Later than usual, GameSpot has updated with a new
Unreal Tournament II interview, discussing the recently confirmed first-person shooter by Digital Extremes at length with lead designer Pancho Eekels. Topics include how the sequel improves upon the original game, such as your new role as the "captain of a persistent but evolving team" in single-player, the new special moves, improved arsenal, new recharging stations, aspects of using the Unreal engine, the multiplayer modes the game will feature, and lots more. Most if not all of the accompanying screenshots and concept art has already appeared elsewhere though. Here is an excerpt:
GameSpot: Are you at all wary of some confusion or blurring of the lines between this Unreal game and the three other ones currently in development? How are you differentiating Unreal Tournament 2 from the rest of its Unreal family?
Pancho Eekels: We're always wary of confusion in the line of Unreal games, especially right now, but as soon as people play the different ones, they'll see and feel the difference. And the more we talk about the different games and explain what they are, the more it should help.
Unreal II is a single-player-focused mission-based game and has lots of story and background, tasks, and events, as well as a bit more action than the original. Unreal Tournament 2 is a sequel to the original multiplayer-focused action-packed game for the PC. Unreal Championship for Xbox is similar to Unreal Tournament 2 in the multiplayer focus and action but incorporates the element of console play into an FPS that many have not been able to do yet.