Funcom recaps the recent launch of Dune: Awakening, bragging about reviews and engagement for the science fiction survival game. The game has hosted a peak of over 189,000 concurrent players, which is corroborated by SteamDB, though the Steam's Most Played List puts the number closer to 155K. This dwarfs the peak player count for Funcom's Conan Exiles and is the fastest-selling game in the developer's history. The reviews are also positive, and celebrated in a new Accolades Trailer. Here's word:
Dune: Awakening, the Funcom-developed, open world, multiplayer survival game on a massive scale, has launched to rave reviews, and is currently sitting at an 85% Very Positive Steam rating with over 28,700 reviews. It currently has an 80 rating on Metacritic and 81 on OpenCritic. Take a break from spice hunting and see the new Accolades trailer.
In the first weekend following launch, Dune: Awakening beat its peak concurrent players record three times, reaching over 189,000, and massively beating the 53,400 record of their previous title, Conan Exiles. It is now also Funcom’s fastest-selling game of all time. Since the Head Start, Dune: Awakening has consistently been among the most played games on Steam.
PHJF wrote on Jun 20, 2025, 13:05:
Game is enormously grindy, uninspired and half-baked. I got 16 hours in before I realized it wasn't ever going to be getting better and I noped out.
Best example is the one that put me over the edge. I was given a quest in the Rift zone. The quest was at the opposite side of the zone. So I drive through the zone all the while encountering no enemies or anything of interest. I get to the quest marker. A handful of guys spawn out of thin air (literally), I kill them, and then the quest indicator tells me to go back.
Game is full of time sinks like that.
PHJF wrote on Jun 20, 2025, 13:05:
Game is enormously grindy, uninspired and half-baked. I got 16 hours in before I realized it wasn't ever going to be getting better and I noped out.
Best example is the one that put me over the edge. I was given a quest in the Rift zone. The quest was at the opposite side of the zone. So I drive through the zone all the while encountering no enemies or anything of interest. I get to the quest marker. A handful of guys spawn out of thin air (literally), I kill them, and then the quest indicator tells me to go back.
Game is full of time sinks like that.
PHJF wrote on Jun 20, 2025, 13:05:
Game is enormously grindy, uninspired and half-baked. I got 16 hours in before I realized it wasn't ever going to be getting better and I noped out.
Best example is the one that put me over the edge. I was given a quest in the Rift zone. The quest was at the opposite side of the zone. So I drive through the zone all the while encountering no enemies or anything of interest. I get to the quest marker. A handful of guys spawn out of thin air (literally), I kill them, and then the quest indicator tells me to go back.
Game is full of time sinks like that.