Really, I do enjoy this little christmas presents that JC give us. I'm not a coder, nor will I ever likely write a program that is useful.. But everyone benefits from the code releases.
You snot nosed punks need to realize.. you do NOT need source code for cheats, if you disagree then I have 3 letters for you: OGC, `nough said. If you have nothing better to do than make cheats for a 4yr old game, then you suck.
There are alot of possibilities for the source. Personally I would be interested to see if it would run at a decent speed on a recent pocketpc (any of them with the 206mhz cpu in them.. like the IPAQ's)
What about NPRQuake(2?).. the port with the funky blueprint/sketch display modes..
AND of course, the engine improvements.. There's already a tutorial out for loading targa files in the place of textures in a .wal ... and one to allow for true shadows using a stencil buffer, rather than the patchy POS shadows included in the game..
Maybe someone can figure out softGL colored lighting, for ppl w/o an opengl accel (laptops maybe?).. How about an MP3 player, or built-in voice chat? Text balloons with the chat text IN them, Quake3/Half-Life models/maps? What if someone ported QuakeC over to Quake2?
Open your fucking mind and let it explore!
As for the other old game that's being sourced.. Could it be SiN? It's a Q2 game, but with some different stuff, nothing big though... Hrm?
(BTW JC, if you are reading these forums.. Thanks for the early Xmas present!)
Now I'm off to read some code..