It's not "bullet-time" it's "slow motion" and it's been around since Nintendo NES. It doesn't add to the "action" it detracts from it. And what's up with those cutscenes after each 5th or so kill? "Wow I'm a skilled developer I can make the camera rotate around a bad guy after he dies!" It's so gimmicky and it just makes the game frustrating to play. Without warning, over and over, I was taken out of the action and forced to watch boring cutscenes.
And what's up with this level design? Quake 1 had nicer environments! And don't give me this "but it's realistic" crap - go check out some screens from Soldier of Fortune II and you'll see awesome design in a city. It looks like the levels in Max Payne were created with lego blocks (all square) - I think I saw one psuedo-curve in the entire demo.
Everyone's saying how amazing the graphics are - they're just textures, any fairly up-to-date engine can render textures like that.
And this "impressive story?" It mimmicks virtually every cop movie released in the 80s. At least as much as I saw in the demo...
So anyway, I'm not impressed. I'm glad I waited to buy it, now I can spend my $20 on something more fun. Hell, I had more fun in the Daikatana demo.http://www.massassi.net/serious/