UT 2003 Demo Info

There is some new information posted on the Epic Messageboards posted by Mark Rein (thanks Unreality) about plans for the Unreal Tournament 2003 demo:
1) What build version of UT2003 was being displayed at E3?

The latest one compiled just before E3. This was the first build I saw with a working Ion Cannon which is a ton of fun to use! What we showed on the show floor is essentially what we think the demo will be which consists of two DM maps (Antalus and Curse3), one Double Domination map (Suntemple), one CTF map (Chrome) and one Bombing Run map (Endagra). But, be warned, this could change. I don't believe there are any plans for a single player campaign for the demo.

2) What features were missing from the E3 build that will be added to the demo release?

The major ones I can think of would be the final server browser and stats tracking.

3) Approx how long has been allocated for feedback from the demo before finalising the retail code?

There is no particular amount of time being allocated for this. The response we get will determine how much needs to be done and whether or not we need to release another version of the demo before going final or not.

4) Are there any plans to release the server code to admins in advance of the demo release so that there will be some decent servers available to play on ?

No, not that I'm aware of. Once the demo is ready, it's ready and we don't want to be holding it back. I suspect it will take us a few more days after the Windows release to get the Linux server released.
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106 Replies. 6 pages. Viewing page 1.
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106.
 
Re: No subject
Jun 4, 2002, 19:25
anon@66.95
Re: No subject Jun 4, 2002, 19:25
Jun 4, 2002, 19:25
anon@66.95
 
For the love of GOD, someone close this thread before the universe imploads!

BTW: Do any of you have jobs?
105.
 
Re: No subject
Jun 4, 2002, 17:49
anon@63.86
Re: No subject Jun 4, 2002, 17:49
Jun 4, 2002, 17:49
anon@63.86
 
Um, what does UT2003 have to do with Doom3???? It would make more sense to compare Unreal2 with Doom3--both very much into single player.
104.
 
Re: No subject
Jun 4, 2002, 17:42
anon@209.98
Re: No subject Jun 4, 2002, 17:42
Jun 4, 2002, 17:42
anon@209.98
 
>Well what I cant figure out is why people cant figure out >why people are arguing over games they have not played >hem yet.

Dude, I cant figure out why people cant figure out why people cant figure out why people are arguing over games they have not played yet.
103.
 
No subject
Jun 4, 2002, 17:31
anon@63.231
No subject Jun 4, 2002, 17:31
Jun 4, 2002, 17:31
anon@63.231
 
>What I cant figure out is why people are arguing over games they have not played them yet...They both could be complete rubbish for all you know, thats unlikely but it is possible. Its seems the arguements were started by people looking for a fight. Quite pathetic really.
----------
Well what I cant figure out is why people cant figure out why people are arguing over games they have not played them yet.

102.
 
Re: No subject
Jun 4, 2002, 17:28
anon@66.185
Re: No subject Jun 4, 2002, 17:28
Jun 4, 2002, 17:28
anon@66.185
 
phh..
101.
 
Re: No subject
Jun 4, 2002, 08:22
anon@211.28
Re: No subject Jun 4, 2002, 08:22
Jun 4, 2002, 08:22
anon@211.28
 
They will both be piles of steaming POO.
100.
 
Re: No subject
Jun 4, 2002, 07:56
anon@213.105
Re: No subject Jun 4, 2002, 07:56
Jun 4, 2002, 07:56
anon@213.105
 
What I cant figure out is why people are arguing over games they have not played them yet...They both could be complete rubbish for all you know, thats unlikely but it is possible. Its seems the arguements were started by people looking for a fight. Quite pathetic really.

99.
 
Re: No subject
Jun 4, 2002, 07:18
anon@205.136
99.
Re: No subject Jun 4, 2002, 07:18
Jun 4, 2002, 07:18
anon@205.136
 
I Agree, i dont see where the hell this quarrel came from, they are two completely different games
98.
 
Re: No subject
Jun 4, 2002, 07:17
anon@205.136
98.
Re: No subject Jun 4, 2002, 07:17
Jun 4, 2002, 07:17
anon@205.136
 
I'll take you on in UT Instagib anytime!
97.
 
Re: No subject
Jun 4, 2002, 07:17
anon@80.0
97.
Re: No subject Jun 4, 2002, 07:17
Jun 4, 2002, 07:17
anon@80.0
 
I love the fact that nearly everyone has missed the fact that there's gonna be over a years difference between the release dates for the 2 games. Of cource Doom3's gonna have better gfx as they've had an extra year to perfect them.

Plus there's the fact that they both have different types od gameplay (is Doom3 meant to be MP, I don't think so). Hell Carmack has even said that Doom3 is not gonna be great for online play as he feels it has too much detail that ppl will just turn off to play online anyway.

The only reason that UT2003 will compete with Doom3 is because idiots think they have to.
96.
 
Re: No subject
Jun 4, 2002, 03:02
anon@65.66
96.
Re: No subject Jun 4, 2002, 03:02
Jun 4, 2002, 03:02
anon@65.66
 
Play a man's game, INSTAGIB!
95.
 
Re: No subject
Jun 4, 2002, 02:47
anon@66.25
95.
Re: No subject Jun 4, 2002, 02:47
Jun 4, 2002, 02:47
anon@66.25
 
Everyone keeps moving back and forth between arguing over gameplay, which is somewhat engine specific, but mostly determined by the company that develops the game, and engine eliteness.

The UT engine can handle big outdoor areas.
The Q3TA "engine" can sort of handle big outdoor areas.

UT bots are only as smart as the mapper makes them.
Q3A bots are only as smart as luck during the compile makes them.

I used to play UT a LOT and was anti-Q3 for a very long time, until I got a decent net connection. After playing Q3 for a few years now and trying to go back to UT, I've got my own opinion formed. UT seems more like a spamfest where anyone is capable of killing anyone, regarldess of skill, and the characters feel like paper when jumping around or getting hit. Q3 can be a spamfest if the map encourages it, but not to the same level as can be found in UT (multiple rockets at once, anyone?). The players in Q3 feel much heavier, like they're not a piece of styrofoam running around, which, in my opinion, makes the game feel more sturdy.

#40 - The editor that came with Unreal Tournament was ass. It would crash over the littlest things and many times you'd have walls that would disappear.

#54 - UT bot AI quality depends on the mapper. When someone makes a map, they have to place paths for the bots to follow, and tell them when to impact jump and similar. Q3A bots move around on their own (after compiling a bot script) but their difficulty setting really only seems to change how accurate their shots are. On the easiest setting, you can stand still and the bot will have trouble hitting you, where on the hardest setting, you'll always be railed no matter where you are. They're both pretty good, but are far from perfect.

Doom3 and UT2k3 both look pretty awesome and I plan on buying them both.
94.
 
Re: No subject
Jun 4, 2002, 00:00
94.
Re: No subject Jun 4, 2002, 00:00
Jun 4, 2002, 00:00
 
#85, DNF will hopefully be a good game though since it uses the Unreal engine you sound like a moron, which I am guessing you are anyway =P

I too quite like the realtime aspect of mapping in Doom3, sounds pretty good. Though I am still in love with that beast UEd =)

93.
 
Re: ahah
Jun 3, 2002, 22:59
anon@65.66
93.
Re: ahah Jun 3, 2002, 22:59
Jun 3, 2002, 22:59
anon@65.66
 
#86, I believe that was sarcasm on the part of #85...
92.
 
No subject
Jun 3, 2002, 22:19
anon@211.28
92.
No subject Jun 3, 2002, 22:19
Jun 3, 2002, 22:19
anon@211.28
 
I remember how much hype UT got, and it came out stinking like dead fish. Why do people think UT2003 is going to be any better?
91.
 
Re: Gore
Jun 3, 2002, 22:18
anon@211.28
91.
Re: Gore Jun 3, 2002, 22:18
Jun 3, 2002, 22:18
anon@211.28
 
Where is my GORE?? I want Gore today
90.
 
No subject
Jun 3, 2002, 22:17
anon@211.28
90.
No subject Jun 3, 2002, 22:17
Jun 3, 2002, 22:17
anon@211.28
 
Oh another game with lots of eye candy but no substance.... ZZZzzzZZZzzzZZZzzzZZZ
89.
 
Gore
Jun 3, 2002, 21:04
anon@141.156
89.
Gore Jun 3, 2002, 21:04
Jun 3, 2002, 21:04
anon@141.156
 
*Snore*
If you want a real action game go buy gore (www.4drulers.com)
Twice the speed, takes twice the brains and skills.
88.
 
No subject
Jun 3, 2002, 19:59
anon@24.188
88.
No subject Jun 3, 2002, 19:59
Jun 3, 2002, 19:59
anon@24.188
 
nah, Team Fortress 2 will 0wnz0r j00 4ll
87.
 
Re: ahah
Jun 3, 2002, 18:13
anon@208.186
87.
Re: ahah Jun 3, 2002, 18:13
Jun 3, 2002, 18:13
anon@208.186
 
Isn't DNF Vaporware? Been what 4-5 years in the making. Damn better count on that soon.
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