Gore Test 2

As promised, 4D Rulers has released a new test demo of Gore, their upcoming multi-player first-person shooter, and we have a local copy with mirrors of the 69.2 MB download. This test demo includes two new levels and one from the original test, 4 characters (2 UMC and 2 MOB), CTF and Tactical game modes in addition to deathmatch, all the weaponry from the first demo and half a dozen new weapons, and more.
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42.
 
One who played
Nov 2, 2001, 20:38
anon@24.4
42.
One who played Nov 2, 2001, 20:38
Nov 2, 2001, 20:38
anon@24.4
 
Well, I played this game several times, and have some "constructive criticism" to offer. Remember, this is only my humble opinion.

This game has a lot of potential. But I'm afraid that, for me at least, this game will suffer the same fate as Tribes 2 (which sits gathering dust on a remote part of my desk), unless the authors clear up the hazy, disconnected feel of this game. In other words, I didn't feel like I was on a team, since my own team members seemed as "distant" as the enemy. At this point, the game lacks clarity in the ambient environment. Clearing it up will help immensely.

Team Fortress Classic, according to PC magazine, is the most popular multiplayer game in the world, and for some very important, yet simple reasons:

a) One feels like they are on a team, since the models look very realistic and you can easily identify with, and communicate with others;

b) the objectives, controls and interfaces are simple and clear;

c) it runs on the tried and true CS engine. The underlying story of the amazing classic Half-Life game permeates throughout. This, of course is due to the brilliance of the former Valve programmer who was scooped up by Sony for their PS game division, if I remember correctly.

Of course, duplicating the CS engine will be nearly impossible, but to continue with being constructive...

The Gore Test 2 weapons are intesting and varied, but I don't even feel like I'm aiming the sniper rifle when I have it on scope. And by the way, the sniper scope should be on a toggle, not as "only active when pressed".

The complexity of the city enviroment is interesting, but again, the ambience should be clearer, not hazy. Teammates should be able to gather and easily recognize what each other's functions, duties and intentions are, enhancing team play/strategies.

I hope that the authors of this game change the name, since I don't believe that the neither the selling point nor the object of an FPS game should simply be to see how much blood and guts splatter from the players heads. Shouldn't the game experience have more to do with really feeling in command of the game, having fun and dominating the enemy team? Maybe instead of Gore, it should be called Bush!

I appreciate the authors of Gore asking for our opinions and offering what is actually a very playable and quite interesting test game that has a lot of potential. Hopefully some of these ideas will be implemented into the game. If so, I may be tempted to buy the final copy.

Now, back to TFC!
Date
Subject
Author
1.
Oct 26, 2001Oct 26 2001
anon@65.4
2.
Oct 26, 2001Oct 26 2001
anon@24.247
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Oct 26, 2001Oct 26 2001
anon@24.4
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anon@24.42
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anon@24.70
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anon@24.44
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anon@142.152
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anon@24.70
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anon@66.114
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anon@24.247
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anon@64.0
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anon@24.1
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anon@64.0
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Oct 29, 2001Oct 29 2001
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Oct 29, 2001Oct 29 2001
     Need advice
anon@24.4
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Oct 30, 2001Oct 30 2001
      Re: Need advice
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Oct 30, 2001Oct 30 2001
       Re: Need advice
anon@195.92
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Oct 28, 2001Oct 28 2001
anon@65.35
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Oct 28, 2001Oct 28 2001
anon@63.161
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anon@213.226
 42.
Nov 2, 2001Nov 2 2001
 One who played
anon@24.4
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Nov 2, 2001Nov 2 2001
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Nov 4, 2001Nov 4 2001
anon@24.4
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anon@24.4
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