Global Operations MP Beta

As promised, the multiplayer beta of Global Operations has now been released for download from FilePlanet (registration required), allowing you try out the team-based tactical shooter by Barking Dog that went gold earlier today. The beta weighs in at an average (these days) 96.6 MB and contains the Quebec map, playable through the in-game browser and GameSpy Arcade. Update: There are mirrors on Shacknews (registration required), 3D Gamers, AusGamers (Australia), GameArena (Australia), Tiscali Games (Czech Rep.), NGI (Italy), Fragland.net (Belgium) and BonusWeb (Czech Rep.).
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142 Replies. 8 pages. Viewing page 1.
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142.
 
Re: Reply to #110
Mar 23, 2002, 13:55
anon@149.199
Re: Reply to #110 Mar 23, 2002, 13:55
Mar 23, 2002, 13:55
anon@149.199
 
Dude...Pong blows Global Ops out of the water
141.
 
Re: Great Game
Mar 23, 2002, 13:54
anon@149.199
Re: Great Game Mar 23, 2002, 13:54
Mar 23, 2002, 13:54
anon@149.199
 
"Great Game Mar 12, 12:31 anon@24.196

Don't listen to any of these posts....this game is frickin amazing, I have played cs since is came out as a beta mod and didn't think i would ever like a game like it again but this game blows my socks off..the gun sounds are amazing, you can actually tell what an ak sounds like, the graphics are good although I don't like lithtechs engine compared to q3 but it is definitely up to par and the gameplay itself blows cs out of the water on two accounts; strategy and selection - so if anyone is bitching it is because their computer sucks, their connection sucks or they suck GREAT JOB CRAVE and BARKING DOG"


Really? Buy the Retail Version, play against the AI, play some of the other levels, then Post a review.

Oh, and BTW, you CANNOT get your money back once you've bought it. Don't judge this game JUST on the Beta...trust me, you'll get screwed
140.
 
Re: my oh my
Mar 23, 2002, 13:52
anon@149.199
Re: my oh my Mar 23, 2002, 13:52
Mar 23, 2002, 13:52
anon@149.199
 
While I realize that there are a TON of weapons experts out there, it is a damn shame that none of them worked for Barking Dog. Very few of the weapons act as they would in real life. And we are talking about the Final as well as the "beta".
If a gun in the real world is tight and can kill you with a head shot, then why can't it do it in Global Ops? Because this game is not realistic. you can find better accuracy and damage with the $300 pistol than you can with the M4 Carbine. Talk about messed up.
139.
 
Re: What the hell?
Mar 23, 2002, 13:47
anon@149.199
Re: What the hell? Mar 23, 2002, 13:47
Mar 23, 2002, 13:47
anon@149.199
 
As designed.
138.
 
Re: Gone Gold & Excuse for Beta
Mar 23, 2002, 13:45
anon@149.199
Re: Gone Gold & Excuse for Beta Mar 23, 2002, 13:45
Mar 23, 2002, 13:45
anon@149.199
 
No, it won't be different. It makes me cry to think of all of the people who WILL be disappointed in this game because of a good ad campaign.
137.
 
GO
Mar 15, 2002, 19:06
anon@208.180
GO Mar 15, 2002, 19:06
Mar 15, 2002, 19:06
anon@208.180
 
I will have to agree that Cable modem upload speeds are normally fairly restrictive. I have one myself, and typically won't host a server for any game for more than 3 or 4 people, or it goes to crap.
As far as the GO Beta goes - NOT impressed. The graphics are outdated, despite the size of the map. The models are relatively low-poly, and weapons seem cartoonish while you're holding them.
I understand that a large portion of the connection problems were due to an overwhelming demand for the demo, but I was unable to connect to many dedicated servers with rather official names (not that that means anything). In fact, I was able to connect only to about one out of 20 to 30 servers. When I did connect to a server (four times, eventually), I could play for any amount of time from 10 minutes to about 15 seconds, and then my system would lock up hard. Had to be manually powered down and restarted. If I hadn't heard so many other people with this complaint, I wouldn't really put so much weight on it.
Also, it's a gameplay decision, but I was very disappointed that it was not possible to start a game locally on my machine just to get the hang of the gameplay. Which, I might add, would have been VERY useful since the beta shipped with virtually no documenation. All four of those games I eventually got into had no (count 'em, zero) players who had any clue what they were supposed to be doing, or how, exactly, to go about achieving the goal. Admittedly, there was one of the four I'm not sure about, because it was the 15-seconds-then-lock example.
I would hold out hope that the problems experienced in the beta would be highlighted for the development team to address, but it seems the term "Beta" wasn't exactly appropriate, since the game had already gone gold. (Duh.)

I will give Barking Dog (or whoever) credit for a number of gameplay decisions that I thought would work well, if only the game would run well enough for the user to experience them (even if many of them have been seen before in other titles). There you have it. My opinion. I know you wanted it. ;-p
-ReverendTed
(PlanetSoldier.com)
136.
 
Re: GO server limits...
Mar 15, 2002, 17:41
anon@63.105
Re: GO server limits... Mar 15, 2002, 17:41
Mar 15, 2002, 17:41
anon@63.105
 
I don't care how much you talk, you can't run a server on a cable modem that works good. That is dumb. Cable modems have crap for upload speed which really hurts client latency. Not to mention the part about SHARED BANDWIDTH. I'm happy YOU get good ping when YOU run servers on YOUR cable modem, but I have a hard time believing you can run a quake3 server for 12 players and not have lag be a problem.

DSL? Yes. Cable? OF COURSE NOT!
135.
 
GO server limits...
Mar 15, 2002, 11:49
anon@12.33
GO server limits... Mar 15, 2002, 11:49
Mar 15, 2002, 11:49
anon@12.33
 
Well one of the main problems with this game is the amount of bandwith that users take up. It appears that the network code is highly inefficient. As a result, I can only host about 4 people (on my cable modem) before the network performance becomes a serious problem. The FAQ states that this game needs a T1 or greater. IMO this is a serious limitation. With Q3 or CS I could host a game server (on my cable modem), and rely more on my hardware. I should be able to comfortably host games of 12 people, but I can't with GO. I can't help but think that the amount of GO servers will be pretty slim do to this inefficiency.

I'm not buying this until the net code is optimized.
134.
 
Re: Gone Gold & Excuse for Beta
Mar 14, 2002, 15:14
anon@208.255
Re: Gone Gold & Excuse for Beta Mar 14, 2002, 15:14
Mar 14, 2002, 15:14
anon@208.255
 
Well, I've played the Beta since the public release and I've hand no problems.

Just a few glitches here and there yet no major issues.

LAN play is ideal and super charged like a mofo!

Final product is going to be different I'm sure.... or at least pretty sure.
133.
 
Re: Gone Gold & Excuse for Beta
Mar 14, 2002, 09:49
anon@12.40
Re: Gone Gold & Excuse for Beta Mar 14, 2002, 09:49
Mar 14, 2002, 09:49
anon@12.40
 
The fact they released the Beta around the time they went Gold does not mean that both versions are the same. Even if they were, there will probably be a series of patches to install on the first day. This is probably not the best practise, but most games are this way now.

So I wouldn't freak out too much about beta performance. Wait and see, and monitor the message baords before buying (or warez it and test it out).
132.
 
Objective review
Mar 14, 2002, 04:54
Eon
Objective review Mar 14, 2002, 04:54
Mar 14, 2002, 04:54
Eon
 
The game seems to work pretty much okay on my machine, except for a couple of lock ups - and I'd expect that on even a late beta. Not easy to tell how bad the game is from frequency of lockups - that could be a hundred rare occurence problems or just the one frequent occurence one. Tough to tell.

I'll say right now that the game is UGLY. The models are ugly, the environments are disgracefully low poly. Yuck.

The gun sound effects are quite nice, I think the recoil is over done - personally, your mileage may vary on that point.

The guns add a great deal to the teamplay - it only happened once, but I got shot and lost my gun. The medic came along, healed me and ditched a spare weapon he'd found somewhere for me. I REALLY felt like protecting that guy, I can tell you!

The netcode was... ...interesting... ...even when I found a purportedly low ping server, it was generally a lag ballet when I got in. Some work needed to be done here, and I don't see what's going to drag me away from Ghost Recon and MOH:AA as the two extremes of this sort of gaming, to be honest.




Eon

131.
 
Re: Gone Gold & Excuse for Beta
Mar 13, 2002, 23:41
anon@12.224
Re: Gone Gold & Excuse for Beta Mar 13, 2002, 23:41
Mar 13, 2002, 23:41
anon@12.224
 
I have an Athlon 1700 w/ GF 3 and it never locks up or crashes. Haha! Maybe you guys suck at building machines!
130.
 
Re: Gone Gold & Excuse for Beta
Mar 13, 2002, 21:29
Re: Gone Gold & Excuse for Beta Mar 13, 2002, 21:29
Mar 13, 2002, 21:29
 
127: if it makes you feel any better, I've got a 1500 mhz athlon, xp pro, and a radeon. 2/3 different from yours and it locks up. Locked twice today actually... played for a total of about ten minutes. Nice one barking dog, i'm sure your game will sell millions.

129.
 
Gone Gold & Excuse for Beta
Mar 13, 2002, 18:36
anon@151.197
Gone Gold & Excuse for Beta Mar 13, 2002, 18:36
Mar 13, 2002, 18:36
anon@151.197
 
How can barking dog say they are fixing stuff and testing things when the game went gold? Shouldnt they have tested their server code before the game went gold. Poor game performance is acceptable for a MOD to a game or a "real" beta but not a game that has gone gold. Hopfully they got a patch sitting in the wings for when the game is in stores. I would say buyer beware on this game.
128.
 
Re: Why does my computer ALWAYS lock up inGO
Mar 13, 2002, 17:15
anon@24.163
Re: Why does my computer ALWAYS lock up inGO Mar 13, 2002, 17:15
Mar 13, 2002, 17:15
anon@24.163
 
GeForce 3 TI 200*
127.
 
Why does my computer ALWAYS lock up inGO
Mar 13, 2002, 17:13
anon@24.163
Why does my computer ALWAYS lock up inGO Mar 13, 2002, 17:13
Mar 13, 2002, 17:13
anon@24.163
 
I have a 1.9 ghz with a GeForde ti 20o and windows XP. Does this beta have any incompatibilities with any of this? I WANT TO PLAY THIS F***ING GAME!!! Why do they call it a beta test WHEN ITS ALMOST IMPOSSIBLE TO TEST IT!!! WHAT THE HELL WERE THEY DOING DURING THE CLOSED BETA!!!
126.
 
this game needs support
Mar 13, 2002, 15:02
anon@195.11
this game needs support Mar 13, 2002, 15:02
Mar 13, 2002, 15:02
anon@195.11
 
i played this game for a bit before getting pissed off at the confusing controls and lack of online guide to figure out how to play.

Also (like C & C renegade strangely) it lacks like heck. Seems they haven't got valve's 'wonderful' netcode lol.

There are loads of good ideas in the game

just wanna play it properly

ho
125.
 
Re: What the hell?
Mar 13, 2002, 13:43
anon@62.31
Re: What the hell? Mar 13, 2002, 13:43
Mar 13, 2002, 13:43
anon@62.31
 
um set wierdness=1. its installed on my machine, that had like 300mb free, and on d:. c only has about 300 free too.
124.
 
Re: What the hell?
Mar 13, 2002, 12:17
anon@63.67
Re: What the hell? Mar 13, 2002, 12:17
Mar 13, 2002, 12:17
anon@63.67
 
Never mind... I just had to have like 1 Gb free to get the installer to run. Annoying piece of crap.
123.
 
What the hell?
Mar 13, 2002, 12:15
anon@63.67
What the hell? Mar 13, 2002, 12:15
Mar 13, 2002, 12:15
anon@63.67
 
I *have* to install the game on my C: drive? What kind of fucked up shit is this?!
142 Replies. 8 pages. Viewing page 1.
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