UT 2003 Demo Status

A post to the Infogrames Forums by Epic's Mark Rein (thanks POPE and Jean Paul Lebreton) gives a status report on progress on the Unreal Tournament 2003 demo, saying that they would provide an update on those forums when they think (emphasis Mark's) they are about a week out from a release, but they were not yet that close. Here's the deal:
We understand you are anxious for the demo

We understand you are anxious for the demo but posting "where is the demo" threads here won't make it appear any sooner. When we think we're close to the demo (i.e. within 5-7 days) we'll let everyone know officially through this forum. We're not there yet, we're still more than a week away. We could be more than two weeks or even more than three weeks away. We're not holding out on people, we're just not done with the game yet and although a lot of the game is coming together very quickly we still have no 100% (or even 80%) accurate way to predict exactly when that will be. I promise the development team is working very, very hard to get an awesome, polished UT2003 in your hands. The demo will be released when we think we've got all the major functionality of the game complete so that the feedback from the demo can be focused 100% on things we weren't already aware needed to be addressed.
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163 Replies. 9 pages. Viewing page 1.
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163.
 
Re: UT2003 .. a mod outlet
Jun 14, 2002, 20:30
anon@66.32
Re: UT2003 .. a mod outlet Jun 14, 2002, 20:30
Jun 14, 2002, 20:30
anon@66.32
 
"When games like "Mario Sunshine" are hyped up you know you're in trouble."

If Mario 64 and Zelda 64 are any indication of how Mario Sunshine will turn out, then it deserves to be hyped.

If you want to talk hype, then take a look at Doom 3. People are creaming their pants over a game that, by Carmack's own admission, isn't even a game yet -- it's still an engine. People are literally having wet dreams over a couple of screenshots and tech demos.
162.
 
Re: Tony
Jun 14, 2002, 19:59
anon@66.32
Re: Tony Jun 14, 2002, 19:59
Jun 14, 2002, 19:59
anon@66.32
 
"Tell me, what new inovations has there been in shooters since half-life and how has it made them "awesome"."

What's sad is that Half-Life was a pretty run-of-the-mill shooter (with a good single player game) until Counterstrike caught on. If it wasn't for Counterstrike, Quake 1 would have been the last great innovation in first-person shooters. First-person shooters are in pretty sad shape.
161.
 
Re: Tony
Jun 14, 2002, 18:20
anon@194.82
Re: Tony Jun 14, 2002, 18:20
Jun 14, 2002, 18:20
anon@194.82
 
DM is still fun, but only once in a while I reckon.

I've played both Q3 and UT and completed both. I had a lot more fun playing UT, largely because of the variation in gameplay. I love Domination and the CTF is damn cool. It adds a lot to it. Hell, maybe I should play some Q3 Team Arena, but I don't think it'll be quite comparable.
160.
 
Re: Tony
Jun 14, 2002, 17:50
Re: Tony Jun 14, 2002, 17:50
Jun 14, 2002, 17:50
 
"Besides, multiplayer isn't about completing objectives or capturing flags, it's about being the best."

Lol, It seems to me your the one who isnt evolving here. There is inovation all around, but you want to stick with old school DM. Good for you. I'm glad your the smallest minority, that's for sure.

I personally have grown weary of the same old Dm. And, I appreciate and respect my fellow gamers who provide an enjoyable experience. Without them and thier mutual love of this genre there would be no Multi player.

For those of you about to die, I salute you.

-Tony!!!;)
my 360 user name is Robo Pop
159.
 
Re: No subject
Jun 14, 2002, 17:08
anon@66.183
Re: No subject Jun 14, 2002, 17:08
Jun 14, 2002, 17:08
anon@66.183
 
#158 I totally agree with you.:o
158.
 
No subject
Jun 14, 2002, 16:03
anon@141.153
No subject Jun 14, 2002, 16:03
Jun 14, 2002, 16:03
anon@141.153
 
RTCW is where its at. You people who complain about meds not healing you and no ammo must play on some crappy servers. And yes many maps DO require you have LTs' Medics and Engineers. Nothing more fun than a limited lives server with FF on. The teamwork part is awesome. That is something you never get with UT or any other game I've played. Although in UT CTF has teams, it hardly compares to RTCW. Its still hold the fire button down and run around like an idiot with no reloading. I am definitely going to try UT2003, but if its just UT/Q3 style gameplay with better graphics, I'll pass on buying it.
157.
 
Re: Tony
Jun 14, 2002, 15:52
anon@204.118
Re: Tony Jun 14, 2002, 15:52
Jun 14, 2002, 15:52
anon@204.118
 
"multiplayer isn't about completing objectives or capturing flags, it's about being the best."

Uh, no. FFA Deathmatch is about being the best. Last time I checked, CTF stood for Capture The Flag. Additionally, I seem to recall CTF being a MULTIPLAYER mode. So, if CTF is a multiplayer mode, and the objective is to capture a flag, It seems to me that your statement is rather full of holes, logically speaking.

Online games would be so much better without people like you and your "frag count is everything, i 0wnz0r you all!" attitude.
156.
 
Re: Adding to post 141
Jun 14, 2002, 11:06
anon@209.98
Re: Adding to post 141 Jun 14, 2002, 11:06
Jun 14, 2002, 11:06
anon@209.98
 
BTW, this is due to the fact that game designing is know longer an art, it's a multi dillion dollar a year business.

Bring back Jeff Minter!!!
155.
 
Re: Tony
Jun 14, 2002, 10:47
anon@209.98
Re: Tony Jun 14, 2002, 10:47
Jun 14, 2002, 10:47
anon@209.98
 
Crap sorry for all the duplicate posts the messageboard keeps crashing on me.

I think I should register so I can delete
154.
 
Re: Tony
Jun 14, 2002, 10:44
anon@209.98
Re: Tony Jun 14, 2002, 10:44
Jun 14, 2002, 10:44
anon@209.98
 
". Besides, multiplayer isn't about completing objectives or capturing flags, it's about being the best. People playing with you are ponds in you game. "

PLEASE dont play the UT2003 demo when it comes out. PLEASE!!!! Stay with Quake3, we dont want you.
153.
 
Re: Tony
Jun 14, 2002, 10:44
anon@209.98
Re: Tony Jun 14, 2002, 10:44
Jun 14, 2002, 10:44
anon@209.98
 
qq". Besides, multiplayer isn't about completing objectives or capturing flags, it's about being the best. People playing with you are ponds in you game. "
PLEASE dont play the UT2003 demo when it comes out. PLEASE!!!! Stay with Quake3, we dont want you.
152.
 
Re: Tony
Jun 14, 2002, 10:41
anon@209.98
Re: Tony Jun 14, 2002, 10:41
Jun 14, 2002, 10:41
anon@209.98
 
". Besides, multiplayer isn't about completing objectives or capturing flags, it's about being the best. People playing with you are ponds in you game. "

PLEASE dont play the UT2003 demo when it comes out. PLEASE!!!! Stay with Quake3, we dont want you.
151.
 
Re: UT2003 .. a mod outlet
Jun 14, 2002, 10:09
anon@148.64
Re: UT2003 .. a mod outlet Jun 14, 2002, 10:09
Jun 14, 2002, 10:09
anon@148.64
 
Well said. I do infact buy some games to think of the mod possiblilities as a a MAJOR addon-on to the value of thegame i hold in my hands...
150.
 
uuh
Jun 14, 2002, 09:33
anon@63.99
uuh Jun 14, 2002, 09:33
Jun 14, 2002, 09:33
anon@63.99
 
"Besides, multiplayer isn't about completing objectives or capturing flags, it's about being the best."

For you and your lonely ego, maybe. Some people LIKE team play, and the increased strategy of working effectively as a unit.

People w/ that attitude crack me up... you see it all the time in CTF matches, the losing team has a guy that has like 30 more frags than everyone else, because he isnt paying attention to the objective, and just running around killing at spawn points, or whatever.

This is good news for you though, you can just continue to play nothing but Q3, you wont even have to upgrade your hardware for the next gen games.
149.
 
Re: UT2003 .. a mod outlet
Jun 14, 2002, 06:50
Re: UT2003 .. a mod outlet Jun 14, 2002, 06:50
Jun 14, 2002, 06:50
 
I agree, Tony.

Many of the games that are released nowadays are alot like other games in the field, for multiple reasons. One being that launching an innovative, new game with not before seen gameplay is very risky in this business. Mostly because they are too hard to plug with the nation-wide store chains who decide which product gets on the shelves (about 80% of the sales go through these stores). They want something that they are sure off will sell. Mod groups are able to try out more original ideas because this risk doesn't apply to them. We all know that mods are responsible for a longer lifespan of games like Half-Life, UT and Quake 3. But if not many people will buy a game just for the mods that will be released for it at a later time.

Commercial games must sell alot in 6 weeks. If they don't sell enough copies then they are taken of the shelves and replaced with new titles. Not many people will buy a game because there might / will be cool mods for it later. The original game has to be good in order to get a large player base and with that people who will make mods or TCs for them.

Games like Q3A, UT(2003), No One Lives Forever and Doom3 are in a somewhat unusual situation: They are not just a game but also a demonstration of what the engine is capable off. Some people claim that companies like ID don't make games but the game technoligy. The game is just a marketing tool. In a sense this is true, because in ID's case, their turnover consists more of engine licencing than selling games. I'm not sure if this is also the case with Epic, but they sure are on their way to that. This is a good thing because it allows other companies to have both good gameplay and a good engine, like Warren Spector's Deus Ex (2). As long as the companies like Monolith, ID and Epic continue to make good games to market these engines, it's all the better.

Personally I hope that this stays like this and that they keep focussing on making both good engines and games. I loved UT and expect great things off UT2003. With Croteam's Serious Engine (from Serious Sam) I think that they focussed too much on building the engine and too little on making a great game.

The fact that mod groups often bring more original game concepts is only good IMO. To me it's a bit like a sandbox where new ideas can be tried out. And if a mod is really succesful the base of a new game or even genre.

Digital Extremes and Epic are one of the lucky few in this business that are building a game that they know will sell good. Much like companies like Blizzard Entertainment. This allows them to try out relative innovative idead like domination and assault in UT and Bombing run in UT2003. If Epic plans to utilize this franchise with releasing one UT game every year, like the various EA Sports titles, I hope that they keep doing this.


148.
 
Re: much ado about nothing....
Jun 14, 2002, 03:54
anon@24.201
Re: much ado about nothing.... Jun 14, 2002, 03:54
Jun 14, 2002, 03:54
anon@24.201
 
Did you just mention Global Operations? I hope most people aren't as inaccurate as your character in the game. Talk about a no talent luck fest.
147.
 
Re: Tony
Jun 14, 2002, 03:43
anon@24.201
Re: Tony Jun 14, 2002, 03:43
Jun 14, 2002, 03:43
anon@24.201
 
It also obligates people to choose classes they don't want to play with as well. Games like RTCW in which you have to rely on teamplay don't really do it for the better half of the players out there. Kill 2 or 3 people and your out of ammo screming for a lieutenant. Die and wait 30 seconds as an ally medic walks over your corpse. Nah not for me. Besides, multiplayer isn't about completing objectives or capturing flags, it's about being the best. People playing with you are ponds in you game. But when they start calling the shots, your limited to there actions, not yours. Teamplay simply doesnt work short of clans. Any good player will say the same.

CS chuck full of "teamplay", but who wants to play on the side being anilated? Depite your talents, odds are your going down with the boat. It's just a matter of how many kills you get under your belt.
146.
 
Re: much ado about nothing....
Jun 14, 2002, 02:58
anon@207.12
Re: much ado about nothing.... Jun 14, 2002, 02:58
Jun 14, 2002, 02:58
anon@207.12
 
Actually, I too am really excited about the glut of good gamesout now. Think, we had MOHAA and RTCW this spring not to mention many fine titles to follow. Heck, even moderate titles like Global Operations are nowadays well done, balanced, and loads of fun. Not to mention the quality products coming out of the Raven house these days. Amazing, simply amazing. Whats odd is that 3yrs ago, before I was back in college, I would buy 3 or more games a month and trash 9/10 of them as ripoffs. Now, every other title is a gem and I cant afford any of them!!! Oh well, when I get out of college, I am buying a Plasma television, 54in, to play games on!!! Ya baby!~!!!
145.
 
Re: Tony
Jun 14, 2002, 02:24
anon@66.183
Re: Tony Jun 14, 2002, 02:24
Jun 14, 2002, 02:24
anon@66.183
 
Take a look at RTCW. Medic, Soldier, Leutenant, Engineer. Have you seen a game that actually needs all those classes to successfuly complete the objective before? Don't think so.
144.
 
Tony
Jun 14, 2002, 01:38
anon@24.201
Tony Jun 14, 2002, 01:38
Jun 14, 2002, 01:38
anon@24.201
 
Tell me, what new inovations has there been in shooters since half-life and how has it made them "awesome".
163 Replies. 9 pages. Viewing page 1.
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