Randy Pitchford Q&A

The Armchair Empire's Randy Pitchford Q&A chats with the president of Gearbox Software about the latest happenings over there. The conversation covers things like how he got to be prez, what a prez does, where they stand in development of Counter-Strike: Condition Zero, what happened to cause the cancellation of the Dreamcast Half-Life port they were working on, creative freedom they were permitted to take with their PC port of Tony Hawk Pro Skater 3, plans for post release support for Tony Hawk, working in Texas, his feelings about ever-smaller PCs, when we will see an original game from Gearbox, a bit on the game development industry, and more.
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8.
 
Re: Flawed logic
Apr 30, 2002, 19:47
anon@63.74
8.
Re: Flawed logic Apr 30, 2002, 19:47
Apr 30, 2002, 19:47
anon@63.74
 
yep.
7.
 
Flawed logic
Apr 30, 2002, 18:25
7.
Flawed logic Apr 30, 2002, 18:25
Apr 30, 2002, 18:25
 
Q: What moment in gaming was Gearbox’s lowest?

A: Gearbox’s lowest moment is every moment prior to whatever the current moment is. [...] It feels as if things are just getting better and better, that we’re growing stronger and smarter.

Doesn't that imply a downward trend? Wouldn't their lowest moment be the first moment if they're constantly moving upwards?


6.
 
Re: half-life
Apr 30, 2002, 14:32
nin
 
6.
Re: half-life Apr 30, 2002, 14:32
Apr 30, 2002, 14:32
 nin
 
>>>okay, but if the game is finished, I mean not selling it means 100% loss, trying to sell it will atleast give some cash...... ??

But to sell the game, they have to print manuals (color is extra), burn the discs, assemble the product, and ship to retailers. Plus, maybe spend some cash advertising it in a mag or two...

All this costs $$, and I guess they though they couldn't even make enough back to cover that.

It is a shame, I was very much looking forward to it.

5.
 
Re: half-life
Apr 30, 2002, 14:19
Xil
 
5.
Re: half-life Apr 30, 2002, 14:19
Apr 30, 2002, 14:19
 Xil
 
ok

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4.
 
Re: half-life
Apr 30, 2002, 14:00
4.
Re: half-life Apr 30, 2002, 14:00
Apr 30, 2002, 14:00
 
They must have figured the income from the game would not have even covered costs of manufacturing, so it actually lost them less money to not even bother to publish it.

Plus if you recall the DC port had multiplayer stripped out in favor of a later disc with multiplayer only. Perhaps they feared that if they never delivered the second disc people would cry foul. When Mattel marketed the Intellivision system as having a future keyboard "so it could be a computer" and then backed out of the keyboard idea the customers sued them, saying that waiting for the keyboard was the reason they bought the thing in the first place. Mattel was forced to make the thing available and as predicted, it didn't sell and they lost even more money.

Sure, Sierra could just not advertise the game as such but the fact that the #1 reason people like Half-Life (the multiplayer modes - I think the plan was the second disc would have TF2 and such) couldn't be included was one more factor against the port.

Schnapple

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3.
 
Re: half-life
Apr 30, 2002, 13:33
Xil
 
3.
Re: half-life Apr 30, 2002, 13:33
Apr 30, 2002, 13:33
 Xil
 
okay, but if the game is finished, I mean not selling it means 100% loss, trying to sell it will atleast give some cash...... ??

Avatar 12935
2.
 
Re: half-life
Apr 30, 2002, 13:19
2.
Re: half-life Apr 30, 2002, 13:19
Apr 30, 2002, 13:19
 
because not enough of that rabid fan base owned a Dreamcast...

Schnapple

http://members.tripod.com/schnapple99/
1.
 
half-life
Apr 30, 2002, 13:11
Xil
 
1.
half-life Apr 30, 2002, 13:11
Apr 30, 2002, 13:11
 Xil
 
" I’m afraid that rumors about the game being finished were pretty much true"

must be me, but why cancel a finished game that has such a huge fan base......

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