A statement from the Communications Workers of America has the union's response to the recent bloodbath at Microsoft that cost an estimated 9000 employees their jobs (thanks Reddit). As one might imagine, the CWA is not impressed:
“We are deeply disappointed in Microsoft’s decision to lay off thousands more workers, including union-represented CWA members, at a time when the company is prospering,” said Communications Workers of America President Claude Cummings Jr. “We will be bargaining with the company over these layoffs, and CWA District Vice Presidents Mike Davis and Derrick Osobase will remain directly involved in ensuring that our members are supported and treated with dignity throughout this process.”
Workers in the video game industry have been under constant threat of layoffs, with Electronic Arts, Sony Interactive Entertainment, Unity Technologies, and countless others scaling back their workforces in recent months. These layoffs are often announced without warning, leaving workers who create the products responsible for the companies’ successes scrambling to survive while executives and investors reap the benefits of record-breaking profits.
“Right now, we are living through a moment of profound corporate consolidation and disruption,” Cummings said. “In times like these, union organizing is not just a tool for protections in the workplace; it is essential to workers’ survival, and one of the strongest defenses we have against unchecked corporate power. This news will not slow the movement for a video game industry that works for those who make it what it is today. Our strength is in our unity.”
Slick wrote on Jul 5, 2025, 02:25:
There were fucking contractors working there for 3 FUCKING YEARS!!!!!
I'm talking NO paid time off, no benefits, no healthcare options... 40 hour weeks, same job as the full-time employees, but they just get shafted as "contractors".
Then FINALLY they get a whopping 10 days of PTO, and a SIZABLE bump from "fast-food" to a living wage on July 1st, after 2 years of fighting.
And the next day they're ALL FIRED.
Slick wrote on Jul 5, 2025, 02:25:
As part of that union, I can say that they fought like hell for 2 years, but it was always David V Goliath. There were just certain things that the MSFT lawyers would never budge on.
And as fucked as it is, and it IS fucked. The legal language we signed allowed for this shit to happen.
2 years of fighting, and we all FINALLY got our raises, new job titles, benefits on July 1st. Only July 2nd over 100 of us in the union were shitcanned.
There were fucking contractors working there for 3 FUCKING YEARS!!!!!
I'm talking NO paid time off, no benefits, no healthcare options... 40 hour weeks, same job as the full-time employees, but they just get shafted as "contractors".
Then FINALLY they get a whopping 10 days of PTO, and a SIZABLE bump from "fast-food" to a living wage on July 1st, after 2 years of fighting.
And the next day they're ALL FIRED.
Slick wrote on Jul 5, 2025, 02:25:Sad to see after all these years that game companies are still doing this crap. The worst part is still the disparity between how the workers and management are viewed and treated. The (very) few times when management takes the blame then leaves a company always seem to be the ones who shouldn't be leaving. This only makes all the bad managers feel vindicated that they weren't the problem with a game's poor performance so the vicious cycle continues.
As part of that union, I can say that they fought like hell for 2 years, but it was always David V Goliath. There were just certain things that the MSFT lawyers would never budge on.
And as fucked as it is, and it IS fucked. The legal language we signed allowed for this shit to happen.
2 years of fighting, and we all FINALLY got our raises, new job titles, benefits on July 1st. Only July 2nd over 100 of us in the union were shitcanned.
There were fucking contractors working there for 3 FUCKING YEARS!!!!!
I'm talking NO paid time off, no benefits, no healthcare options... 40 hour weeks, same job as the full-time employees, but they just get shafted as "contractors".
Then FINALLY they get a whopping 10 days of PTO, and a SIZABLE bump from "fast-food" to a living wage on July 1st, after 2 years of fighting.
And the next day they're ALL FIRED.
Jivaro wrote on Jul 4, 2025, 12:28:A lot of the "shareholder" returns went right into executive pockets. Some of that is deserved--Microsoft has done pretty well recently.
MS's year so far...
... Microsoft returned $9.7 billion to shareholders through dividends and share repurchases
Jivaro wrote on Jul 4, 2025, 12:28:
MS's year so far...
Approximately 1% of staff in January let go.
On January 29th of this year, MS released their Q2 numbers, $69.6 billion, a 12% increase year-over-year.
then....
Microsoft announced its Q3 2025 earnings report on April 30, 2025.
Revenue of $70.1 billion, a 13% increase year-over-year, and Earnings Per Share (EPS) of $3.46, exceeding analyst expectations. Net income reached $25.8 billion, an 18% increase year-over-year. Microsoft Cloud revenue totaled $42.4 billion, showing 20% growth. Commercial bookings rose 18%
Microsoft returned $9.7 billion to shareholders through dividends and share repurchases
Around 6,000 employees were let go in May.
About 305 positions in June were eliminated. Some people let go, some moved.
A recent round of around 9,000 job cuts was announced for July.
Add in studios like Avalanche and Romero, where cutting the investment led to those companies laying people off as well.
It's just evil.
Xbox content and services revenue increased 8% (up 9% in constant currency)
phinn wrote on Jul 4, 2025, 14:22:
Microsoft is a business. It’s a shame this happened but their gaming division has been a joke this gen. Let’s not pretend the CWA union doesn’t have a conflict of interest here from reduction in income they get from their member’s paychecks.
Jivaro wrote on Jul 4, 2025, 12:28:AKA Business as usual.
It's just evil.