On Take 2, GTA, & DNF

Take-Two Interactive Software, Inc. Announces Fourth Quarter and Fiscal Year End 2001 Financial Results and Fiscal 2002 Guidance is a press release outlining the latest financials at this software publisher. HomeLan Fed has posted a summary of some of the woes that the report contains, including word that they are being investigated by the SEC, while in more pleasant (and game-related) news, also has word on plans for an upcoming Grand Theft Auto game (which will be called Grand Theft Auto: Miami, according to Gamers.com), a spring./summer release for GTA3 for the PC, and word that Duke Nukem Forever "is not factored into the Company's fiscal 2002 guidance," which means it is not likely to come out before October 31, 2002.
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53.
 
Re: Heard it before...
Feb 21, 2002, 00:43
anon@24.25
53.
Re: Heard it before... Feb 21, 2002, 00:43
Feb 21, 2002, 00:43
anon@24.25
 
Wasn't 'Prey' by 3DRealms also supposed to be released "When it's done?"

I would have to say 3DRealms isn't batting very good lately when it comes to game development or shipping of products (and don't even mention Max Payne - that is such a rip off of Grand Theft Auto 3 it is beyond infringement -only difference is GTA3 has car heisting involved and is a lot more fun to play).


Everyone please ignore that retard. That fucking idiot doesnt even realize that GTA3 came out AFTER max payne. How is it possible that you are that stupid ? Did you drop out of HS?

By your logic Quake 2 is a direct rip off of HL because it's got guns and HL's more fun because it's got Counter Strike.
52.
 
The Whole Shebang
Feb 20, 2002, 23:57
anon@216.244
52.
The Whole Shebang Feb 20, 2002, 23:57
Feb 20, 2002, 23:57
anon@216.244
 
I also believe that 3DR is lagging... but
I think it'll be worth the wait.
Also about that bullet time stuff
I remember DOOM had bullet-time
on my friend's dad's 386 (+ a whole 4 MB RAM)
All the people that can't wait for DNF, play
Serious Sam (Both of 'em) to get you ready!

-BuzzSaw
51.
 
No subject
Feb 20, 2002, 22:50
anon@12.226
51.
No subject Feb 20, 2002, 22:50
Feb 20, 2002, 22:50
anon@12.226
 
DNF is nothing more than a UT mod with SP that's been 5 years in the making.
50.
 
Re: Quake and Duke
Feb 20, 2002, 19:02
50.
Re: Quake and Duke Feb 20, 2002, 19:02
Feb 20, 2002, 19:02
 
"In fact the only thing pulling me away from DukeMatch on T.E.N. was Zoid's CTF for Quake"

*awashed by wave of nostalgia*

ahh, the good old days...

49.
 
No subject
Feb 20, 2002, 17:50
anon@62.7
49.
No subject Feb 20, 2002, 17:50
Feb 20, 2002, 17:50
anon@62.7
 
DNF could be destroyed by it's own hype if it takes any longer to be released.
48.
 
Who really cares?
Feb 20, 2002, 17:13
anon@63.14
48.
Who really cares? Feb 20, 2002, 17:13
Feb 20, 2002, 17:13
anon@63.14
 
If DNF is released as late as it already is? We all know it will be a great game, and you will buy just because it is Duke. 3d Realms is ovbviously doing something right, I mean, most developers don't dedicate this many years of their life to a lost cause; I mean, the company does actually keep their people around for long periods of time.
47.
 
Re: No subject
Feb 20, 2002, 17:08
anon@63.14
47.
Re: No subject Feb 20, 2002, 17:08
Feb 20, 2002, 17:08
anon@63.14
 
#45 Not only that, but Remedy was proclaiming bullet time even before the Matrix had started production, or was even a known movie. They just didn't start calling it 'bullet time' until the Wachowski brothers' coined the term. I really don't think they coined it, but rather the person in charge of enacting the spectacular effects that helped make The Matrix the masterpiece it is.
46.
 
Re: No subject
Feb 20, 2002, 14:25
anon@216.136
46.
Re: No subject Feb 20, 2002, 14:25
Feb 20, 2002, 14:25
anon@216.136
 
Remedy developed Max Payne, NOT 3DRealms. So talking about Max Payne has fuck all to do with DNF or 3DRealms' development cycle for the game.

And I really want to like DNF, but I feel like its time is running out. "When it's done" is a pretty cool "stand up to the man" response to give to the press, but it won't do you any favors with your customers. Especially after you release a whole slew of screenshots and movies, then drop out of sight and get irritable when anyone asks about the progress of the product. It's your own fault.

However, I am all for taking the necessary time to develop a good product. MP was nowhere near worth a 4-year development cycle. People played it for like two or three months and then it simply dropped off the radar because it's linear and boring.

On the other end of the spectrum, Operation Flashpoint was well worth the 4-year development cycle and offered everything MP did not (aside from the obvious inclusion of MP): a large and constantly changing gameworld, non-linear gameplay so that every adventure feels new, as well as a massive online community that doesn't look like it will stop until every single unit, weapon, and vehicle from every armed force in the world is included in the game.

Bohemia Interactive has embraced its community and is essentially continuing development of OFP (the next addon pack will include high-res textures and a new island) after its release. Remedy, OTOH, has recognized that MP is a one-trick pony, a fun ride the first time through and not much more, and has already moved on to other things.

So a long development cycle can be good or so-so. The question is, which one is DNF going to be?

btw Karrillion, you host OFP games on a dedicated server, don't you? I seem to recall playing a few games with you. I go by the name 7.62 World Order. I'll see you on the battlefield.


45.
 
Re: No subject
Feb 20, 2002, 08:09
45.
Re: No subject Feb 20, 2002, 08:09
Feb 20, 2002, 08:09
 
Have you even seen the Matrix? The bullet dodging and bullet time was exactly taken from the movie.
I'll admit that there has been quite a while since I last saw the movie. Refresh my memory please.

But as far as I can remember, Neo had two bullet-dodging encounters:

On the roof right before they jump into the chopper. Neo is wriggling all over the place. Do you see that in Max Payne? No.

Then you had near the end where he actually stopped the bullets. Do you see that in Max Payne? No.

Then ofcourse you had the sort of bullet dodging that happened in the lobby of the building. Do you see that in Max Payne? Yes. Was it first done in The Matrix? No. So, is it a rip-off from The Matrix? No.

The bullet dodging as seen in Max Payne is more a rip-off from Hard Boiled that it is from The Matrix. The concept of slowing down time in Max is not a rip from The Matrix either. There are even old C64-games with such features.


fractalgp | http://home.no.net/igi2/

This comment was edited on Feb 20, 08:14.
44.
 
Re: Heard it before...
Feb 20, 2002, 07:23
44.
Re: Heard it before... Feb 20, 2002, 07:23
Feb 20, 2002, 07:23
 
#23, err... Max Payne was released before GTA3. It also started production before GTA3. In future research the facts before you come up with moronic comments.

43.
 
Re: Quake and Duke
Feb 20, 2002, 00:01
indiv
 
43.
Re: Quake and Duke Feb 20, 2002, 00:01
Feb 20, 2002, 00:01
 indiv
 
My mistake. I played Doom and Duke3d religously until Quake came out, so I remember discussing quite often which was better (I was in the Doom camp). I moved on to Quake and the internet immediately following the release of Quake and didn't look back, so I guess I missed the Duke vs Quake debates.

42.
 
Quake and Duke
Feb 19, 2002, 23:36
42.
Quake and Duke Feb 19, 2002, 23:36
Feb 19, 2002, 23:36
 
Sorry #38.

Duke was released then Quake shortly after. In fact the only thing pulling me away from DukeMatch on T.E.N. was Zoid's CTF for Quake (ok, and my Voodoo Rush accelerated GLQuake). Doom was not really ever a factor of comparison between these games.


This comment was edited on Feb 19, 23:36.
ZigZang
41.
 
Duke
Feb 19, 2002, 21:14
anon@24.91
41.
Duke Feb 19, 2002, 21:14
Feb 19, 2002, 21:14
anon@24.91
 
As long as I get to destroy or interact with just about everything in the map, I'll be happy.

That's what I'm hoping is taking the huge amount of time.
40.
 
No subject
Feb 19, 2002, 17:55
40.
No subject Feb 19, 2002, 17:55
Feb 19, 2002, 17:55
 
does it matter if bullet time was "stolen" from something else? Max Payne defenitely did a good job of putting it into the game, it was both fun AND useful. Who cares if it was in a movie or done before, as long as they did a good job of implementing it its fine by me. I mean almost everything is technically a copy of something else...microsoft word is a copy of writing on a piece of paper with a pencil...but do we care? no

max payne may have not been teh first game to do a bullet time type thing (i heard some mods for some fps' had it before) but it was defenitely the first game to implement it into a really good game and bring it to the main stream public.

39.
 
No subject
Feb 19, 2002, 17:36
39.
No subject Feb 19, 2002, 17:36
Feb 19, 2002, 17:36
 
We had a Quake camp too.

-----

Only a fool wants to hear the echo of his own voice.
_____

The possible pain, suffering and sacrifice of discovery are by no means an excuse to remain ignorant.

The bartering of things sought earned are by a means which only little men can abide by and hope to achieve.
38.
 
Re: Remo Williams....
Feb 19, 2002, 17:02
indiv
 
38.
Re: Remo Williams.... Feb 19, 2002, 17:02
Feb 19, 2002, 17:02
 indiv
 
What matters is if DNF will be a viable product at release. As I remember DN3D was a bit dated looking even then. Quake was out if I am not mistaken. But it was the style and game play that made it a big seller and favorite.

You are mistaken; Duke3d was top of the line. There was the Doom camp and the Duke3d camp, similar to the Q3 vs UT sides today.

37.
 
Whjatwhatwhat WHAT??!
Feb 19, 2002, 12:28
Eon
37.
Whjatwhatwhat WHAT??! Feb 19, 2002, 12:28
Feb 19, 2002, 12:28
Eon
 
Please excuse my "Kyle's Mom" impression, but how the holy monkey can you excuse that last post?

How can you feel something has "not really have added to the games quality" and yet thought "it's really cool and I want to see it in other games"?

And how can you say that Bullet Time wasn't a part of Max Payne's gameplay?!!!

The whole damn thing revolved around using Bullet time to clear corners, and shoot rooms full of bad guys before they really had time to get you. Shoot dodging alone was gameplay defining, but how about going into Bullet Time slowmo, stepping around a corner and putting bullets into three propane tanks, before stepping back and avoiding the ensuing mayhem?


Jeez...


Eon

36.
 
My two cents...
Feb 19, 2002, 02:28
anon@212.205
36.
My two cents... Feb 19, 2002, 02:28
Feb 19, 2002, 02:28
anon@212.205
 
Bullet time ? Sure , was a cool idea (taken from Matrix), but did it actually made the game better ? I liked it too, and definately wanna see it in future games, but that didnt have any real effect on gameplay (and ofcourse nill on MULTIPLAYER).

Anyway, i have high hopes for Jedi Knight II and Soldier of Fortune II, and dont care at all about DNF and their "when it's done" goddamn attitude. This is not the 90's, there are lots of great companies producing nice games, and no game in single player mode (at least no FPS game), as far as i am concerned, has a life greater than 2 weeks at maximum (I finished Wolfenstein in 3 days, MOHHAA within 2 days, and never played them again in single mode).

This is the era of 'multiplayer' mode, and i think that Team Fortress II will be the best bet (and will probably come out before DNF).
35.
 
No subject
Feb 18, 2002, 08:50
anon@144.9
35.
No subject Feb 18, 2002, 08:50
Feb 18, 2002, 08:50
anon@144.9
 
DNF? --------> pppfffftttt!
34.
 
No subject
Feb 17, 2002, 04:12
34.
No subject Feb 17, 2002, 04:12
Feb 17, 2002, 04:12
 
I'm not sure if it will even look bad.

What I want to know is if I'll be able to shrink the strippers and then give them money.

-----

Only a fool wants to hear the echo of his own voice.
_____

The possible pain, suffering and sacrifice of discovery are by no means an excuse to remain ignorant.

The bartering of things sought earned are by a means which only little men can abide by and hope to achieve.
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