On Marathon Crossplay Controls

There's an interview on the PlayStation.Blog talking with Marathon Game Director Joe Ziegler about Bungie's presentation yesterday of Marathon, the continuation of the first-person series that's now expected in September. We've seen questions about the decision to make this an extraction shooter, and one of his answers touches on the choice of genre. But it mostly focuses on the game's feel, making it sound like crossplay support may cost it some of the controller fidelity (or "finickiness" as Joe calls it) PC gamers have grown to expect:

I will definitely say that this game is challenging and intense, but it’s very rewarding. As you learn it you’ll feel yourself developing survival skills that you may not have experienced before, that begin to make you feel masterful. We have also designed this game to feel really natural on controllers as well. There are a lot of PC extraction shooters where mouse and keyboard are a little bit more common, and so in designing for that what we’re trying to do is get the interface and gameplay finickiness out so you can play it naturally. We want you to be able to focus on adapting and learning those survival skills to pull off memorable runs.
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6.
 
Re: On Marathon Crossplay Controls
Apr 14, 2025, 17:54
6.
Re: On Marathon Crossplay Controls Apr 14, 2025, 17:54
Apr 14, 2025, 17:54
 
Blue wrote on Apr 14, 2025, 17:06:
Sepharo wrote on Apr 14, 2025, 16:58:
"There are a lot of PC extraction shooters where mouse and keyboard are a little bit more common, and so in designing for that what we’re trying to do is get the interface and gameplay finickiness out so you can play it naturally. We want you to be able to focus on adapting and learning those survival skills to pull off memorable runs."

I don't think he's referring to "fidelity" here, but rather that they simplified the controls, probably having buttons that are multi-bound depending on context.
As opposed to like 100 individually bindable actions, you're going to end up with weapon an equipment wheels... that type of thing.
I think it's both. He says "interface and gameplay finickiness." Interface sounds like buttons and control mapping, but finickiness sounds like turn speed and aim.

I think he's equating "finickiness" with the hunt for "what key does this?" which kind of goes hand in hand with the genre on PC at the moment.
Wants it to be more "natural" in the sense that a CoD player could hop on the sticks without having to learn that many new things.
I could be wrong of course, but that's how it read to me.
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5.
 
Re: On Marathon Crossplay Controls
Apr 14, 2025, 17:06
5.
Re: On Marathon Crossplay Controls Apr 14, 2025, 17:06
Apr 14, 2025, 17:06
 
Sepharo wrote on Apr 14, 2025, 16:58:
"There are a lot of PC extraction shooters where mouse and keyboard are a little bit more common, and so in designing for that what we’re trying to do is get the interface and gameplay finickiness out so you can play it naturally. We want you to be able to focus on adapting and learning those survival skills to pull off memorable runs."

I don't think he's referring to "fidelity" here, but rather that they simplified the controls, probably having buttons that are multi-bound depending on context.
As opposed to like 100 individually bindable actions, you're going to end up with weapon an equipment wheels... that type of thing.
I think it's both. He says "interface and gameplay finickiness." Interface sounds like buttons and control mapping, but finickiness sounds like turn speed and aim.
Stephen "Blue" Heaslip
Blue's News Publisher, Editor-in-Chief, El Presidente for Life
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4.
 
Re: On Marathon Crossplay Controls
Apr 14, 2025, 16:58
4.
Re: On Marathon Crossplay Controls Apr 14, 2025, 16:58
Apr 14, 2025, 16:58
 
"There are a lot of PC extraction shooters where mouse and keyboard are a little bit more common, and so in designing for that what we’re trying to do is get the interface and gameplay finickiness out so you can play it naturally. We want you to be able to focus on adapting and learning those survival skills to pull off memorable runs."

I don't think he's referring to "fidelity" here, but rather that they simplified the controls, probably having buttons that are multi-bound depending on context.
As opposed to like 100 individually bindable actions, you're going to end up with weapon and equipment wheels... that type of thing.

This comment was edited on Apr 14, 2025, 17:55.
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3.
 
Re: On Marathon Crossplay Controls
Apr 14, 2025, 10:55
3.
Re: On Marathon Crossplay Controls Apr 14, 2025, 10:55
Apr 14, 2025, 10:55
 
Just maybe the ugliest game I've ever seen.

2.
 
Re: On Marathon Crossplay Controls
Apr 14, 2025, 07:51
2.
Re: On Marathon Crossplay Controls Apr 14, 2025, 07:51
Apr 14, 2025, 07:51
 
Aim ASSist will be strong with this one.
1.
 
Re: On Marathon Crossplay Controls
Apr 13, 2025, 23:49
1.
Re: On Marathon Crossplay Controls Apr 13, 2025, 23:49
Apr 13, 2025, 23:49
 
rip Marathon Dunce
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