Battlecruiser Millennium Patches

There are new patches for Battlecruiser Millennium, bringing the space and planetary simulation by 3000AD to version 1.0.06. As usual, there is a significant number of improvement, bug fixes and other changes as listed on the Version Control page, and you can upgrade from the previous v1.0.05 or any older version (although at this time only the 3D Gamers mirror carries the new files).
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8.
 
BC:M could learn a lot from ST:BC
Feb 28, 2002, 08:54
Eon
8.
BC:M could learn a lot from ST:BC Feb 28, 2002, 08:54
Feb 28, 2002, 08:54
Eon
 
It's certainly a hefty feat to produce ANYTHING as a smalltime Developer, with no Publisher and no advance whatsoever. I don't know how Derek keeps his team working - no matter his other faults he must be a great man-manager.

I wouldn't be quick to say that BC:M is selling well though, they have less Marketing overhead (travesty that the world is, that often exceeds the cost of making the damn game these days!) and don't have to jump through the insanely expensive retail hoops - but a game that size costs a MINT to make. I'm note sure they've made that mint back on a nice PC only title.

As far as my original title went, I'm agreeing with the chap who said he thought the interface was poorly designed. I quite liked the Star Trek Bridge Commander interface, where you set up the targets, give the TacOps guy a rough Rules of Engagement profile and let him get on with it. There are a whole bunch of things to be done on a Starship without aiming and firing every single gun!

I tried the Starship combat demo of BC3K and found that the ships combined the speed of fighters with the maneuverability of OilTankers. This made combat pretty difficult.

As for the rest of the feature list, I hear that most everything is in, but that if you operate outside of scripted bounds it's a pretty sterile experience. That's the perennial problem - Elite:Frontier anyone? A whole galaxy of the same 8 experiences...


Eon

7.
 
They have potential
Feb 27, 2002, 21:03
anon@137.54
7.
They have potential Feb 27, 2002, 21:03
Feb 27, 2002, 21:03
anon@137.54
 
I think these BC games would be fun if the interface were a little better. Right now it's kind of non-intuitive, and the menu system doesn't really fit the simulation (what I mean is, were you really in a battlecruiser, I'd think you would control it by buttons and levers, or maybe some kind of Star Trek like GUI, and probably not by the hierarchical menu system).

I bought the game when it first came out (i.e., when the unplayable alpha build was released in stores), and later bought the completed version. Because of the non intuitive interface, though, I haven't really been able to get into it.
6.
 
Re: Yeah!
Feb 27, 2002, 17:34
anon@4.33
6.
Re: Yeah! Feb 27, 2002, 17:34
Feb 27, 2002, 17:34
anon@4.33
 
I'd say Derek pulled a damned hefty feat creating a niche game and selling well (if he wasn't selling well then there would be no BC:Millenium or XPacks). I think he and the team can handle it pretty well from what I've seen.

No I have not bought BCM or any previous titles.

This is 139.39 btw.
5.
 
Re: Yeah!
Feb 27, 2002, 15:26
5.
Re: Yeah! Feb 27, 2002, 15:26
Feb 27, 2002, 15:26
 
What Eon's saying, 134.39, is that if you are a small developer that it is the wisest to consider the size of your company and limit the project's size to what you can handle... unlike Mr. Smart, who from what I can tell isn't very smart at all...

Version Control Page?!? HA!

4.
 
How Many Copies
Feb 27, 2002, 13:00
4.
How Many Copies Feb 27, 2002, 13:00
Feb 27, 2002, 13:00
 
of this game sold since its release.

Curious.

3.
 
Re: Yeah!
Feb 27, 2002, 11:55
anon@134.39
3.
Re: Yeah! Feb 27, 2002, 11:55
Feb 27, 2002, 11:55
anon@134.39
 
wtf?
2.
 
Re: Yeah!
Feb 27, 2002, 10:57
Eon
2.
Re: Yeah! Feb 27, 2002, 10:57
Feb 27, 2002, 10:57
Eon
 
Nope... Largely because this game is irrelevant when people are considering the release to come, and the recent crop of very fine games like MoH:AA and so forth.

You want to see a great game by a small company, it's called uplink by Introversion software.

Talk about how to release a STABLE product by adhering to a REALISTIC fetaure set.

Eon

1.
 
Yeah!
Feb 27, 2002, 10:46
anon@208.35
1.
Yeah! Feb 27, 2002, 10:46
Feb 27, 2002, 10:46
anon@208.35
 
Yeah, where are all the flames now?! None, see! And why?

Because this game ownz you all and you know ti!!1
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