Here's a roundup of reviews of Clair Obscur: Expedition 33, in advance of tomorrow's launch of the buy-a-vowel RPG. The game won't continue in obscurity if everyone keeps talking about it like this:
WaltSee wrote on Apr 24, 2025, 09:57:
I had to take brief looks at every "review" listed here to find a review made from using a PC (RPS). Several of the reviews say nothing about the hardware the game reviewer used. All of the reviews read like the reviewer is scared to tell you what he really thinks because he worries about not being sent more free games to "review." Not encouraging. I read in one review that the reviewer used checkpoint saves--the only one of all of them that thought the save-game function was worth revealing, even off-handedly, as was done. I typically stay away from checkpoint-only save-game function.
The "first look at gaming" video one review included made the game look like a running simulator, and the only place you see both the main characters together is in combat--while running, the viewpoint is that of one of the characters looking at the lead character as he runs. Combat is simply typical of other games and even if you turn off the QTE's you still have to hit keys to dodge, I gather, and combat looks like "Final Fantasy meets the Eldtree."
It's unusual to see a game like this released without a decent trailer--as the "first look at gaming" video clearly says "work in progress." Some of the reviews appeared to be little more than the rewording of other reviews. Anyway, I'll pass for now.
Jivaro wrote on Apr 23, 2025, 15:45:Heavy Rain is a David Cage game, so QTEs should be expected to be extensively featured.Xero wrote on Apr 23, 2025, 15:32:
Some games put QTE in just for the sake of having them. The one in Star Wars Outlaws where you had to hit letters to continue an eating cinematic with your furry friend was just weird. Then other games where they intentionally just try to catch you off guard and if you're not quick enough, you blow the moment, it's lame.
That's actually a really good breakdown of why I am normally so anti-QTE, but also why I probably didn't mind it in Heavy Rain. They didn't hide it, you knew it was a big part of gameplay from the beginning.
Xero wrote on Apr 23, 2025, 15:32:
Some games put QTE in just for the sake of having them. The one in Star Wars Outlaws where you had to hit letters to continue an eating cinematic with your furry friend was just weird. Then other games where they intentionally just try to catch you off guard and if you're not quick enough, you blow the moment, it's lame.