Morrowind Q&A

RPG Vault rounds off their long-running Morrowind Q&A series with a final, conventional installment that quizzes Bethesda Softworks project leader Todd Howard about their just-released 3D role-playing game, The Elder Scrolls III: Morrowind. Todd looks back at the project, discussing his feelings about completing it and about how it turned out, the main gameplay features they aimed to realize, development challenges they faced along the way, some of things he learned from the project, possible plans for the future, and more.
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3.
 
Well.
May 9, 2002, 23:28
3.
Well. May 9, 2002, 23:28
May 9, 2002, 23:28
 
I just spent three and a half hours questing...and I never left Vivec. Almost four hours in one city, and that's like a hundredth of the area of the game world, and that's not counting all the running around I've done in the city before, and I didn't even go to three of the cantons. This game could take me all summer to beat; I'm one of the "join every faction and get every quest" people, so I've joined groups as disparate as the Imperial Guard, the Imperial Cult, the Imperial Temple, the Mages, Fighters, and Thieves Guild, and even the Marog Tong. No one particularly likes me for that last one, I notice. But it's fun...the game is such a timesink, it's unbelievable. Too bad it won't sell half of what Dungeon Siege will, probably, but it deserves all the success it gets. I'm still boggled by the size of the game world; it's beyond anything I've ever seen rendered into 3D.

www.matthewrorie.com
Date
Subject
Author
1.
May 9, 2002May 9 2002
2.
May 9, 2002May 9 2002
4.
May 9, 2002May 9 2002
5.
May 10, 2002May 10 2002
anon@24.184
6.
May 10, 2002May 10 2002
anon@24.42
7.
May 10, 2002May 10 2002
 3.
May 9, 2002May 9 2002
Well.
8.
May 10, 2002May 10 2002
anon@12.228
9.
May 10, 2002May 10 2002
11.
May 10, 2002May 10 2002
anon@12.228
10.
May 10, 2002May 10 2002
anon@66.27