Remedy developed Max Payne, NOT 3DRealms. So talking about Max Payne has fuck all to do with DNF or 3DRealms' development cycle for the game.
And I really want to like DNF, but I feel like its time is running out. "When it's done" is a pretty cool "stand up to the man" response to give to the press, but it won't do you any favors with your customers. Especially after you release a whole slew of screenshots and movies, then drop out of sight and get irritable when anyone asks about the progress of the product. It's your own fault.
However, I am all for taking the necessary time to develop a good product. MP was nowhere near worth a 4-year development cycle. People played it for like two or three months and then it simply dropped off the radar because it's linear and boring.
On the other end of the spectrum, Operation Flashpoint was well worth the 4-year development cycle and offered everything MP did not (aside from the obvious inclusion of MP): a large and constantly changing gameworld, non-linear gameplay so that every adventure feels new, as well as a massive online community that doesn't look like it will stop until every single unit, weapon, and vehicle from every armed force in the world is included in the game.
Bohemia Interactive has embraced its community and is essentially continuing development of OFP (the next addon pack will include high-res textures and a new island) after its release. Remedy, OTOH, has recognized that MP is a one-trick pony, a fun ride the first time through and not much more, and has already moved on to other things.
So a long development cycle can be good or so-so. The question is, which one is DNF going to be?
btw Karrillion, you host OFP games on a dedicated server, don't you? I seem to recall playing a few games with you. I go by the name 7.62 World Order. I'll see you on the battlefield.