More on Quake II Source Code

A post by id Software's John Carmack on Slashdot follows up on last night's release of the Quake II source code (story) with word of a few additional releases that can be expected soon. Here is the scoop:
Thanks for the kind comments, it helps me brace a bit for some of the really vile hate mail that is already starting to come in from the people worried about cheating.

Bill Heineman is preparing the mac source code for Q2 for a release.

We will see about getting the 3.21 changes we missed into an updated release.

I am also happy to say that another old game's code will be released under the GPL soon. We can always hope that it becomes a trend...

John Carmack
Update: In related news, id Software CEO Todd Hollenshead updated his .plan with a bit of information on the fees for private Quake II engine licensing, if a project based on the now public source code is not interested in releasing its own source code, as is required under the terms of the GNU GPL.
View : : :
70 Replies. 4 pages. Viewing page 2.
Newer [  1  2  3  4  ] Older
50.
 
why bother?
Dec 26, 2001, 13:55
anon@24.55
50.
why bother? Dec 26, 2001, 13:55
Dec 26, 2001, 13:55
anon@24.55
 
after all this time why would some moron sit down and develop cheats for an old game that not many people play anymore? what a f***in waste of time.
If you gonna develop cheats, at least put the time in on a new release or something!
Id releasing the source code does not make them stupid. Its not there fault if some loser wants to make cheats for an obsolete game by todays standards.
49.
 
s[bitch bitch bitch]s
Dec 26, 2001, 13:06
anon@24.226
49.
s[bitch bitch bitch]s Dec 26, 2001, 13:06
Dec 26, 2001, 13:06
anon@24.226
 
Sin, Kingpin and Soldiers of Fortune are based on this engine and the developpers had to pay for it. Now they can get the source code for free! Mod programmers can make their own game ! That means you'll get free single/multiplayer games soon. Stop bitching about Carmack, he made a nice gift for xmas to any Q2 mods team still alive.
Tib
48.
 
No subject
Dec 26, 2001, 07:27
48.
No subject Dec 26, 2001, 07:27
Dec 26, 2001, 07:27
 
Carmack needed documentation for his own source code.

47.
 
Re: code too complicated
Dec 26, 2001, 04:35
anon@144.137
47.
Re: code too complicated Dec 26, 2001, 04:35
Dec 26, 2001, 04:35
anon@144.137
 
Anyone who needs documentation isn't capable of programming such a ground-breaking game.
46.
 
Re: code too complicated
Dec 26, 2001, 03:26
anon@202.10
46.
Re: code too complicated Dec 26, 2001, 03:26
Dec 26, 2001, 03:26
anon@202.10
 
I havent found it too complicated yet. I spent around a year working with the Quake1 engine (on and off), and the Quake2 engine is quite similar to it in many respects. Both arent that complicated, but have been put together in some very clever ways.

- MrG
45.
 
Re: code too complicated
Dec 25, 2001, 23:15
45.
Re: code too complicated Dec 25, 2001, 23:15
Dec 25, 2001, 23:15
44.
 
code too complicated
Dec 25, 2001, 16:08
anon@66.32
44.
code too complicated Dec 25, 2001, 16:08
Dec 25, 2001, 16:08
anon@66.32
 
I'm trying to make a basketball game out of this quake2 engine. But after I saw the code, I was amazed at it's complexity. There is no way anyone can code a game without some sort of documentation.
43.
 
Random thoughts
Dec 23, 2001, 19:39
anon@193.237
43.
Random thoughts Dec 23, 2001, 19:39
Dec 23, 2001, 19:39
anon@193.237
 
id didn't do Blood. So it won't be that code they release. Besides, Blood was pretty shit.

Doom3 a tech demo? Granted, a lot of id's stuff does get used as a tech demo. Why? Because Carmack has pretty much single handedly pushed the 3d graphics world forwards for most of the past decade. Don't like it? Go play a game that doesn't use an engine inspired by his work. What, it's in 2d? My point exactly.

Carmack is damn good at what he does. No one can deny that.

As for cheating, it happens anyway so don't bitch about it. The code release will allow a lot of groovy stuff to be done. Have you seen some of the engine improvements people have made to games like Doom and Quake? They're incredible. Releasing the source breathes new life into old games.
42.
 
Re: ya right
Dec 23, 2001, 17:58
42.
Re: ya right Dec 23, 2001, 17:58
Dec 23, 2001, 17:58
 
big_o_lar, you need to stop and think about what you are about to say before you say it. If you were successful enought to own your own software company and could choose from 5 sports cars to drive to work in, who would you be selling out to? If anyone at all, it certainly wouldn't be apple.

Imagine the gaming world if not for Carmack... I shudder at the thought and you'd be non-stop complaining about it too. Oh wait, you do that anyway...

41.
 
Re: ya right
Dec 23, 2001, 17:48
41.
Re: ya right Dec 23, 2001, 17:48
Dec 23, 2001, 17:48
 
The Doom 3 demo was done at the announcement of the GeForce 3, since its graphics are based on DX8/GF3 technology. It happened that nVidia premiered the GF3 on the mac.
If you don't know this, then no, you apparently did NOT see the event.

Xombie x0mbie x0mb|e Xombie
40.
 
Next source release!
Dec 23, 2001, 16:41
anon@209.92
40.
Next source release! Dec 23, 2001, 16:41
Dec 23, 2001, 16:41
anon@209.92
 
Oh I hope the next source code release is Daikatana!
39.
 
Re: erm nice but...
Dec 23, 2001, 11:41
anon@213.51
39.
Re: erm nice but... Dec 23, 2001, 11:41
Dec 23, 2001, 11:41
anon@213.51
 
if you need documentation, you should stay away from it anyway.
38.
 
erm nice but...
Dec 23, 2001, 10:38
anon@213.64
38.
erm nice but... Dec 23, 2001, 10:38
Dec 23, 2001, 10:38
anon@213.64
 
Nice but where is the DOCUMENTATION.
37.
 
Re: ya right
Dec 23, 2001, 10:33
anon@62.31
37.
Re: ya right Dec 23, 2001, 10:33
Dec 23, 2001, 10:33
anon@62.31
 
The trolls on this group are quite funny. They have a way to high view of their own importance.

Trolls, So what if you don't understand why id do things the way they do, or don't like it. They make games that many people enjoy and are big enough and ugly enough to make their own decisions. If you really knew enough about their design process and about game design to be able to add anything to their discussions, you wouldn't be stuck in a message board flaming left, right and centre.

As for the source code release, sure, there will probably be a few more cheats that come out, but now the community is able to do something about the cheats that exist already. So if people are that worried about the cheats, learn to code and start a project to protect the game. There is a community written anti cheat program for Counter Strike being developed somewhere. I'm sure that could be ported to Q2. It could probably even be integrated with it. This release opens up more opportunities than it causes problems.
36.
 
Re: No subject
Dec 23, 2001, 09:01
anon@202.10
36.
Re: No subject Dec 23, 2001, 09:01
Dec 23, 2001, 09:01
anon@202.10
 
"AND of course, the engine improvements.. There's already a tutorial out for loading targa files in the place of textures in a .wal ... and one to allow for true shadows using a stencil buffer, rather than the patchy POS shadows included in the game.."

Thnx for mentioning them. I wrote both of those, but I gotta make a small correction: the stencil buffer only gets used to improve the look of the same old shadows that Quake2 had to begin with. It definately improves their look though

- MrG
35.
 
Re: ya right
Dec 23, 2001, 06:18
anon@12.147
35.
Re: ya right Dec 23, 2001, 06:18
Dec 23, 2001, 06:18
anon@12.147
 
big_o_lar you don't even know!! Where would the gamers be man without Carmack, probably still playing your nintendo, and my g3 renders photoshop a hell of a lot faster than my gforce drivin p3.
34.
 
Keen
Dec 23, 2001, 04:30
anon@198.142
34.
Keen Dec 23, 2001, 04:30
Dec 23, 2001, 04:30
anon@198.142
 
Was the source for Commander Keen ever released? Maybe id is going to release the source for those engines.

- Nick Sonneveld
33.
 
No subject
Dec 23, 2001, 03:08
33.
No subject Dec 23, 2001, 03:08
Dec 23, 2001, 03:08
 
I'd also like to point out that there are game developers that read Bluesnews comments. All these negative posts towards Carmack are doing nothing but discouraging others to release source code for their games :(.

32.
 
Re: ya right
Dec 23, 2001, 03:04
32.
Re: ya right Dec 23, 2001, 03:04
Dec 23, 2001, 03:04
 
big_o_lar, your contributing nothing to this thread, so I suggest you go and troll somewhere else.

31.
 
Re: ya right
Dec 23, 2001, 02:27
31.
Re: ya right Dec 23, 2001, 02:27
Dec 23, 2001, 02:27
 
ok you loser %uck net code on a maMAC'S suck not open for discussion]lets face up to facts you loser i bought my games maybe you got warez i was'nt that lucky.just my hard earned $.and i say again carmack is the bought DOG of mac's.

70 Replies. 4 pages. Viewing page 2.
Newer [  1  2  3  4  ] Older