The GORE Dream Catches On

DreamCatcher Acquires 3D PC Blast-Fest GORE by 4D Rulers is the announcement that this first-person shooter that's been an independent project until now has found a publisher, as they've signed on with DreamCatcher Interactive. The release, which lists Spring 2002 as the game's projected release date, offers the gory GORE story, their unique weapon and stamina systems, and a description of gameplay: "In GORE’s revolutionary gameplay world, players will need more than a quick trigger-finger to demolish their opponents. The game’s 8 to 10 unique player classes allow each player to choose the character with the right weapons, strengths, and abilities for them. Most of GORE’s frighteningly lethal weapons have secondary-fire modes, a feature that gives players over 30 ways to demolish their opponents. But that’s just the beginning. Almost anything you see in GORE can be destroyed: weapons, health and stamina packs, ammo boxes, gas tanks and more. Don’t want a wounded enemy to get a health pack? Shoot it right before he touches it, and watch the pack explode with lethal force. Four game modes (Deathmatch, Team Deathmatch, Capture the Flag, and Tactical warfare) make GORE challenging for any level of player."
View : : :
29.
 
Re: No subject
Jan 17, 2002, 20:42
29.
Re: No subject Jan 17, 2002, 20:42
Jan 17, 2002, 20:42
 
> Yes, your thoughts matter much here.

Oh, and is the implication here that yours do? That's cute.

> I always thought a mod went beyond changing some variables.

Well, the literal definition of a modification is "The act of modifying, or the state of being modified; a modified form or condition; state as modified; a change." In that sense, any change made to a game that alters the way the game is played would deem it a mod. However, that's open to interpretation.

The point I was trying to make was that users are already latching onto the game and creating new things for it, new weapons, new gameplay options, etc, simply because it's a very simple scripting language to use. When the game comes out, and you can actually make your own models and skins for the game, the ease of customization should keep working for it. It's much easier to mod than Quake 3.

> your unjustly opinion matters much here.

What's up with this "Your opinion matters much here" thing? And am I mistaken, or do you think that your opinion, for some reason, actually does? This is a public message board, and many faces are present here.

I find it very silly that, apparently, for reasons obvious only to you, you think your opinion carries some weight around here. What qualification for that do you think you have? If anything, your opinion matters even less to me now, because you seem to expect that because you think your word matters more, it should.

Grow up, man. You sound like you possess some shred of intelligence, I think that if you tried you could come up some kind, ANY kind of intelligent argument other than "mine's bigger than yours."

>Mind you, instead of stinking these boards up with what you think, try and turn this place around from Blue's Shack to Blue's News with some real evidence.

That's funny, if anyone here is stinking up the place, it's you. You stepped in and made an unfounded claim yourself, you know, and, with me at least, you're hinging your whole argument on the assumption that your opinion should matter to me. That is a sad mistake to make, stranger.

>So, without further ado, you may post a reply that makes remotely any sense.

I think you should take your own advice and find some ground to stand on rather than relying on childish bullying tactics to make your point.

Date
Subject
Author
1.
Jan 16, 2002Jan 16 2002
anon@199.22
2.
Jan 16, 2002Jan 16 2002
4.
Jan 16, 2002Jan 16 2002
5.
Jan 16, 2002Jan 16 2002
anon@199.22
3.
Jan 16, 2002Jan 16 2002
6.
Jan 16, 2002Jan 16 2002
anon@62.30
17.
Jan 16, 2002Jan 16 2002
7.
Jan 16, 2002Jan 16 2002
anon@24.70
8.
Jan 16, 2002Jan 16 2002
anon@216.227
13.
Jan 16, 2002Jan 16 2002
14.
Jan 16, 2002Jan 16 2002
16.
Jan 16, 2002Jan 16 2002
9.
Jan 16, 2002Jan 16 2002
10.
Jan 16, 2002Jan 16 2002
  SP?
11.
Jan 16, 2002Jan 16 2002
   Re: SP?
12.
Jan 16, 2002Jan 16 2002
anon@144.96
15.
Jan 16, 2002Jan 16 2002
19.
Jan 16, 2002Jan 16 2002
20.
Jan 16, 2002Jan 16 2002
22.
Jan 16, 2002Jan 16 2002
anon@24.229
27.
Jan 17, 2002Jan 17 2002
18.
Jan 16, 2002Jan 16 2002
anon@129.8
21.
Jan 16, 2002Jan 16 2002
23.
Jan 16, 2002Jan 16 2002
24.
Jan 17, 2002Jan 17 2002
anon@64.133
25.
Jan 17, 2002Jan 17 2002
26.
Jan 17, 2002Jan 17 2002
42.
Jan 18, 2002Jan 18 2002
anon@207.18
28.
Jan 17, 2002Jan 17 2002
 29.
Jan 17, 2002Jan 17 2002
 Re: No subject
30.
Jan 17, 2002Jan 17 2002
31.
Jan 17, 2002Jan 17 2002
33.
Jan 17, 2002Jan 17 2002
anon@216.227
50.
Jan 19, 2002Jan 19 2002
 Re:
anon@216.150
32.
Jan 17, 2002Jan 17 2002
34.
Jan 17, 2002Jan 17 2002
35.
Jan 17, 2002Jan 17 2002
36.
Jan 17, 2002Jan 17 2002
37.
Jan 17, 2002Jan 17 2002
38.
Jan 17, 2002Jan 17 2002
anon@216.227
39.
Jan 17, 2002Jan 17 2002
40.
Jan 18, 2002Jan 18 2002
anon@62.30
43.
Jan 18, 2002Jan 18 2002
anon@216.227
41.
Jan 18, 2002Jan 18 2002
anon@195.198
44.
Jan 18, 2002Jan 18 2002
45.
Jan 18, 2002Jan 18 2002
anon@216.227
46.
Jan 18, 2002Jan 18 2002
51.
Jan 21, 2002Jan 21 2002
anon@159.231
52.
Jan 22, 2002Jan 22 2002
58.
Jan 23, 2002Jan 23 2002
59.
Jan 23, 2002Jan 23 2002
anon@24.197
47.
Jan 18, 2002Jan 18 2002
48.
Jan 19, 2002Jan 19 2002
 LOL
anon@168.100
49.
Jan 19, 2002Jan 19 2002
53.
Jan 22, 2002Jan 22 2002
anon@195.255
54.
Jan 22, 2002Jan 22 2002
55.
Jan 22, 2002Jan 22 2002
56.
Jan 23, 2002Jan 23 2002
57.
Jan 23, 2002Jan 23 2002
anon@212.73
60.
Jan 23, 2002Jan 23 2002