The GORE Dream Catches On

DreamCatcher Acquires 3D PC Blast-Fest GORE by 4D Rulers is the announcement that this first-person shooter that's been an independent project until now has found a publisher, as they've signed on with DreamCatcher Interactive. The release, which lists Spring 2002 as the game's projected release date, offers the gory GORE story, their unique weapon and stamina systems, and a description of gameplay: "In GORE’s revolutionary gameplay world, players will need more than a quick trigger-finger to demolish their opponents. The game’s 8 to 10 unique player classes allow each player to choose the character with the right weapons, strengths, and abilities for them. Most of GORE’s frighteningly lethal weapons have secondary-fire modes, a feature that gives players over 30 ways to demolish their opponents. But that’s just the beginning. Almost anything you see in GORE can be destroyed: weapons, health and stamina packs, ammo boxes, gas tanks and more. Don’t want a wounded enemy to get a health pack? Shoot it right before he touches it, and watch the pack explode with lethal force. Four game modes (Deathmatch, Team Deathmatch, Capture the Flag, and Tactical warfare) make GORE challenging for any level of player."
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Jan 17, 2002, 17:44
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No subject Jan 17, 2002, 17:44
Jan 17, 2002, 17:44
 
"Just FYI. it didn't sound like you knew what was going on."

Yes, your thoughts matter much here. I always thought a mod went beyond changing some variables.

Oh, and yes, Xombie and who ever else thinks Quake 3 is for unskilled players and was not well thought out as a game, your unjustly opinion matters much here.

Mind you, instead of stinking these boards up with what you think, try and turn this place around from Blue's Shack to Blue's News with some real evidence. Gameplay and skill involved in differing games like Quake 3 and Gore is based entirely on opinion. Graphics, sound, and gameplay are all opinion.

So, without further ado, you may post a reply that makes remotely any sense.

* * *

"ROFL!! Theres only 2 guns you have to aim with in Quake 3, Machine Gun and Rail Gun."

I am not sure how you do not have to aim the other weapons. If you did not aim, you would hit no one except those who ran in front of you.

"Everything else has splash damage"

I am not sure how a shotgun has splash damage. I think you are referring to buckshot. The lightening gun has no splash damage. The melee weapon has no splash damage.

"so you cant say the emphasis to winning is aiming at people perfectly as the higher frags tend to get taken by people who fire blindly into crowds of people with the Rocket Launcher"

Actually, from my experience, there are few crowds in MP. Awards are often given to those who kill the next player quickly, and not if more than one person was killed at a time in a "crowd."

"no aiming skill required."

If there was no aiming required, let alone, skill to aim required, then I do not see how they can deem certain players "professionals." There would be an awful lot of professional players if no skill was required to aim, let alone, to aim at all.

"Quake 3 was a tech demo like it or not"

Stamping a game a "tech demo" is based on opinion. I can choose to favor your opinion in light of others, but I do not.

"the gameplay was as simple as painting by numbers, and appealed to those who just like mindless shooting with no real skill involved."

The game play in other games is just as simple: You navigate a level and kill who ever you see.

To say the players are not as good on one game as another is based on how good you are at a particular game. It is said that how much one enjoys a game is how good one is at it. To say the game does not require skill is based on your experience. And since it seems as though you had a tough time playing the game, you are going to choose a game over another and simply bash the one you had allegedly played. It seems as though you are no good at it.

It is not hard to recognize a good player on the Internet, nor is it to recognize a bad one. But it is hard to recognize a player at all.
This comment was edited on Jan 17, 21:10.
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