DX2 Interview

There's a DX2: Invisible War Interview on Computer and Video Games where they caught up with Mike Orenich, associate producer on ION Storm's upcoming Deus Ex sequel, for a conversation amid the hubbub of E3. Topics include an introduction to the game, the new graphics, interactivity, the plot, how long the game will be, how the cross-platform nature of the sequel will impact the PC versions, and more.
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Huh?
May 29, 2002, 18:57
3.
Huh? May 29, 2002, 18:57
May 29, 2002, 18:57
 
Hmmm. From the interview:

You know, some people were actually able to play through the game very quickly, while others took 60 hours to play through.

Game length aside, this comment suggests that the game content is already complete! At least in some rudimentary form, but obviously if they had people play through the entire game and estimate the overall playing time all the levels have to be in there already, in some form or another. If that is true those ION Storm guys have been really busy in the last year :).

If you look at these models, they're actually 3,000 polys, although they look closer to 40,000. If I turn a light on the model [snaps on torch], you can see that the shadows in the light actually affect the way the textures look. That isn't actually a 3D fold in his arm there, it's not polygonal.

About time more games started to use bump mapping

Go ION! Can't wait!

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May 29, 2002May 29 2002
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May 29, 2002May 29 2002
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May 29, 2002May 29 2002
Huh?