the nipshitz, got a nes eumulator and using his amazing head stuck up arse skillz he gave it a dated gfx engine, kinda like Daikatana had. Whata frikkin toolshed
44.
 
Re: DNMP Demo
Jul 2, 2002, 16:08
anon@172.150
44.
Re: DNMP Demo Jul 2, 2002, 16:08
Jul 2, 2002, 16:08
anon@172.150
 
"anon@172.139,

Romero? Is it really you?"

Hyperspace Delivery Boy is only the beginning. I know some of you are laughing at me. Good for you. Your opinions mean nothing to me. I have accomplished more up to this point than most of you insects will your entire lives.

When I say I'm gonna make you my bitch, I mean exactly that.

http://www.monkeystone.com/
43.
 
Re: No subject
Jul 2, 2002, 15:18
43.
Re: No subject Jul 2, 2002, 15:18
Jul 2, 2002, 15:18
 
go watch the E3 2001 movie then tell me its the next Daikatana

Unfortunately, I have seen this movie and it looked great in 2001. Now it looks like an "also ran". It lacks the "wow" factor people will demand when DNF comes out due to the time invested in creating it.

P.S. Thanks for logging in George. I'd say it gave the thread more credibility, although unfortunately it's devolved into a flame war

42.
 
Re: DNMP Demo
Jul 2, 2002, 14:46
42.
Re: DNMP Demo Jul 2, 2002, 14:46
Jul 2, 2002, 14:46
 
anon@172.139,

Romero? Is it really you?

41.
 
Re: DNMP Demo
Jul 2, 2002, 14:27
anon@172.139
41.
Re: DNMP Demo Jul 2, 2002, 14:27
Jul 2, 2002, 14:27
anon@172.139
 
"I know your intent here was to insult the guy."

My intent is much more than that. If all I wanted to do was insult him, then that's all I would have done, I wouldn't have bothered pointing out all the sad, sorry facts as well.

"I hope you realize that your immaturity will ultimately make him ignore you."

Do you think I care if he responds to my posts?

He should *think* about what I'm saying. When he reads my post he will think about it. Then he can ignore me, it makes no difference to me, by then I would have accomplished what I set out to do.

"It's easy to pick on someone and what they have accomplished in their lives"

You are only as good as you are TODAY. Forget about yesterday. Do you think he can just sit around now because he's accomplished a lot in the past? I do not ridicule his past accomplishments, only what he is doing now, or should I say "trying to do". He has accomplished a lot up to this point, that can't be denied.

You are aware that there are people that have accomplished a great deal in their lives, but are not well known to the public, right? Not all of us are public figures. I'm sure if Broussard wasn't prepared for all manners of comments and criticisms he wouldn't be posting here.
40.
 
Re: DNMP Demo
Jul 2, 2002, 13:09
Bronco
 
40.
Re: DNMP Demo Jul 2, 2002, 13:09
Jul 2, 2002, 13:09
 Bronco
 
As far as you're concerned Broussard, you should spend less time in here and more time working on that so-called "game" of yours. I little time on a treadmill wouldn't kill you either.

We could do better with a little more results from you, and less excuses. Have a nice day

I know your intent here was to insult the guy. I hope you realize that your immaturity will ultimately make him ignore you. It's easy to pick on someone and what they have accomplished in their lives when you are an anon poster on a public message board.

Good for you!


-TPFKAS2S
Avatar 10139
39.
 
Re: DNMP Demo
Jul 2, 2002, 12:38
anon@172.139
39.
Re: DNMP Demo Jul 2, 2002, 12:38
Jul 2, 2002, 12:38
anon@172.139
 
"I just got done playing through the demo, and it's actually quite fun."

Obviously that's because 3DR had nothing to do with the development of this title.

That's exactly what you need to do 3drealms, now you're on the right track. You need to license this franchise to people that will do more than SIT AROUND AND EAT DONUTS AND PIZZA ALL DAY LONG.

My best suggestion to you is that you rename Duke Nukem Forever to a more appropriate name, I don't know, maybe, DAIKATANA II or something along those lines. I'll bet even that IDIOT Romero is laughing at you people right now.

As far as you're concerned Broussard, you should spend less time in here and more time working on that so-called "game" of yours. I little time on a treadmill wouldn't kill you either.

We could do better with a little more results from you, and less excuses. Have a nice day.
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