Scott Miller Q&A

There's a Scott Miller Q&A on The Adrenaline Vault talking with the 3D Realms co-owner about all things Duke Nukem. This includes the old-school feel of Manhattan Project, profits versus creative integrity, working with third-party developers, why Duke Nukem Forever is taking so long, whether DNF can recoup its development costs, when more DNF revelations will be made, and more.
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16.
 
No subject
Apr 13, 2002, 16:44
16.
No subject Apr 13, 2002, 16:44
Apr 13, 2002, 16:44
 
"We don't care what people think if the end result kicks ass."

If it kicks ass...

-----

Only a fool wants to hear the echo of his own voice.
_____

The possible pain, suffering and sacrifice of discovery are by no means an excuse to remain ignorant.

The bartering of things sought earned are by a means which only little men can abide by and hope to achieve.
15.
 
Re: Apogee Perspective?
Apr 13, 2002, 14:56
15.
Re: Apogee Perspective? Apr 13, 2002, 14:56
Apr 13, 2002, 14:56
 
GreenMarine

Thanks for the company info - wasn't fully aware of the name linkage. Was such a surprisingly polite answer (well, at least to my Question) - expected the usual 3DRealms rant-type reply.

Devster
Use your head, don't lose it - Don't feed the trolls!
Boycott Belligerent Boycotters!
Avatar 1066
14.
 
Re: will it or will it not?
Apr 13, 2002, 04:52
14.
Re: will it or will it not? Apr 13, 2002, 04:52
Apr 13, 2002, 04:52
 
i will admit, it's taking its time, but then it's their project and they are under no compunction to get the game done by a certain time. but, to be a bit more positive about it, it's not as is there's nothing else to play at the moment. i guess it's hard to comprehend a company having such autonomy and taking great delight in using it, compared to other developers rushing games out the door.

(typo error correction)
i'm no cheap woman you know
This comment was edited on Apr 13, 04:52.
-------------------------------------------------

Will we ever get a mea culpa from Warren Spector?
13.
 
Re: Apogee Perspective?
Apr 13, 2002, 02:59
13.
Re: Apogee Perspective? Apr 13, 2002, 02:59
Apr 13, 2002, 02:59
 
This is the position we want to be in, because it allows us the ability to truly experiment in the area of gameplay development and push the FPS genre forward.

The gamers will be the judge of that (and not the sales, no matter what anybody says). So far there's been nothing special shown. Purdy looking screenshots do not move a genre foward. Neither do cliche-spouting two dimensional (in more than one sense) characters. But I digress. Let's see that finished product first.

12.
 
will it or will it not?
Apr 13, 2002, 02:57
12.
will it or will it not? Apr 13, 2002, 02:57
Apr 13, 2002, 02:57
 
Well we can but wait though expensivelesbian and GreenMarine i really hope you're right about this one.

WarPig LMAO

11.
 
Re: Apogee Perspective?
Apr 13, 2002, 02:41
WarPig
 
11.
Re: Apogee Perspective? Apr 13, 2002, 02:41
Apr 13, 2002, 02:41
 WarPig
 
Well, Romero had his chance - (and ya know we want it) - c'mon 3D Realms, MAKE US YOUR BITCH!!!!

Avatar 1750
10.
 
Re: Apogee Perspective?
Apr 13, 2002, 00:55
10.
Re: Apogee Perspective? Apr 13, 2002, 00:55
Apr 13, 2002, 00:55
 
Brandon: "why does it matter how long we take? The end result is what counts."

People think it matters because 3D Realms has had a record of talking hype and not delivering. You say you could spend many more years developing it but so what. The market has changed. There is a lot of competition now. Spending 4-7 years on a SINGLE is not necessarily a smart thing.

the_culture
-----------
Alex Hammond
Project Leader/Designer
www.forcecore.com
9.
 
Apogee Perspective?
Apr 12, 2002, 23:56
9.
Apogee Perspective? Apr 12, 2002, 23:56
Apr 12, 2002, 23:56
 
Apogee perspective? APOGEE and 3D Realms are the same company. We have three registered company titles that are used as labels:

something something Action Entertainment
Apogee
3D Realms

Only the latter is used these days.

This company was started and is owned by George and Scott. Scott fully has the right to speak from Apogee's perspective and they did help id get started by assisting with and publishing some early games.

Finally, why does it matter how long we take? The end result is what counts. People have long wondered what's behind the curtain: how we develop and design. We don't care what people think if the end result kicks ass.

We have the money and the position to take as long as we want. This is something only a few other game developers in the entire industry have and only a handful in the FPS shooter industry have. Ultimately, you will find it contributes to a quality project.

DNF has had an incredibly low cost of development. If we wanted, we could continue to develop the game for many years (whereas most developers are scraping to get their game out in a year to make payroll). This is the position we want to be in, because it allows us the ability to truly experiment in the area of gameplay development and push the FPS genre forward.

8.
 
Re: At least the game will be great!
Apr 12, 2002, 22:42
8.
Re: At least the game will be great! Apr 12, 2002, 22:42
Apr 12, 2002, 22:42
 
They have been very shy -- of showing the game. Not of publicity. Scott Miller seems able to comment on anything but it. Anyway, what league is 3DR in? One hit wonders? Say what you want about Ion Storm but they also produced Deus Ex and Anachronox. One great game and one good one IMO. If Daikatana was a flop, as it was, that still gives them three releases (and two decent ones) in less time than 3DR has spent on DNF. Id has produced the entire Quake series in the meantime and is working on Doom III -- which at this rate will see the light of day before DNF. How long do you give someone the benefit of the doubt before you start to wonder what's behind the curtain? I really hope they surprise me (pleasantly) when / if DNF is released but I doubt that they will. *sigh* I shouldn't have read that damn interview... Scott Miller's pronouncemnts always irritate me, but it's that same sick fascination some people have with accidents. I just have to see what he's saying even if I know it's going to be pure BS.

*edit* Excuse my English -- Ion Storm didn't produce three titles, they developed them. All that messy coding, modelling, mapping and game design. 3DR is the "producer".

This comment was edited on Apr 12, 22:46.
7.
 
q on miller's comments
Apr 12, 2002, 20:09
7.
q on miller's comments Apr 12, 2002, 20:09
Apr 12, 2002, 20:09
 
Miller:
We’ll always work with third-party developers. We’ve done this for 12 years, going back to Id Software and many other developers we brought into the industry through our shareware roots.

How much of a role did 3D realms have in bringing id Software into the industry, or is he talking from an Apogee perspective (and does he have the ability and/or right to do so?)

And when are we gonna get a good book published about stories in the gaming industry, even if it only covers the 90's? Geoff Keighley (spelling?), I'm talking to you.

Devster
Use your head, don't lose it - Don't feed the trolls!
Boycott Belligerent Boycotters!
Avatar 1066
6.
 
Re: At least the game will be great!
Apr 12, 2002, 17:53
6.
Re: At least the game will be great! Apr 12, 2002, 17:53
Apr 12, 2002, 17:53
 
i don't know why, but i have a feeling that this DNF game will rock. i guess it is gut instinct or "a hunch", but i feel it will rock the big one. i maybe wrong, but i kind of understand a lot of miller's wariness of publicity. hype can kill a game as much as praise.

hmmmm

i'm no cheap woman you know
-------------------------------------------------

Will we ever get a mea culpa from Warren Spector?
5.
 
At least the game will be great!
Apr 12, 2002, 17:36
anon@67.250
5.
At least the game will be great! Apr 12, 2002, 17:36
Apr 12, 2002, 17:36
anon@67.250
 
At least it will be excellent quality. It could be said that even Ion Storm took an extremely long time for Daikatana, and look at the result, but Romero's former team isn't/wasn't exactly in the same league as 3d Realms. They were too damn public/hype induced to even concentrate on development, DNF - it wouldn't be exactly fair or even accurate to compare this game to Daikatana.
4.
 
Good interview
Apr 12, 2002, 16:23
4.
Good interview Apr 12, 2002, 16:23
Apr 12, 2002, 16:23
 
Well I remember Diakatana and I did buy a copy: just to see what took so long I think the interview is average, but worth the read.

It is heartening to know T2I has actually seen DNF ...

3.
 
Scott Miller Q&A
Apr 12, 2002, 16:02
anon@217.96
3.
Scott Miller Q&A Apr 12, 2002, 16:02
Apr 12, 2002, 16:02
anon@217.96
 
DNF : Duke - never finished...

Anyone remembers DAIKATANA?


duckmaster
2.
 
Er...
Apr 12, 2002, 15:26
2.
Er... Apr 12, 2002, 15:26
Apr 12, 2002, 15:26
 
Sure is, like this brilliant comment: "Maintaining the quality of the brand is all-important because we can easily kill it by releasing titles that fail to meet gamers’ expectations." So we just don't release games at all.

the_culture
-----------
Alex Hammond
Project Leader/Designer
www.forcecore.com
1.
 
No subject
Apr 12, 2002, 14:50
anon@217.234
1.
No subject Apr 12, 2002, 14:50
Apr 12, 2002, 14:50
anon@217.234
 
great interview
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