Following a couple of days of advance access for premium preorders, DOOM: The Dark Ages is now officially available for Windows, Game Pass, GeForce NOW, PlayStation 5, and Xbox Series X|S. This single-player first-person shooter introduces new weapons, a shield, and other innovations in this medieval battle against the forces of Hell. Since it is a prequel to DOOM (2016) and DOOM Eternal, presumably you end up losing all the new stuff in a move or something. You can pick up the PC edition on Battle.net, the Humble Store,* Steam, and Xbox.com. The previously released Official Launch Trailer shows off gameplay, and wasting no time, an Official Accolade Trailer is here to immortalize nice things people are saying about the game. Read on for more:
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.*Blue's News may receive a commission on sales of this item.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
RogueSix wrote on May 15, 2025, 20:04:Pepe wrote on May 15, 2025, 18:03:
As a Wow player I get adds for it all the time in Battle.net so it's at least also on there, but I did not check any others
OK, but I'm sure we can safely assume that there aren't thousands of players who bought it on Battle.net instead of Steam, right? Besides, Battle.net is also advertising GamePass so the few souls who were made aware of the game on Battle.net are more likely playing it through GamePass which brings us back to the original point of the comparison: Clair and Oblivion Remastered are also on there.
The relevant key stores are also all selling Steam keys. When we consider the relatively high price of the game then I find it very unlikely that a significant amount of gamers opted to dish out the full price on the Battle.net store when there are other options. If we're being generous then we can maybe add, what, another 1K more players to the peak from actual Battle.net purchases?
It doesn't really matter. Doom TDA 30K launch day peak vs. the other mentioned games vs. a direct comparison to Doom Eternal which still had ~105K players on launch speaks for itself. This one's a flop.
Mr. Tact wrote on May 20, 2025, 09:36:
Gotta agree with Beamer there, sounds like typical DOOM game play to me.
Beamer wrote on May 20, 2025, 08:54:RogueSix wrote on May 20, 2025, 08:25:
If I wanted to play a ping-pong game then I woulda bought a fucking ping-pong game but I bought frickin' DOOOOOOM! :oI'm also no huge fan of the secret hunting stuff. It ruins the pacing of a run and gun game when you are more or less "forced" to check your map often for nearby secrets. It is also annoying that if you don't then you can get cut off from previous secrets in a level and you would have to replay it to 100% it. Yawn.
Dude, you bought DOOOOOOOOOM! Of course there's secret hunting stuff. That's a Doom hallmark.
Mr. Tact wrote on May 20, 2025, 09:36:
Gotta agree with Beamer there, sounds like typical DOOM game play to me.
RogueSix wrote on May 20, 2025, 08:25:
If I wanted to play a ping-pong game then I woulda bought a fucking ping-pong game but I bought frickin' DOOOOOOM! :o
I'm also no huge fan of the secret hunting stuff. It ruins the pacing of a run and gun game when you are more or less "forced" to check your map often for nearby secrets. It is also annoying that if you don't then you can get cut off from previous secrets in a level and you would have to replay it to 100% it. Yawn.
VaranDragon wrote on May 19, 2025, 06:42:Ant wrote on May 18, 2025, 14:41:
I still need to play DOOM 2016! My last DOOM game was #3. I wonder if I will like 2016.
Oh man, Doom 2016 is definitely something you should play. It's a return to form for id software, in all the right ways. It's basically Doom 2 on sterioids, and with more arena based encounter combat. Great weapons all rounds, all the classic monsters re-imagined and even a smattering of a story. I even liked the glory kills, and I hate QTEs, they are just cool, and done in a way not to bee too intrusive. Way better than Doom 3, and much better than Eternal or this new turd.
Ant wrote on May 18, 2025, 14:41:
I still need to play DOOM 2016! My last DOOM game was #3. I wonder if I will like 2016.
Xeth Nyrrow wrote on May 16, 2025, 19:45:Prez wrote on May 16, 2025, 14:43:My reply wasn't directed at you specifically, just in general BTW. He used two other single player games for comparison, not the huge titles you mention. I don't think using that data is, "dumb" rather it's another piece of info to explain things. I think it's actually selling quite a bit less than I expected, given that the previous games had more players. I'm sure it cost a lot more to make as well and one could safely say it's, "under performing".
@Xeth
I'm not dismissing what he is saying because of who he is. As biased and skewed as his opinions are, he CAN debate reasonably well, and it's pretty easy to tell when he is just trolling versus trying to make an actual point. I'm dismissing it because being solely focused on who happens to be playing right at this moment is just a dumb metric by which to gauge popularity of an offline game. (It IS offline, right?) Old school-style, blink-once-and your-dead shooters aren't going to sell like Minecraft or GTA, and are not going to command weekend-long gaming marathons like those games. What are we even comparing anymore?
Prez wrote on May 16, 2025, 14:43:My reply wasn't directed at you specifically, just in general BTW. He used two other single player games for comparison, not the huge titles you mention. I don't think using that data is, "dumb" rather it's another piece of info to explain things. I think it's actually selling quite a bit less than I expected, given that the previous games had more players. I'm sure it cost a lot more to make as well and one could safely say it's, "under performing".
@Xeth
I'm not dismissing what he is saying because of who he is. As biased and skewed as his opinions are, he CAN debate reasonably well, and it's pretty easy to tell when he is just trolling versus trying to make an actual point. I'm dismissing it because being solely focused on who happens to be playing right at this moment is just a dumb metric by which to gauge popularity of an offline game. (It IS offline, right?) Old school-style, blink-once-and your-dead shooters aren't going to sell like Minecraft or GTA, and are not going to command weekend-long gaming marathons like those games. What are we even comparing anymore?
OhLordNick wrote on May 16, 2025, 13:49:The Flying Penguin wrote on May 15, 2025, 18:29:
As someone who loved Doom 2016 (on my fifth play through) and hated Doom Eternal, this game rocks.
There are a lot of customization settings so you can play the game how you like. I have it setup to recapture the feel of 2016.
I love throwing the shield, and the shield charge is awesome.
Just curious, what settings did you tweak and to what values?
The Flying Penguin wrote on May 15, 2025, 18:29:
As someone who loved Doom 2016 (on my fifth play through) and hated Doom Eternal, this game rocks.
There are a lot of customization settings so you can play the game how you like. I have it setup to recapture the feel of 2016.
I love throwing the shield, and the shield charge is awesome.
Pepe wrote on May 15, 2025, 18:03:
As a Wow player I get adds for it all the time in Battle.net so it's at least also on there, but I did not check any others
RogueSix wrote on May 15, 2025, 14:29:People will probably dismiss what you said here just because it's you who said it but I think you're right on all points. I only played the original DOOM a bit back in the day as it's not really my style of game. But damn if the marketing doesn't make it look really good to where I am interested in it too. I also think that the gaming market has shifted markedly in the 5 years since the last game in the series was released, accounting for a change in tastes. It's not to the level of hype -> disappointment that Star Wars Outlaws was but it kind of feels that same way.
Launch day player numbers are abysmal at only ~30K (peak) by the way. Sure, we won't see the real peak before the weekend but the three weeks old Clair Obscur is still being played by ~80K (peak) and Oblivion Remastered by ~46K (peak).
All three games are on GamePass so that excuse does not fly. Clair Obscur was literally an obscure game up to release. Almost zero marketing. 30 people unknown dev team. Oblivion Remastered shadowdropped with zero marketing (unless you count the "leaks" and rumors as marketing) and is an almost 20 year old game under the hood.
Doom TDA had tons of marketing, is, by far, the most casual-friendly game out of the three, made by one of the most renowned (almost legendary) devs in the history of gaming in a likewise legendary franchise.
As far as I am concerned, this is actually giving me hope for the health of gaming in general when gamers no longer lap up the most marketed casual AAA slop but when a game like Clair Obscur manages to trump a game that should have been a smash hit chartbuster.
It is definitely great news when casual-friendly simpleton one dimensional boom-boom is in less demand than an actual complex narrative-driven turn-based RPG and a slightly less complex 20 year old action RPG. I never thought I would live to see this day. What a time to be alive!![]()
P.S.: Personally, I'm still enjoying the boom-boom for what it is. Sometimes it's just fun to rip & tear and that's cool. I'm just amazed at the general observation of what has happened here in the past few weeks. Plus, even BG3 is still attracting a peak of ~85K players today.
Then I look at the top 10 of 'Most Played' on Steam and soberness-driven depression settles back inbut it's still a cool trend to see so many deep(er) games win over a game like Doom TDA which should have usually been a no-brainer chartbuster straight out of the gate according to most publishers' logic where the most accessible, simple, casual-friendly game should naturally sell best.